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Nvidia vs Amd Graphic features

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Can someone list them for me? Im struggling to get this data :/

And please no biased opinions (fanboy)

thank you :p
 
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Can someone list them for me? Im struggling to get this data :/

And please no biased opinions (fanboy)

thank you :p
Specific features of each? Ok...

Nvidia:
Geforce Experience (Optimizing tool)
ShadowPlay (DVR)
PhysX
GameWorks (Kinda the replacement for PhysX in a sense)
Surround Gaming
G-Sync (Forgot sorry)

AMD:
Raptr (Optimizing tool)
Raptr DVR
TressFX (Kinda dead)
Mantle API
Eyefinity
FreeSync (Forgot Sorry)

Those are the major attributes for each card that you will hear about.
 
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MxPhenom 216

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If you go to AMD or Nvidia website, it will pretty much tell you everything their cards have to offer. But GhostRyder covered it.
 
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Specific features of each? Ok...

Nvidia:
Geforce Experience (Optimizing tool)
ShadowPlay (DVR)
PhysX
GameWorks (Kinda the replacement for PhysX in a sense)
Surround Gaming

AMD:
Raptr (Optimizing tool)
Raptr DVR
TressFX (Kinda dead)
Mantle API
Eyefinity

Those are the major attributes for each card that you will hear about.
im talking more about in game graphic settings
I know amd cards don't have some graphic settings and the same for NVidia
 

MxPhenom 216

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im talking more about in game graphic settings
I know amd cards don't have some graphic settings and the same for NVidia

What like the little settings that do nothing but make the game run worst, and not look that much better?
 
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im talking more about in game graphic settings
I know amd cards don't have some graphic settings and the same for NVidia

GhostRyder listed them all.

When buying a gpu just be aware of which DirectX XX.X is supported. Amd gpus have Mantle as an extra option.
 
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What like the little settings that do nothing but make the game run worst, and not look that much better?
Im just asking xD

And plus there are settings that do make a difference like ambient occlusion which amd does not have !

Ofc there is Radeon Pro but some people cant make it work !
 
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Nvidia has TXAA, but it's not used a whole lot yet and can affect performance somewhat. AMD for some time has used a less sophisticated EQAA, while being less resource hungry. Nvidia also opted for HBAO+, whereas AMD has had far more success at HDAO than they have (more optimized than Nvidia's HDAO). HDAO is also rendered using ALL real time light angles, unlike HBAO+.

Nvidia has light strobing and G-Sync, while AMD will be opting for FreeSync, soon to be available via monitors that support DP 1.3. In general AMD tend to swing toward affordability and non exclusivity. Their Game DVR capture tool via Raptr for instance works with both AMD and Nvidia, unlike ShadowPlay.

You can write off ShadowPlay and Game DVR though, because in reality they're pretty much a wash. As far as optimizers go, the one click ones that rely on user settings databases are never as good as manually adjusting settings yourself, along with file edits, cvar commands, and shortcut switches.

PhysX and TressFX are seldom used so don't really factor in. And multi monitor features, Surround, Eyefinity, only apply if you have money to blow on multiple displays and high res graphics power.

Mantle as mentioned is AMD's new API as a DirectX alternative, but it's hit and miss success along with Nvidia's refusal to adopt it has most people more interested in what MS' new low level DX12 will be like. Word is they're going to be applying many of the optimizations to DX11 as well. These won't be available until end of 2015 though, and it remains to be seen just how effective it will be, esp considering it has to work for both AMD and Nvidia GPUs.

No matter what becomes of Mantle and what anyone says about AMD's spotty success with it, they've already had quite an impact on gaming just getting MS to FINALLY step up and try to give DX some REAL optimizations.

Unfortunately what it ultimately comes down to is which GPU chip vendor the devs decide to have endorse their games and which features they use. This is why you're never going to get the best out of every game.

I like AMD's philosophy of bang for buck and trying to maintain good performance, and in some cases they do so even with superior visuals (HDAO), but Nvidia often have more consistent actual chip quality with their GPUs.

It's a real mixed bag that lately more so than ever keeps people constantly staying informed to make their decisions. Such competition is good for the industry though.
 
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Mantle as mentioned is AMD's new API as a DirectX alternative, but it's hit and miss success along with Nvidia's refusal to adopt it has most people more interested in what MS' new low level DX12 will be like.

To be fair, nVidia can't refuse to adopt something that hasn't been opened up yet, apparently AMD intend to do that sooner rather than later and license free, regardless it hasn't happened yet and there certainly hasn't been any official word on Nv's future interest or lack thereof in it.

I would agree however the chance of Nv supporting Mantle is the square root of zero.

Beyond that both companies offer similar features as already stated, how they support those features is the key difference usually.
 
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Im just asking xD

And plus there are settings that do make a difference like ambient occlusion which amd does not have !

