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Making the case for a console over a PC with Far Cry 4

Can you see why some gamers just get a console over a PC to avoid the hassle?


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your going to be having trouble playing the console games on a off the shelf pre-built especially if it has Intel integrated graphics.. I like hardly go to walmart so I cant say if they actually sell any computer with a decent gaming gpu. the hardware in the consoles is optimized for gaming and the games are optimized for the hardware so your buying into gaming security (without having to know anything technical) in the since that any game that says ps4 or bx1 on it is going to work witch are the games that have the highest budgets from the most popular developers.
 
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Another point someone might already have made:

Playing games when having a cold is so much nicer on your back on a couch.
 
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the hardware in the consoles is optimized for gaming and the games are optimized for the hardware...

It's more the case that the PS in particular has memory unification, and a low level API in GNM, but the latter is software, not hardware. The Xone is getting a low level API via Dx12 come end of this year, but PC will have it by then too. PC is also getting memory unification via new Nvidia GPU architecture (Pascal's NVLink) and CUDA 6 (Maxwell's virtual memory unification).

As far as games being optimized for the systems though, that is entirely the fact that consoles having fixed, specific hardware are are much less likely to have compatibility problems, and devs put more effort into writing for them because they still garner 80% of the AAA title profits.

While PC IS suffering a bit from tech advances needed, many of the tech problems in today's PC games has little to do with that and more to do with the devs farming out the PC ports to their lowest skilled, lowest paid teams that are asked to do rush jobs.

When you look at the few dev teams that give PC it's proper devotion though, like CD Project Red, it's easy to see that 99% of the problem with PC game development is lack of interest from developers, not problems with the platform itself. Most devs have sold out the the console cash cow.

Even WITH all that, it's easy to see given a proper beast gaming PC, that you still find the best quality graphics are on PC. Even in multi plat titles that are technically flawed on PC, you can still find lots of 1080p 60 FPS YouTube videos captured from PC that look FAR better than the ones captured on console.
 
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^That all looks, as explained in the article, a bit suspect. And even if it's true, you still have the problem of developers intentionally catering more to consoles and apathetic about and sometimes even sabotaging PC graphics and/or performance to keep their console cash cow bringing in the bulk of the profits.

Intel knows this and wisely avoids trying to compete in the next gen gaming APU market, while AMD as usual plods on trying things that often don't work out.
 
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Can AMD's Upcoming Carrizo APU Rival PlayStation 4 Graphics?

Don't think so. AMD would cannibalize their low tier if they ever got that good. I can see Carrizo reaching 7770 level graphics... maybe 7790 even but 7850??? Not with a 100w TDP.
 
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well kaveri was really only first gen of a truly unified apu so lets see what the refinements can do.

idk about all the comparison going on just seems a little off to me.. those old articles are all like yeah 7850 is what the xb1 and ps4 compare to yet there is a massive difference in cores and the ps4 comes out ahead by hundreds and able to run 900p native. that is a decent res for comparison to the level of kaveri.
 
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The joy of being able to pick up a game and play without problems is gone for this generation of console,this is one reason why i built a new PC not just for work purposes. Now that PS4 and XBone are now built similar to PC they now have the same issues as PC owners, day 1 release and run into bugs and glitches and needing constant patches to make it "optimise" to play the damn game. If we are talking about NES-PS2 era then yes i would say consoles had the up most advantage in that category even though PC games look 10x better. The ability to buy game and play it with ease was there and bare in mind those consoles back then the build quality was rock solid.

No games these days are developed the same as they used too,they have set deadline and it seemed like a rushed job even after delays etc,puts me off buying games on day 1 for any platform apart from Nintendo which i think even though they aren't doing as well as their competition in sales,all their game release exclusively been excellent with no issues at all.
 
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The joy of being able to pick up a game and play without problems is gone for this generation of console,this is one reason why i built a new PC not just for work purposes. Now that PS4 and XBone are now built similar to PC they now have the same issues as PC owners, day 1 release and run into bugs and glitches and needing constant patches to make it "optimise" to play the damn game. If we are talking about NES-PS2 era then yes i would say consoles had the up most advantage in that category even though PC games look 10x better. The ability to buy game and play it with ease was there and bare in mind those consoles back then the build quality was rock solid.

No games these days are developed the same as they used too,they have set deadline and it seemed like a rushed job even after delays etc,puts me off buying games on day 1 for any platform apart from Nintendo which i think even though they aren't doing as well as their competition in sales,all their game release exclusively been excellent with no issues at all.

console games have to pass certification. Valve doesn't care if your game is broken.
 
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Ugh, Ubisoft. That's all you need to know.

And the game sucks anyway. Even for free it sucks. It gets boring really fast and the ubi way of doing things makes it even worse (bugs, hellspawn eagles, nothing optimized).
 

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console games have to pass certification. Valve doesn't care if your game is broken.

I think that's true. I've heard that console publishers have to pay $40,000 to certify a patch with MS or Sony. That gives the publisher incentive to get the game right quickly for consoles. PC game patches have no financial restrictions that I know of.
 
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I think that's true. I've heard that console publishers have to pay $40,000 to certify a patch with MS or Sony. That gives the publisher incentive to get the game right quickly for consoles. PC game patches have no financial restrictions that I know of.

Phil Fish talked about that. I'm pretty sure Microsoft updated that policy for the Xbox One.

http://www.eurogamer.net/articles/2...rges-developers-to-patch-their-xbox-360-games

;)
 
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back in the day Nintendo had a policy that limited the number of games a publisher could release (I think it was 4 or 5) so Konami created a shell company called Ultra Games to circumvent this lol

Atari had no policies and look how well that turned out lol

ask me anything about video games!
 
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It was 5 games a year. The limit is no longer imposed and the " Nintendo Seal of Quality" became just "Official Nintendo Seal". Back in the day the seal actually meant that Nintendo assured that the game wouldn't have crashing bugs or damage the console in any way (certification took months then as opposed to the 2-3 weeks it takes now), gameplay quality was another story however. Nowadays the seal just means that it's licensed by Nintendo and that's it.
 
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Even though games have to pass certifications to release patches,its still pretty bad they still have problems. Ubisoft been a huge let down with lot of games last year and i hope Rainbow Six doesn't suffer either when released. As for Nintendo i think they do a lot better job than others when it comes to quality check.
 

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console games have to pass certification. Valve doesn't care if your game is broken.
Certification is hell on developers. Deploying updates on consoles costs money which is hell on publishers. If consoles weren't so prolific, the game industry would abandon them in a heartbeat. Games like DOTA2 aren't on consoles because updates are frequent.
 
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