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Acer Delivers World's First 4K Display with NVIDIA G-SYNC Technology

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Interesting, but its going to cost an arm, leg, and part of your body since its the first. Would be interesting to see how well this performs in person!
 
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Glad to see vendors producing more 4K monitors, it just means 1440p is coming down in price more :rockout:.
 
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G-sync FTW!!!!!


Anyone who has tried or owns a Gsync monitor knows it's worth every penny and IS a game changer!

All you AMD haters......poor kids gonna hate.
 
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Blah, blah, 4K, blah 120 Hz, blah, blah, power? Blah, G-Sync, Blah, price, epeen, blah.

'bout covers it, right?:)

Hate much guy?
 
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Glad to see vendors producing more 4K monitors, it just means 1440p is coming down in price more :rockout:.

One would think,....

However, all these new 4K monitor announcements are based on the same 28" TN panel. I'm not saying this is bad because I have one and think its really quite good. However, higher quality IGZO and IPS monitors will typically cost more in general regardless of the resolution. In other words corners are cut to lower the price or rather price dictates design choices.

Cheap 2560x1440 monitors may come soon in mass. In fact I've seen one on newegg not too long ago (Acer manufactured IIRC) but that doesn't necessarily mean its going to be a monitor many would think of as worthwhile.

I have two Auria 2560x1440 IPS monitors and I think they are great too. However, if. I were buying a non-4K monitor now I would much prefer something like the 21:9 LG 34UM95 3440x1440.
 
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I have two Auria 2560x1440 IPS monitors and I think they are great too. However, if. I were buying a non-4K monitor now I would much prefer something like the 21:9 LG 34UM95 3440x1440.

That LG 34UM95 is quite the looker and on my wishlist!!

How long have you had the Auria's?
 
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List of Upcoming G-SYNC Displays
Acer XB280HK28″3840×2160
60Hz

http://www.blurbusters.com/gsync/list-of-gsync-monitors/

... so the answer is NO, no - you will not need to crosfirre 295x2 just to run videogames. sad, that GPUs in last few ganeration gave us no price/preformance increase (yes there was preformance increas vs previous gen - but there was also huge price increase)
 
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I don't understand why would anyone spend almost a grand on qa monitor that makes you stuck with the NVIDIA. So, if they somehow release another GeForce FX, you're stuck with their crap if youw ant to have G-Sync. Because it won't work with Radeons... Waiting for VESA's FreeSync powered displays instead... that will simply force NVIDIA to support it no matter what.
 
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I don't understand why would anyone spend almost a grand on qa monitor that makes you stuck with the NVIDIA. So, if they somehow release another GeForce FX, you're stuck with their crap if youw ant to have G-Sync. Because it won't work with Radeons... Waiting for VESA's FreeSync powered displays instead... that will simply force NVIDIA to support it no matter what.
Why wait 1-2 years for freesync which has unknown capabilities, when you can have G-sync which is the lowest lag you can possibly get out of a monitor, right now. Freesync has no promise of no lag that G-sync offers, plus G-sync's offering is better than no sync on at all in terms of lag.

Waiting is always a shitty reason to not buy hardware. "Why not just wait" is always going to be true-ish, why buy a gpu/cpu now when you can wait a year or so for a new gpu/cpu. Why not just wait for prices to fall in 1 year or so. Why not wait is only applicable to me if it's with in 2 months with a firm release date.
 
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Why wait 1-2 years for freesync which has unknown capabilities, when you can have G-sync which is the lowest lag you can possibly get out of a monitor, right now. Freesync has no promise of no lag that G-sync offers, plus G-sync's offering is better than no sync on at all in terms of lag.




 

MxPhenom 216

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Why wait 1-2 years for freesync which has unknown capabilities, when you can have G-sync which is the lowest lag you can possibly get out of a monitor, right now. Freesync has no promise of no lag that G-sync offers, plus G-sync's offering is better than no sync on at all in terms of lag.

Waiting is always a shitty reason to not buy hardware. "Why not just wait" is always going to be true-ish, why buy a gpu/cpu now when you can wait a year or so for a new gpu/cpu. Why not just wait for prices to fall in 1 year or so. Why not wait is only applicable to me if it's with in 2 months with a firm release date.

It's a valid point, especially because Freesync is still an unknown quantity, I mean beyond some shitty demo on a laptop, the true ins and outs of Freesync and various pros and cons Vs G-sync remain unknown.

I'm sure a minority of nVidia users want Mantle support, but jumping ship for a handful of mediocre games isn't ideal either.

But at the end of the day haters gonna hate, and one companies bottom line never really suffers.
 