Ofc there is Radeon Pro but some people cant make it work !

You can't "force" ambient occlusion from the drivers but most games that would benefit from it have it built in and it works fine. You don't need to worry about it unless you spend your time forcing settings from the driver menu
 
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To be fair, nVidia can't refuse to adopt something that hasn't been opened up yet, apparently AMD intend to do that sooner rather than later and license free, regardless it hasn't happened yet and there certainly hasn't been any official word on Nv's future interest or lack thereof in it.

I would agree however the chance of Nv supporting Mantle is the square root of zero.

Beyond that both companies offer similar features as already stated, how they support those features is the key difference usually.

The way I look at it, an API can't really be treated as a graphics feature because it has more to do with overall optimization at a level below the graphics that is nearly driver deep. This means ANY attempt by AMD or Nvidia at a new API is going to be not unlike the drivers they write for their own product.

This is why I don't feel AMD is being exclusive with their features because an API isn't really a graphics feature per se. It's also a bit disingenuous for either chip vendor to hope, or even for their customers to believe, that we will ever see a day where the two are in harmony with such a thing.

But as I said, even if there was never any hope for a completely bilateral API wrought by AMD, they lit quite a fire under MS' collective arses and got them busy improving DirectX. Hell, for MS to even ADMIT DirectX needs such improvements is quite a thing.
 
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The way I look at it, an API can't really be treated as a graphics feature because it has more to do with overall optimization at a level below the graphics that is nearly driver deep. This means ANY attempt by AMD or Nvidia at a new API is going to be not unlike the drivers they write for their own product.

This is why I don't feel AMD is being exclusive with their features because an API isn't really a graphics feature per se. It's also a bit disingenuous for either chip vendor to hope, or even for their customers to believe, that we will ever see a day where the two are in harmony with such a thing.

But as I said, even if there was never any hope for a completely bilateral API wrought by AMD, they lit quite a fire under MS' collective arses and got them busy improving DirectX. Hell, for MS to even ADMIT DirectX needs such improvements is quite a thing.

I don't disagree, it's not really a feature, more of a niche benefit currently, and even then nV hardly struggle in comparison when using the apparently terrible DX11, in fact they more often than not come out on top anyway.

All software can be improved upon, and whether DX12 is a result of Mantle is obviously open to endless debate. It's a commendable effort regardless.

----------------------

PS: Nv has the well supported 3D Vision and AMD have HD3D.
 
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Raptr though is listed above as AMD, it works on nvidia cards as well. Its a 3rd party tool that AMD paid and promoted on their cards.

The way I look at it, an API can't really be treated as a graphics feature because it has more to do with overall optimization at a level below the graphics that is nearly driver deep. This means ANY attempt by AMD or Nvidia at a new API is going to be not unlike the drivers they write for their own product.

This is why I don't feel AMD is being exclusive with their features because an API isn't really a graphics feature per se. It's also a bit disingenuous for either chip vendor to hope, or even for their customers to believe, that we will ever see a day where the two are in harmony with such a thing.

But as I said, even if there was never any hope for a completely bilateral API wrought by AMD, they lit quite a fire under MS' collective arses and got them busy improving DirectX. Hell, for MS to even ADMIT DirectX needs such improvements is quite a thing.

Well gamesworks even being an API provides graphic options in the game, where as same Mantle API doesn't add graphic's to the game but shrinks the path to the hardware. so API can be a graphic's feature but depends on what it does.

All software can be improved upon, and whether DX12 is a result of Mantle is obviously open to endless debate. It's a commendable effort regardless.

MS said they been working on DX12 for least 3-4 years before AMD announced mantle so I wouldn't say it was.

Nvidia has light strobing and G-Sync, while AMD will be opting for FreeSync, soon to be available via monitors that support DP 1.3. In general AMD tend to swing toward affordability and non exclusivity. Their Game DVR capture tool via Raptr for instance works with both AMD and Nvidia, unlike ShadowPlay.

Um Raptr doesn't belong to AMD, it was a 3rd party tool that was out before amd started to push them. It was released back in 2008 so calling it AMD tool that is cross platform and works on nvidia cards is wrong. it was never AMD's software to start with.
 
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MS said they been working on DX12 for least 3-4 years before AMD announced mantle so I wouldn't say it was.



Um Raptr doesn't belong to AMD, it was a 3rd party tool that was out before amd started to push them. It was released back in 2008 so calling it AMD tool that is cross platform and works on nvidia cards is wrong. it was never AMD's software to start with.

I'm not sure I trust MS to be completely honest were they to imply Mantle had no influence on them. Kinda coincidental don't you think that they didn't bother mentioning DX12 improvements until right after Mantle's launch, and Mantle itself has been worked on for some time too.

