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ArmA II&III HQ

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I just installed it the other night and played a little. Not too bad! I'll probably play more this weekend. :)
what TS3 server do you use? Im currently on the PC Perspective one. PM me for details on connecting.
 
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I am Hoping someone can help me with a problem that I have not been able to find an answer to even though I have searched for quite some time now. I have been Using the MCC mission editor( whichever is MOST current) with Arma 2 CO, and it is fairly straight forward, except for ONE area which I (for the life of Me) cannot seem to find an answer to. I want to create(while in mission) friendly AI (from 1 to any number), then I want to be able to Make them join my squad/group/follow my orders, as if I had created the mission that way from the start, or as if I had created a squad via the vanilla Arma editor, and taken control of it. I have trouble figuring out why THIS of ALL the possible options available in the MCC is NOT more clearly covered/marked (assuming it IS indeed supported/offered by MCC). I assume it MUST be, since it is a basic need of anyone who might be creating a mission, for themselves or for play with friends. Hopefully someone here can help ME out with this. I have been using MCC for as long as it has been available as a mod, and I have been looking into This issue for about 6 months now, posting on forums, Armaholic where the download is available, etc.. maybe someone reading this can help....If You do NOT know of an answer, I appreciate you taking the time to read my inquiry.

P.S. making myself commander Does NOT work..
Also, I AM aware of the "groups" manager option, Which DOES have a WayPoint Function that HAS the option for "join", "Leader", "get in", etc...But they do NOT seem to be finished, almost like they Only work a Very small percentage of the time, However this still doesnt cover Specifically what I am looking for.

Thank you.
 
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Does anyone have issues with installing this game from steam and not being able to launch it?

I have tried downloading it and playing it on two separate occasions, and the game will not launch. Other games launch fine though?
 
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Does anyone have issues with installing this game from steam and not being able to launch it?

I have tried downloading it and playing it on two separate occasions, and the game will not launch. Other games launch fine though?

The problem with Steam is that it doesn't update the game properly. It is a royal pain in the ass, but you have to keep verifying the integrity of the game cache until it quits downloading files. It takes forever and is super frustrating, but it works.
 
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I'll have to try that. Thank You!
 

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I am Hoping someone can help me with a problem that I have not been able to find an answer to even though I have searched for quite some time now. I have been Using the MCC mission editor( whichever is MOST current) with Arma 2 CO, and it is fairly straight forward, except for ONE area which I (for the life of Me) cannot seem to find an answer to. I want to create(while in mission) friendly AI (from 1 to any number), then I want to be able to Make them join my squad/group/follow my orders, as if I had created the mission that way from the start, or as if I had created a squad via the vanilla Arma editor, and taken control of it. I have trouble figuring out why THIS of ALL the possible options available in the MCC is NOT more clearly covered/marked (assuming it IS indeed supported/offered by MCC). I assume it MUST be, since it is a basic need of anyone who might be creating a mission, for themselves or for play with friends. Hopefully someone here can help ME out with this. I have been using MCC for as long as it has been available as a mod, and I have been looking into This issue for about 6 months now, posting on forums, Armaholic where the download is available, etc.. maybe someone reading this can help....If You do NOT know of an answer, I appreciate you taking the time to read my inquiry.

P.S. making myself commander Does NOT work..
Also, I AM aware of the "groups" manager option, Which DOES have a WayPoint Function that HAS the option for "join", "Leader", "get in", etc...But they do NOT seem to be finished, almost like they Only work a Very small percentage of the time, However this still doesnt cover Specifically what I am looking for.

Thank you.

Never used a 3rd part editor just the one that comes with the game, although using the games editor you should find the scripts needed @ http://www.armaholic.com/list.php?c=files
 
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I found my problem of Arma 3 not launching for me with Windows 8.1.

I had to delete the leftover SweetFX files left over from when I had Windows 8 vanilla. Now, the game works perfectly!
 
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glad to hear that. You guys should pop on over to the PCPer TS3 channel where a few of us play ArmA 3 and ArmA 3 Breaking Point.

The TS3 is: frogs.ddns.net
Pass: fragbait
 

brandonwh64

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ArmA 3 Map Pack - A3MP
by
alduric

Description:
As the Arma community could already see, I've been working for some time on a mod which aims to port Arma 2 and Operation Arrowhead maps to Arma 3. So I contacted the developers in order to receive their permission. While I was working, I received many private messages in which you were asking me to release the mod ASAP. I decided to perform some close beta tests whose results are satisfying. Therefore, the next step will be the public test release, I want to stress that it's still the TEST phase and some problems may still appear. I made sure that there are no bugs or crashes during launching or playing the game.

Tested maps from A2:
- Podagorsk
- Namalsk
- Fallujah
- ToraBora
- Thirsk
- Thirsk Winter
- Clafghan
- Afghan Village
- Baghdad
- Dingor Island
- Lingor Island
- Everon 2010
- Panthera
- And i'm sure others will work fine too!


