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Wolfenstein: The New Order Teased

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That's the difference, I guess you haven't pulled a joke in a student meeting with German students, why Hitler lost the WW2, because he received the gas bill :D. They didn't see it as a dark humor...

That's the reason, maybe your ancestors fled, but their ones stayed and fought... you cannot compare that, those are apples and oranges. Also the current politics...

There is one more thing... Germans were split for a long time and there for the war for the other half really ended just only after the wall fell.

I dont have Skyrim.....but all other games (STALKER Lost Alpha, Metro 2033, Half-Life 2, Borderlands 2, Batman Arkham Origins, Hawken, FarCry 3....and so on) the VRAM never has come higher than 1.6 GB....
Wolfenstein The New Order is the only game I posses that has gone higher on the GPU VRAM........

Metro 2033 Last Light on some moments passed over 2GB for me... I cannot recall any other games that were so vmem heavy!
 
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What a piece of garbage this game. It feels like a a pre-alpha version, untested and full of bugs. The performance and the lack of optimization is ridiculous stupid. No AA?!? Frame cap at 60?? Seriously? in 2014 you still have this garbage implemented???
 
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What a piece of garbage this game. It feels like a a pre-alpha version, untested and full of bugs. The performance and the lack of optimization is ridiculous stupid. No AA?!? Frame cap at 60?? Seriously? in 2014 you still have this garbage implemented???

Say thanks to John Carmack and his wonderful id Tech 5 engine that inherited almost all bugs from their tech demo - Rage... Okay he was busy with occulus, but the heck...

My biggest complaint is OpenGL 3.3????
 
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Guess I got a fluke of code, I haven't encountered any bugs and the game has yet to crash on its own. Have noticed no need for AA while playing, but that's at 1440p. I think texture pop-in is something that's never going to be fixed with Tech5

At least the frame cap isn't 30. There are far,far, far worse ports that aren't that old. Dark Souls 1, Resident Evil 4.
 
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Guess I got a fluke of code, I haven't encountered any bugs and the game has yet to crash on its own. Have noticed no need for AA while playing, but that's at 1440p. I think texture pop-in is something that's never going to be fixed with Tech5

At least the frame cap isn't 30. There are far,far, far worse ports that aren't that old. Dark Souls 1, Resident Evil 4.

Yea but the sad thing that this game should drive OpenGL as a flagship product in order to maintain it alive. The idea, the art the textures are fine really, but if they were used in some cryengine or even UT4 this game would be a bombshell...

Just look at the ugly chars, their teeth... they look same as in DOOM 3, that is 2004, exactly 10 years... just for the sake of that fact alone whole id CEO's must be fired.
 

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Say thanks to John Carmack and his wonderful id Tech 5 engine that inherited almost all bugs from their tech demo - Rage... Okay he was busy with occulus, but the heck...

My biggest complaint is OpenGL 3.3????
Carmack left iD a while ago. This Wolf has nothing to do with him or the original crew. The only thing it inherits is the name. Can't blame Carmack for this one. One of the reasons he left is because they put shackles on him.

Yea but the sad thing that this game should drive OpenGL as a flagship product in order to maintain it alive. The idea, the art the textures are fine really, but if they were used in some cryengine or even UT4 this game would be a bombshell...
Just look at the ugly chars, their teeth... they look same as in DOOM 3, that is 2004, exactly 10 years... just for the sake of that fact alone whole id CEO's must be fired.

iD as you know it doesn't exist anymore. Blame ZeniMax Media.
 
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[QUOTE="iD as you know it doesn't exist anymore. Blame ZeniMax Media.[/QUOTE]

Thanks, but I was referring to tech 5 engine as such... And it is his brainchild :), even looking at year 2011, when Rage came out... it looked outdated then... :(
 

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What a piece of garbage this game. It feels like a a pre-alpha version, untested and full of bugs. The performance and the lack of optimization is ridiculous stupid. No AA?!? Frame cap at 60?? Seriously? in 2014 you still have this garbage implemented???

Don't forget about texture pop-in.
I was looking forward to this game since it was announced a while back but I waited for some reviews and player feedback as always before buying and I'm glad I did. I'm a Wolfenstein fan and I will still play this game and have a very good time with it when it hits $15. I don't think I will have to wait more than a year sad to say.
 
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Don't forget about texture pop-in.
I was looking forward to this game since it was announced a while back but I waited for some reviews and player feedback as always before buying and I'm glad I did. I'm a Wolfenstein fan and I will still play this game and have a very good time with it when it hits $15. I don't think I will have to wait more than a year sad to say.

Yeah... But we can make a poll... Will DOOM 4 succeed? If the engine is flawed by design... I hate the lag when looking around, the texture streaming, it makes d

And I think this game soon will be packed with new GPU's, I need a upgrade soon, as my 7970 soon will kick the bucket as two years come in soon... gosh time goes fast...
 
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idk why people are crying. ...

but game works perfect without any problems on max settings on 290x and 780ti of my friend. almost finished it and going to finish it again...
 
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No flaws here either ... and I kind of like this game.

If You dont like it, then do as 64K did.......wait and see what other people say ...... then wait again and buy it when it hits $10....simple as that.
 
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I run at 1200p and use 2.75GB of vRAM but what's more interesting is that as I was playing I was using more and more ram. First it was like 1-2 GB but after two hours I was using like 4-5 GB.
Anyone else running into this?
 
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Got it up and running yesterday. Didn't have a problem with 4 cores showing in use in Task Manager with or without using the cfg file command. Game runs pretty hitchy on my rig though. It's not really lag or stutter, just noticeable pauses here and there where it appears to be loading textures. This is my main issue with Megatextures. Before RAGE launched they claimed part of the reason for it was steady performance, but clearly this game has performance issues, esp for it's mediocre textures.

