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OFFICIAL Dying Light (Discussion)

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Was really enjoying this game up until the somewhat bad ending everyone's been talking about. Got every quest and challenge except for the last two Psycho challenges. I'm playing another run through on New Game +. They say zombies are tougher in NG+, but honestly, I don't even notice it having built up my skills and player level so much.

On a side note, I finally got the visuals and performance tweaked to my liking. Running it at everything maxed with 50% Draw Distance and file edits to remove film grain, noise, aberration, cloud shadows, desaturation, and doubled the saturation. I'm also running a SweetFX preset that really makes it look better overall.

Next I may speed level my Power skill tree. It's the only one I'm missing several skills in.
 

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This game is the 'Call of Duty' of the zombie survival genre.
 
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Finished the game yesterday. T'was a good game but I doubt I'll be starting a new game+, maybe with coop. Don't know what was so bad about the ending, it was predictable, other than that I don't know.
 
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LOL, CoD of zombie survival. I know the CoD label often gets overused, but here it makes no sense whatsoever.

The ending was too easy and one dimensional. I would say more but it would spoil too much, and I wanted my comment to be readable to all in case some are on the fence about buying it or waiting for a price drop based on that. Endings matter a lot, esp in a game like this.

That said, I suggest speed leveling your Power stats early on in your first play through. On New Game +, esp with a fairly high player level, it makes it MUCH harder to farm Power at night when points are doubled because the Volatiles are now much harder to kill.

To give you an idea, there's a side mission where you hunt Volatiles at night with a double barrel shotgun. On first play through I could one shot them, two at most if the first was a bit off. On New Game + I have shot them point blank in the head several times and they won't go down.

Oddly enough though, I can stand on a bent piece of chain link fence at the corner of a safe zone that has a UV light to keep them at bay, and toss a couple Trap Bombs and kill them. Unfortunately that doesn't net you many points though.
 
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Was really enjoying this game up until the somewhat bad ending everyone's been talking about. Got every quest and challenge except for the last two Psycho challenges. I'm playing another run through on New Game +. They say zombies are tougher in NG+, but honestly, I don't even notice it having built up my skills and player level so much.

On a side note, I finally got the visuals and performance tweaked to my liking. Running it at everything maxed with 50% Draw Distance and file edits to remove film grain, noise, aberration, cloud shadows, desaturation, and doubled the saturation. I'm also running a SweetFX preset that really makes it look better overall.

Next I may speed level my Power skill tree. It's the only one I'm missing several skills in.

I gave up on 'tweaking it' as it seemed to offer no legitimate full time benefit - even dropping resolution seemed to only make things worse. In the end I guesstimated that I was averaging about 40-50 fps with my settings. I then made a custom 40hz resolution, capped the frame rate to 40fps and the disabled Crossfire.
The game is much more fluid and enjoyable now. I know not every one owns a monitor that will let them drop that low, so I am fortunate.

Finished the game yesterday. T'was a good game but I doubt I'll be starting a new game+, maybe with coop. Don't know what was so bad about the ending, it was predictable, other than that I don't know.
Agreed, it was expected and there's far worse out there. Besides the game was supposed to be about the journey, the freedom of movement/motion and the cooperative play. I didn't expect a lasting story experience. Kinda feels nit picky.
 
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I gave up on 'tweaking it' as it seemed to offer no legitimate full time benefit - even dropping resolution seemed to only make things worse. In the end I guesstimated that I was averaging about 40-50 fps with my settings. I then made a custom 40hz resolution, capped the frame rate to 40fps and the disabled Crossfire.
The game is much more fluid and enjoyable now. I know not every one owns a monitor that will let them drop that low, so I am fortunate.


Agreed, it was expected and there's far worse out there. Besides the game was supposed to be about the journey, the freedom of movement/motion and the cooperative play. I didn't expect a lasting story experience. Kinda feels nit picky.
Sorry to hear about your performance issues :( I only set the shadow mapping to medium and the rest on highest. Only got a few slowdowns from time to time when I would be near an explosion but other than that, it was pretty fluent.
 
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Since letting the game update to 1.4, I have not attempted to re-employ all the tweaks I was using. From what I've read it may still be possible even since their having disabled mod access via editing the actual Data0.pak, instead of using the Documents path, but I was experiencing some apparent side effects from disabling certain varlists even when modding WAS accessible.

Everything started looking really bland when I had my edits enabled. It was so bad I had to use a SweetFX preset just to get it back to looking close to what it was before the edits, regarding HDR, contrast, saturation, and even overall luma sharpness. I was also getting an intermittent faint white line which appeared to be emanating from the sun that would sweep across the screen now and then.

I've also noticed that some of the varlists aren't even coded very well. For instance if you disable "sun" shadows, it also disables indoor shadows, and despite the game having indoor shadows, indoor shadows in the varlist pertaining to them are set to off (0), and turning them on adds no more shadows.

For these reasons, I'm wondering if the reason they temporarily disabled mod access was to rework some of the varlist coding to avoid breaking other features when they're used. Even the features they added to the menu, like being able to disable film grain, are apparently not retaining their setting, according to many whom have used it.

The game is still fun though. There are of course nit picks here and there about the story, dialog, voicing, lackluster ending, and what some call forced death scenarios (exploders suddenly appearing), but I feel in this genre it's about as good as zombie games get.

