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System Name | Kursah's Gaming Rig 2018 (2022 Upgrade) - Ryzen+ Edition | Gaming Laptop (Lenovo Legion 5i Pro 2022) |
---|---|
Processor | R7 5800X @ Stock | i7 12700H @ Stock |
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Software | Windows 11 Pro x64 | Windows 11 Home x64 |
I agree with what 'Coon is saying too, and I don't believe this was a recent "oops"... if there was an oops it was that they recently realized they forget to mention it...conveniently.
What I don't agree with you on, is local system load. If their system does in-fact have 400 billion systems, the processing power to procedurally generate the new systems that are being explored for the first time and replicate that to however many thousands of gamers out there may exist could be a huge load and have some major reliability issues. Then again, if it was all local and able to be managed as a really big database...it wouldn't take much but space.
And Star Citizen with its Crysis 3 engine, major graphics and textures, physics engine and semi-static/semi-procedural universe will be huge, not quite..will the details that each handcrafted place take up or even exceed what Elite is doing if both were 100% local?
I am curious to see RSI they end up handling that part as well. Until there is an actual universe to explore like Elite, I am reserving my opinion. RSI has the funds to do whatever they want with SC, and I hope a true offline mode exists even if it is a limited mode.
Just because a PC can run or play Crysis 3/Star Citizen doesn't mean it can handle the data load of a massive universe that might have an unfathomable amount of exploration. But then again, our modern PC's are extremely powerful...I am constantly impressed by my rigs all the time.
Elite looks great without melting copper heat sinks, that's for sure, but I wonder if it would need 40, 80, 100GB? Maybe more? I would like to know more about it.
I honestly was hoping that at some point a space sim would have hosted server galaxies, so if you wanted to rent or run your own galaxy you could...and if you wanted it linked to the other ones it would be a simple flag or check box. Maybe that's still asking too much in 2014.
What I don't agree with you on, is local system load. If their system does in-fact have 400 billion systems, the processing power to procedurally generate the new systems that are being explored for the first time and replicate that to however many thousands of gamers out there may exist could be a huge load and have some major reliability issues. Then again, if it was all local and able to be managed as a really big database...it wouldn't take much but space.
And Star Citizen with its Crysis 3 engine, major graphics and textures, physics engine and semi-static/semi-procedural universe will be huge, not quite..will the details that each handcrafted place take up or even exceed what Elite is doing if both were 100% local?
I am curious to see RSI they end up handling that part as well. Until there is an actual universe to explore like Elite, I am reserving my opinion. RSI has the funds to do whatever they want with SC, and I hope a true offline mode exists even if it is a limited mode.
Just because a PC can run or play Crysis 3/Star Citizen doesn't mean it can handle the data load of a massive universe that might have an unfathomable amount of exploration. But then again, our modern PC's are extremely powerful...I am constantly impressed by my rigs all the time.
Elite looks great without melting copper heat sinks, that's for sure, but I wonder if it would need 40, 80, 100GB? Maybe more? I would like to know more about it.
I honestly was hoping that at some point a space sim would have hosted server galaxies, so if you wanted to rent or run your own galaxy you could...and if you wanted it linked to the other ones it would be a simple flag or check box. Maybe that's still asking too much in 2014.
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