Not really impressed with Machine Games or this title. Feels like a value game. It's one of the few games I've played where the cutscenes are often more enjoyable than the game itself. Very unpolished, AI is weak, stealth is too easy, just unimpressive overall. I don't see it as "crying" when games with WAY better graphics run MUCH more smoothly. If you want to be a fanboy of anything Id, fine, but we are not just crying when we state the obvious. If it takes $500-$700 GPUs to run this game with reasonable image quality and smoothness, clearly that is a dagger in the side of the Megatextures mission statement.

BTW, I have the game installed on my new WD Black 1TB, which has tested twice as fast as my Seagate Barracuda. You know, Maxwell, ShadowPlay, and the cooperation with MS on DX11 and 12 improvements had me thinking I'll be going Nvidia when I build my next rig (probably when DDR4 debuts), but I'm not really impressed with the titles they endorse. IMO games like RAGE, Borderlands and this are nothing to get worked up about.

Bottom line, as I expected, this is no more than a filler title to pass time while I wait for Watch Dogs. Even if I get a screaming Nvidia card within the next year, I foresee myself hard pressed to want to revisit this game.
 
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I run at 1200p and use 2.75GB of vRAM but what's more interesting is that as I was playing I was using more and more ram. First it was like 1-2 GB but after two hours I was using like 4-5 GB.
Anyone else running into this?

Yes, I guess that's the so called caching setting in action :D
 
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This is probably the first game where a GK104 770/680 4GB actually makes sense even though it has a 256 bit memory bus. Seems arbitrary, why not allow ultra regardless and let the end user decide if its too slow.
 

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What a piece of garbage this game. It feels like a a pre-alpha version, untested and full of bugs. The performance and the lack of optimization is ridiculous stupid. No AA?!? Frame cap at 60?? Seriously? in 2014 you still have this garbage implemented???

Sorry but I finished the game on Ultra and just turned the shadows down to 4K. Runs like butter. What bugs? Seems pretty optimized to me. Ranting for the sake of ranting I say. Have you even played it or just complaining?
 
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I just got the game yesterday from bestbuy using RZ credits. I have a 4670k and a 2gb 770gtx (wish I had a 4gb) but my VRAM according to Gpu-Z never went over 2007gb and averaged at 1.94gb at 1080p with custom settings vt-compression turned off. Only once I had really really bad unplayable frames at started of level load. I had to reload the checkpoint and it was fine after that. Only reason I got a gb card was as I remember AlienBabeltech did a comprehensive comparison benchmark against 2gb vs 4gb cards and his conclusion was that there was just a 2% difference not enough to justify going 4gb UNLESS running 2560x1440 and even 5670x1080. So I wish the devs would give us a break and unlock ultra settings.

As far as the game goes its fun. Has a good story line and a lot of action. The graphics are decent but not earth shattering. Wish there was AA. Feels like COD meets Frankenstein's castle. As far as why the Germans are censoring it who knows. Maybe they didn't want to offend the whole lot of nazi sympathizers who are still out there. Censorship in any society is bad bad bad.
 

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Im gonna pic this up along with Watch Dogs
 
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I thought I played 30-40 min of it last night but my wife yelled at me and said I was on it for almost 2hrs. That being the case I can say I've really enjoyed it so far. If you look around maps the graphics and detail are amazing.
 
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Anyone else really like the music?
 
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What little I've heard of it so far. Though the static stuff is generally really well placed, I think.
 

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Storage SSDs - Nextorage 4TB, Samsung EVO 970 500GB, Plextor M5Pro 128GB, HDDs - WD Black 6TB, 2x 1TB
Display(s) LG C3 OLED 42"
Case Corsair 7000D Airflow
Audio Device(s) Yamaha RX-V371
Power Supply SeaSonic Vertex 1200w Gold
Mouse Razer Basilisk V3
Keyboard Bloody B840-LK
Software Windows 11 Pro 23H2
Hey guys, I'm interested in this game and it's on sale at a website I've never tried before...
Never used them or even heard of them, but this site has great reviews on them.

http://www.trustpilot.com/review/gameholds.com


I've played around with the settings in the game a bit more and am now able to run it fairly well on Ultra with Shadows dropped to 4096 and Haze Flares disabled in Fullscreen Windowed mode. I'm also forcing VSync, Triple Buffering and 2xEQ AA via CCC.

I had a problem with the game not wanting to change res. It wanted to stay stuck at my desktop res of 1366x768. I then changed my desktop to 1920x1080, launched the game in 1080p, then exited and set desktop back to 1366x768, and the game when I launched it again stayed at 1080p.

I still get some pauses here and there, esp when loading a level, but it's not nearly as bad as it was initially. It's really a strange game with over the top, no holds barred content. It will definitely be a frenzy to play it on the highest difficulty mode. That's where dual wield will become a mixed blessing no doubt, as you can't take cover as easily.
 
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Joined
Jul 19, 2006
Messages
43,587 (6.72/day)
Processor AMD Ryzen 7 7800X3D
Motherboard ASUS TUF x670e
Cooling EK AIO 360. Phantek T30 fans.
Memory 32GB G.Skill 6000Mhz
Video Card(s) Asus RTX 4090
Storage WD m.2
Display(s) LG C2 Evo OLED 42"
Case Lian Li PC 011 Dynamic Evo
Audio Device(s) Topping E70 DAC, SMSL SP200 Headphone Amp.
Power Supply FSP Hydro Ti PRO 1000W
Mouse Razer Basilisk V3 Pro
Keyboard Tester84
Software Windows 11
Game is working great here. Pretty fun and entertaining for a run n' gun game.
 
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