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It's a valid point, especially because Freesync is still an unknown quantity, I mean beyond some shitty demo on a laptop, the true ins and outs of Freesync and various pros and cons Vs G-sync remain unknown.

I'm sure a minority of nVidia users want Mantle support, but jumping ship for a handful of mediocre games isn't ideal either.

But at the end of the day haters gonna hate, and one companies bottom line never really suffers.

I like the irony in your post
 
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I like the irony in your post

Speaking of haters. ^

I was just looking at your random graphs that offer zero context.

Nice! On one hand you have countless frames rendered into a tearing mess with zero input lag... to what amounts to V-synced goodness with no input lag.

Of course two games is hardly conclusive as I'm sure you are aware, but promising results for sure!
 
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Link:http://www.blurbusters.com/gsync/preview2/

Conclusion 1:
With VSYNC OFF averages of 72ms and 74ms, this is very similar to G-SYNC averages of 77ms and 74ms respectively. The variability of the averages appears to fall well below the noise floor of the high variability of Battlefield 4, so Blur Busters considers the differences in averages statistically insignificant.
Conclusion 2:
At first, it was pretty clear that G-SYNC had significantly more input lag than VSYNC OFF. It was observed that VSYNC OFF at 300fps versus 143fps had fairly insignificant differences in input lag (22ms/26ms at 300fps, versus 24ms/26ms at 143fps). When I began testing G-SYNC, it immediately became apparent that input lag suddenly spiked (40ms/39ms for 300fps cap, 38ms/35ms for 143fps cap). During fps_max=300, G-SYNC ran at only 144 frames per second, since that is the frame rate limit. The behavior felt like VSYNC ON suddenly got turned on.

The good news now comes: As a last-ditch, I lowered fps_max more significantly to 120, and got an immediate, sudden reduction in input lag (27ms/24ms for G-SYNC). I could no longer tell the difference in latency between G-SYNC and VSYNC OFF in Counterstrike: GO! Except there was no tearing, and no stutters anymore, the full benefits of G-SYNC without the lag of VSYNC ON.
General conclusion to the article:
As even the input lag in CS:GO was solvable, I found no perceptible input lag disadvantage to G-SYNC relative to VSYNC OFF, even in older source engine games, provided the games were configured correctly (NVIDIA Control Panel configured correctly to use G-SYNC, and game configuration updated correctly). G-SYNC gives the game player a license to use higher graphics settings in the game, while keeping the gameplay smooth.
Good thing you skipped over the Crysis 3 graph as that didn't fit your narrative!
 
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It's a valid point, especially because Freesync is still an unknown quantity, I mean beyond some shitty demo on a laptop, the true ins and outs of Freesync and various pros and cons Vs G-sync remain unknown.

I'm sure a minority of nVidia users want Mantle support, but jumping ship for a handful of mediocre games isn't ideal either.

But at the end of the day haters gonna hate, and one companies bottom line never really suffers.


says nvidia's top chief marketing.
 
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says nvidia's top chief marketing.

Feel free to post G-Sync Vs Project Freesync results and I'll hold my hands up and say I'm wrong.

I'm happy your girl liked your post though.
 
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Link:http://www.blurbusters.com/gsync/preview2/

Conclusion 1: With VSYNC OFF averages of 72ms and 74ms, this is very similar to G-SYNC averages of 77ms and 74ms respectively. The variability of the averages appears to fall well below the noise floor of the high variability of Battlefield 4, so Blur Busters considers the differences in averages statistically insignificant.

Conclusion 2:At first, it was pretty clear that G-SYNC had significantly more input lag than VSYNC OFF. It was observed that VSYNC OFF at 300fps versus 143fps had fairly insignificant differences in input lag (22ms/26ms at 300fps, versus 24ms/26ms at 143fps). When I began testing G-SYNC, it immediately became apparent that input lag suddenly spiked (40ms/39ms for 300fps cap, 38ms/35ms for 143fps cap). During fps_max=300, G-SYNC ran at only 144 frames per second, since that is the frame rate limit. The behavior felt like VSYNC ON suddenly got turned on.

The good news now comes: As a last-ditch, I lowered fps_max more significantly to 120, and got an immediate, sudden reduction in input lag (27ms/24ms for G-SYNC). I could no longer tell the difference in latency between G-SYNC and VSYNC OFF in Counterstrike: GO! Except there was no tearing, and no stutters anymore, the full benefits of G-SYNC without the lag of VSYNC ON.