As far as Game DVR goes, I'm well aware Raptr made it, I've chatted on their Game DVR forum a fair bit. The thing is the Raptr optimizer and Game DVR are addons to AMD's Gaming Evolved though. They're pretty much in bed with AMD, not Nvidia. To say otherwise would be kidding yourself.

In fact it's been mentioned on the Game DVR forum by staff that they are in competition with ShadowPlay, which is the same as being in competition with Nvidia since ShadowPlay is their baby.
 
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I'm not sure I trust MS to be completely honest were they to imply Mantle had no influence on them. Kinda coincidental don't you think that they didn't bother mentioning DX12 improvements until right after Mantle's launch, and Mantle itself has been worked on for some time too.

As far as Game DVR goes, I'm well aware Raptr made it, I've chatted on their Game DVR forum a fair bit. The thing is the Raptr optimizer and Game DVR are addons to AMD's Gaming Evolved though. They're pretty much in bed with AMD, not Nvidia. To say otherwise would be kidding yourself.

In fact it's been mentioned on the Game DVR forum by staff that they are in competition with ShadowPlay, which is the same as being in competition with Nvidia since ShadowPlay is their baby.

Well they probably wouldn't of said anything but AMD made the claim MS had NOTHING in the works hence why they put mantle out. How truthful you think that claim was? what are chances MS working on next DirectX and AMD NOT knowing about it? Reality is AMD hasn't exactly been truthful in that as they had to know about it, also over last 2 years if looked around AMD has sad many things and were not really truthful or not lived up to what they said, so i am more likely to believe MS.
 
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I don't believe anyone, specially MS, now they have a new CEO we'll see how that goes. But IMO Mantle is here, sort of, where is DX12? MS says next year. IMO DX12 and Mantle is what MS should have done several years ago if they were really serious about PC gaming, all it seems they want to do about PC gaming is pretend they care IMHO. IDK if Mantle or SteamOS will succeed but hopefully they make MS realize that if they don't take PC gaming seriously there are others willing to.

About nvidia vs amd graphic features, IMO it's pointless try to explain this or buy a GFX based on this, since they are constantly changing and evolving, and IMO if they exist the are confined to particular games. I have used Nvidia and AMD cards and the only thing noticeable is the performance bump from one generation to another (like from GTX570 to R9 280X), i never noticed the image quality change. And they way games are made today (one build for PC, Xbone, PS4, etc) means that if ones of those features are used the impact IMO is minimal, and then the competition release something new, only real solution would be to have 2 PCs one with Nvidia and another with a AMD GFX.
 
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im talking more about in game graphic settings
I know amd cards don't have some graphic settings and the same for NVidia

TXAA, TresFX, PhysX
 
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basically they are same, but i just find like when i use nvidia it gives me more contrast than amd card, amd card feels kinda give softer display
 
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TXAA, TresFX, PhysX

exactly, these are the only feature but not technically limited to a brand

TressFX works on Nvidia cards, ok it impact a bit the fps but since only Tomb Raider 2013 use it .... no biggies
on the other hand PhysX is a pure hermetical proprietary implementation (well on a AMD GPU you can have the PhysX processing done by the CPU, it's also the only Nvidia driver i have in my main rig version 9.13.1220) but again PhysX enabled games ... are ... hum ... rare (at last games where that tech is not a gimmick)
TXAA well... ah who care ...

basically they are same, but i just find like when i use nvidia it gives me more contrast than amd card, amd card feels kinda give softer display
eeeeeeeehhh? i never noticed nV give more contrast than AMD/ATI on all the cards i had hummm ... well i set myself the contrast so it might be why ... :D
 
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Well they probably wouldn't of said anything but AMD made the claim MS had NOTHING in the works hence why they put mantle out. How truthful you think that claim was? what are chances MS working on next DirectX and AMD NOT knowing about it? Reality is AMD hasn't exactly been truthful in that as they had to know about it, also over last 2 years if looked around AMD has sad many things and were not really truthful or not lived up to what they said, so i am more likely to believe MS.

I doubt you're interpreting "in the works" accurately. There's an entire test phase gone through before anything is proven to be useful. I'm talking proof of concept here, and AMD DID have many developers test Mantle to be beneficial well before MS even talked about DX improvements.

If it came down to trusting the word of AMD or MS, I'd go with AMD every time.

As for those features mentioned that are claimed open (TXAA, TressFX, PhysX), when's the last time you saw a competing GPU chip vendor adopt someone else's design? This is why you can only trust such features to work well on the GPUs made by the author of them. Let's not kid ourselves here.

Even MS' DX12 improvements may end up working better on Nvidia than AMD GPUs, because word is, Nvidia has been working together with them on it.
To be fair, nVidia can't refuse to adopt something that hasn't been opened up yet, apparently AMD intend to do that sooner rather than later and license free, regardless it hasn't happened yet....
I seem to recall it was the other way around. That originally AMD had planned to make Mantle for GCN only, then decided to open it up.
 
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