I would post a pic but a dam eagle killed me HA.
Sounds like it needs some love for lower end cards as even though blowing up lots of people and cars doing what i feel like doing the games been solid. Thats with motion blur off and MSAA x 4 HBAO+ with soft shadows, i thought it might but now it's been sweet.
I would post a pic but a dam eagle killed me HA.
I'm having a hard time imagining what you mean by "sweet" with those settings. It's been more about the hitching than lag or frame rates for me, and I look across the net and I see a LOT of people complaining about that in particular.
New map regions loading, sprinting, turning quickly, elephant charging, and buzzer steering can cause lots of hitching. And it's not just people on mediocre GPUs saying this. Many with even high end systems have noticed it.
Looking at your spec, I'm not convinced it's mostly our difference in GPUs, but your having twice as much RAM. The performance difference between a 7970 Ghz Ed and 290x in FC3 was about 43 vs 50 FPS, and my 7970 OC is pretty close to a GHz Ed.
http://www.techpowerup.com/reviews/AMD/R9_290X/15.html
I've noticed that an increasing number of PC games lately run much better on systems with 16GB RAM, probably largely due to games having huge texture file loading now, and PC still not having unified memory.
I'm tempted sometimes to upgrade to a 970, as this 7970 was originally only intended as at best a 2 yr solution in waiting for the high end Maxwell cards, but the more I think about it, the more I feel it's not just the GPU.
This is why I'm hoping I can hold out until Pascal in 2016 and just do a full platform upgrade. So far it's only Ubi's games (Unity, FC4), and a couple Megatexture games (Wolf New Order, TEW) that have been a problem. In general, the poorly coded shit.
I can't believe Shadow of Mordor and Alien Isolation have been treated as poor titles by so many players when those if anything are two of the best coded games this year, with GoTY potential gameplay. A lot of bigger teams should take note of what Monolith and Creative have done.
I've been scouring for more FC4 performance tweaks via editing the GamerProfile.xml file though, and have yet to try them. There's also patch 1.4 coming early next week, and hopefully it will have some performance enhancements.
They never really fully fixed the hitching in FC3 though, so I don't expect they will with this one either.