The way I see it, prices are going to have to drop quite a bit on G-Sync equipped displays for it to catch on, and that takes selling a lot of units obviously.
Currently the list of upcoming G-Sync displays is not only a scant 6, it's comprised largely of brands enthusiasts looking for such gear don't commonly associate with, like AOC, Viewsonic, Phillips, and Acer. The only big brand displays I've seen commonly sought after by gamers is ASUS and BenQ so far, and where is ASUS lately with support? I though t they were all in with this?
Monitor-------------------
Size-----
Resolution------
Max Refresh Rate
AOC g2460Pg-------------24″------1920×1080------144Hz
Acer XB280HK-------------28″------3840×2160------60Hz
Philips 272G5DYEB--------27″------1920×1080------144Hz
BENQ XL2420G------------24″------1920×1080------144Hz
BENQ XL2720G------------27″------1920×1080------144Hz
ViewSonic VX2457GML----24″------1920×1080------144Hz
Source:
http://www.blurbusters.com/gsync/list-of-gsync-monitors/
Interesting though that 3D Vision was brought up in refuting my points above, which is yet another Nvidia feature that hasn't panned out that I forgot to mention.
But lets' talk Free Sync vs G-Sync though, since this is largely where the topic has gone. How much real world testing has been done comparing the two? And even IF Free Sync is slightly less effective at removing blur, there are other things to consider. One of G-Sync's biggest tradeoffs is that the precise, consistent strobing creates flicker.
I recall flicker from my old CRT gaming days, and even though I had a graphics series Viewsonic that could render a pretty high refresh at fairly high resolutions, in long gaming sessions it CAN get hard on your eyes. It's too soon to tell yet since there's not much info on tests, but maybe Free Sync with a less aggressive approach strikes a better balance between blur and flicker.
You don't HAVE to remove 100% of the blur from an LCD screen for it to look miles better and be much easier on the eyes. In fact if it came down to 50% blur reduction with 50% of the flicker, I might prefer it to G-Sync, esp if it were a relatively low blur panel to begin with. And if Free Sync were to have more panel type options, like IPS, it would be icing on the cake. Most G-Sync displays seem to be TN, and I'm not only opposed to TN, I wouldn't want to pay a lot for one either.
Lastly, please keep in mind not all gaming and gamers are alike. Lots of us don't play fighter games or fast paced online shooters, or frenzious speed Quake-like arcade games where you're constantly running, hopping and double jumping. These are all games where the chances of seeing noticeable blur are MUCH greater. This is partly why a free version of anti blur technology makes so much sense, because elite online gaming is a relatively small niche, boutique market segment, esp at ultra high refresh and the GPU power it takes to run it.