General conclusion to the article:As even the input lag in CS:GO was solvable, I found no perceptible input lag disadvantage to G-SYNC relative to VSYNC OFF, even in older source engine games, provided the games were configured correctly (NVIDIA Control Panel configured correctly to use G-SYNC, and game configuration updated correctly). G-SYNC gives the game player a license to use higher graphics settings in the game, while keeping the gameplay smooth.

Images are no more cherry picked then your original statement.

Why wait 1-2 years for freesync which has unknown capabilities, when you can have G-sync which is the lowest lag you can possibly get out of a monitor, right now. Freesync has no promise of no lag that G-sync offers, plus G-sync's offering is better than no sync on at all in terms of lag.

Your statement didn't included any specific other then no V-Sync vs G-Sync in term of lag. That's what I was responding to.

As BB points out it had to manual adjust options to equate V-Sync off to G-Sync on high fps games. The conclusion BB comes to speaks for it self.
 
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Images are no more cherry picked then your original statement.



Your statement didn't included any specific other then no V-Sync vs G-Sync in term of lag. That's what I was responding to.

As BB points out it had to manual adjust options to equate V-Sync off to G-Sync on high fps games. The conclusion BB comes to speaks for it self.
Good thing you didn't link to that conclusion so it couldn't speak for itself! Or explain at all why you posted random bar graphs!

It's statistically equal to no-vsync but has the benefit of producing full frames in line with the monitor so giving a better user experience. From a technical standpoint it should be as good or better in terms of lag than no-vsync in all cases. That is not always going to be true due to it's ran by drivers and so how ever nvidia's programs those drivers is going to affect case specific events. One could just test for case specific instances, consider the 30-60fps frame rate area; if you use lower polling rates on the mouse as you'd get more chances for the response times to not line up well and produce results to show better than no-vsync results. But then that would be making graphs to prove a point rather than just doing testing and drawing a conclusion.
 
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Well said sir, it absolutely boggles my mind that people think it's OK to post random graphs without any context or more specifically linking to the original authors source of hard work and letting the results speak for themselves.

If that isn't cherry picking God knows what is.
 
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Good thing you didn't link to that conclusion so it couldn't speak for itself! Or explain at all why you posted random bar graphs!

I think I did.

Images are no more cherry picked then your original statement.

Your statement didn't included any specific other then no V-Sync vs G-Sync in term of lag. That's what I was responding to.
As BB points out it had to manual adjust options to equate V-Sync off to G-Sync on high fps games. The conclusion BB comes to speaks for it self.

Conclusion 1:
With VSYNC OFF averages of 72ms and 74ms, this is very similar to G-SYNC averages of 77ms and 74ms respectively. The variability of the averages appears to fall well below the noise floor of the high variability of Battlefield 4, so Blur Busters considers the differences in averages statistically insignificant.

Conclusion 2:
At first, it was pretty clear that G-SYNC had significantly more input lag than VSYNC OFF. It was observed that VSYNC OFF at 300fps versus 143fps had fairly insignificant differences in input lag (22ms/26ms at 300fps, versus 24ms/26ms at 143fps). When I began testing G-SYNC, it immediately became apparent that input lag suddenly spiked (40ms/39ms for 300fps cap, 38ms/35ms for 143fps cap). During fps_max=300, G-SYNC ran at only 144 frames per second, since that is the frame rate limit. The behavior felt like VSYNC ON suddenly got turned on.

The good news now comes: As a last-ditch, I lowered fps_max more significantly to 120, and got an immediate, sudden reduction in input lag (27ms/24ms for G-SYNC). I could no longer tell the difference in latency between G-SYNC and VSYNC OFF in Counterstrike: GO! Except there was no tearing, and no stutters anymore, the full benefits of G-SYNC without the lag of VSYNC ON.
General conclusion to the article:
As even the input lag in CS:GO was solvable, I found no perceptible input lag disadvantage to G-SYNC relative to VSYNC OFF, even in older source engine games, provided the games were configured correctly (NVIDIA Control Panel configured correctly to use G-SYNC, and game configuration updated correctly). G-SYNC gives the game player a license to use higher graphics settings in the game, while keeping the gameplay smooth.

No where does Blur Buster says G-Sync is better then no sync in terms of lag like your original statement.

Why wait 1-2 years for freesync which has unknown capabilities, when you can have G-sync which is the lowest lag you can possibly get out of a monitor, right now. Freesync has no promise of no lag that G-sync offers, plus G-sync's offering is better than no sync on at all in terms of lag.

It provides a better gaming experience but that's not what your original statement implied

I don't think I'm disputing anything that was said by Blur Blusters as pertaining to experience just your original statement which I cant find BB agreeing with. If they do I cant seam to find the link.
 
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