Features:
- Info about license and version is in Mod folder.
- Please remember Bohemia Interactive is the original author!
- You all are allowed to make Takistan Life, Cherno Life based on this mod ofc!
- Share and like our Facebook Click!
- License is APL-SA
- MP Keys included


Installation:
Make sure to delete any older version before installing this new version!

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.



And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
A3MP_*.pbo


ZEUS compatibility:
Here is a small patch you should install when you get a config error while trying to use this with ZEUS.
Put the files included in this patch into the addons folder in the A3MP folder.
Zeus - ArmA 3 Map Pack - A3MP


Known issues:
- Few mats problem - Will be fixed soon
- Few "black" textures


Credits & Thanks:
- .kju for help with the mod creation and sharing the AiA configs.
- Fabio for great lighting configuration
- Bohemia Interactive
- Awesome community support
- Rockhount and [C-L-F.org] Doc for help with host!
- Update 1.4 is dedicated to KarelMoricky, Dslyecxi and Kju for great support and big help



License:
@A3MP is under Arma Public License Share Alike (APL-SA)

1. ArmA 3 Map Pack is created from ArmA 2 samples pack based on APL-SA License.
2. ArmA 3 Map Pack include few configs from All In Arma - Permisions granted from .kju //Thank you so much mate!
3. ArmA 3 Map Pack is free mod, nobody can sell it.
4. ArmA 3 Map pack can be used only in ArmA series games.
5. Author of A3MP gives no warranty.
6. Map elements, materials, textures, sounds are owned by Bohemia Interactive.

Mod is released with permision granted from Ivan Buchta (Edge)
For more info - http://www.bistudio.com/english/community/licenses/arma-public-license-share-alike


Changelog:
v1.4
- Added new map Bukovina
- Added new map Bystrica
- Added full support for A3MP-AP mod - @A3MP - ArmA 3 Map Pack - Additional Pack{ No more popup errors on these maps }
- Added support for Zeus {Read new CBA changelog, to avoid misunderstanding}
- Single Player Save support added {Thx DrCataclysm for help}
- Fixed problem with few "holes in maps" problem
- New server keys
- Fixed compatibility problem with Arma Samples Mod {Only for testers atm}

v1.3a
- Keys problem fix
- License edit ( Thanks for feedback )
- Lightings tweaks.

v1.3
- Fixed black line error on all maps - Now you can play on Podagorsk, Calfghan and others without black water line problem.
- Fixed problem with black lakes on cherno (Exchange with nice glade's)
- Fixed problem with MP keys (New ones)
- Fixed problem with indestructible object (Most of them)
- License edit ( Read new Read Me )
- Renember, custom A2 maps may popup with some errors in MP, but there is no problem with using them as 3rd party mod in ArmA 3 now with A3MP.

v1.2
- ADD: New map - Desert
- ADD: New map - Proving grounds
- ADD: New map - Shapur
- ADD: Added better compatibility with certain maps from ArmA 2 (Like Fallujah or Namalsk )*
- FIX: A3 clouds on all maps
- FIX: Visiblity range fixed on all maps
- FIX: Lighting on Utes
- FIX: Lighting on Takistan
- FIX: Lighting on Zargabad
- FIX: Problem with missing CFG's
- FIX: Water-hit particles fixed
- FIX: Optimization tweaks - Moar FPS

v1.1
- Particles problems are solved, smokes / flares looks okay now on all A2 maps.
- Lighting problem is solved, works like in ArmA 3.
- Wierd grass range visiblity is fixed and looks okay now.
- New MP keys included ( tested 3 times, with group of ppl )

v1.0
- first release


Forum topic:
- BI forums


Source:
http://www.armaholic.com/page.php?id=23863

Download:
https://mega.co.nz/#!Gd9BQaYD!E8trZbxJp1p00jepRNsbLWY5EcQCI4sGsruaE4t-TTQ
 

brandonwh64

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Here is the batman in action!

 
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Last edited:
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Yeah. Good to see that people picked up ArmA 3 after I left it alone for a bit. I will join you guys soon but my CPU is running hot and Im trying to solve it. So far, re-seating and re-greasing it has not resolved the issue. I am waiting for the new grease to "break-in".
 

brandonwh64

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Epoch will creep you out at night! Those ghost things are scary as hell when they start chanting and your screen turns colors and you cannot get away fast.
 
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Coooooooooollll!!!! lol. Buy the game boys!!
 
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Base in Epoch:

 

Toothless

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I must have this game. I'll be saving up!
 
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Finishing last part of SP campaign. The devs are mofos!!! LOL, I am having a great time.
(yet, teammates are blind ducks regarding pathfinding....it gets worse and worse)
 
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finished! :)))))))

did several tries. the swampy lowlands was terrific! When I took the heli i rememberd that my hotas was disconfigured and crashed....
some more times. then I took a base in the east part, had to use a repair truck for reparing a helo and out i was at daylight!!!!!

for sure there are more way. Ah, i didn't see any boat s to steal at all... who knows if.
 
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