I just played what appears to be the Cargo portion of the Cuisine and Cargo DLC last night for the first time, and I really enjoyed it. It had me frantic for a while, until I figured out how to solve the problem. Looking forward to the other quarantine zone.
 
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I was expecting a bit more from the DLC. So it's basically another quarantine zone in a restaurant that lasts about 5-10 minutes. I was expecting unlocking the map more or something. Blech.
 
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I was expecting a bit more from the DLC. So it's basically another quarantine zone in a restaurant that lasts about 5-10 minutes. I was expecting unlocking the map more or something. Blech.

To be honest, I was expecting that when I saw it was another restaurant one, because the only quarantine zone from the stock game that had any trepidation was the other tunnel one. Everything else is just a slow paced zombie clearing affair with no infected. The only exception being the warehouse one with
Toads.

The biggest disappointments in this game for me though are the lackluster ending and New Game+ only having 5 types of weapons that spawn.

I even waited until I was halfway through my NG+ run before retrieving the EXPcalibur sword to get higher stats on it, only to find it's stats were still so weak that I sold it. It's bad enough the damage stat is low, but the durability stat is actually in the single digits. For a sword that takes 2 min to pull out because it's imbedded deep in a rock, that is ridiculous.
 
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Are they going to eventually allow community created maps/quests?
 
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^They've said they will be offering modding tools, so yes. My guess is they're also taking some time to fix problems with the varlist commands not responding and/or breaking other features when used.
 
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Is NextPowerUp Nathan = TechPowerUp RCoon?
The review layout and the hardwares used are similar if not the same.
But regardless, thank you for the reviews.

As for the game, I really want to buy it but I have motion sickness when playing first person perspective games. I think I have to pass. Such a shame.
 
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1.5 patch just dropped via Steam:

Patch 1.5 - 'Hard Mode' - release notes

Features:

* Hard Mode added
* National outfits added
* 4 outfits as a reward for finishing the story campaign added
* Over 50 new weapons added
* New weapon rarity level – extremely rare Gold weapons added

Gameplay:

* Various balance tweaks of weapons, loot chests, shops and crafting
* Various improvements to game quests
* Improvements in natural movement flow

Technical:

* Resolved various stability issues including co-op
* Improved overall game performance

Visuals:

* Various improvements in world and character art

Be the Zombie:

* New option to enable zombie invasions with co-op disabled added

Linux specific improvements:

* Added AMD Radeon support (Please note - the NPC dialogue lip-sync will be enabled in a future patch)
* Improved performance significantly
* Fixed glitch when changing resolution
* Improved mouse scroll speed in map menu
* Disabled SSAO and AA options (TBD)
* Fixed minor rendering issues
* Fixed screenshots capturing
* Fixed crashed related to audio driver

------------------------

Also HardOCP have done a Video Card Performance Review:

http://www.hardocp.com/article/2015/03/10/dying_light_video_card_performance_review/
 
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It's ok pretty good in co op but no great classic ,,passed some time though and it felt a bit far cry y .
But it entertained a while just not worth a great fuss either imho.
 

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Is this game $5 yet?
 

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1.5 patch just dropped via Steam:

Patch 1.5 - 'Hard Mode' - release notes

Features:

* Hard Mode added
* National outfits added
* 4 outfits as a reward for finishing the story campaign added
* Over 50 new weapons added
* New weapon rarity level – extremely rare Gold weapons added

Gameplay:

* Various balance tweaks of weapons, loot chests, shops and crafting
* Various improvements to game quests
* Improvements in natural movement flow

Technical:

* Resolved various stability issues including co-op
* Improved overall game performance

Visuals:

* Various improvements in world and character art

Be the Zombie:

* New option to enable zombie invasions with co-op disabled added

Linux specific improvements:

* Added AMD Radeon support (Please note - the NPC dialogue lip-sync will be enabled in a future patch)
* Improved performance significantly
* Fixed glitch when changing resolution
* Improved mouse scroll speed in map menu
* Disabled SSAO and AA options (TBD)
* Fixed minor rendering issues
* Fixed screenshots capturing
* Fixed crashed related to audio driver

------------------------

Also HardOCP have done a Video Card Performance Review:

http://www.hardocp.com/article/2015/03/10/dying_light_video_card_performance_review/

I just turned blur off like always maxed every thing else and set the res @ 3200x1800 no AA and games played great for me.

Is this game $5 yet?

What that noise ?, that coming from your butt ?.
 
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Not sure if anyone has mentioned the companion app for your mobile device...but it is a very cool addition to the game. You can collect loot while not in game...so at work :) It reminds me of the commander app in BF4. You manage a team of scouts that go out on missions..fighting or collecting loot. All the loot you gather is given to your character in the real game
 
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All due respect, you should go back and actually look. Everything in the buildings I am speaking of, are identical - the items AND their placement. They are literally copies of one another.

*snip*

You know the guy does have a point there. I too felt like seeing a lot of repetition on, especially, the interiors. But it IS true: all games do this. They work with assets, and these assets are used all over the place. Pick up any open world game and it happens, hell even a tiny game like your average CoD campaign has a constant repetition of the same assets (and far less assets in total). I do feel that in Dying Light they have not explored every possibility to make interiors varied as well. They could indeed have just had a few dozen interiors for the same building, with the same assets. And to be honest, the first map is done MUCH better than the Old city, which just falls completely out of tone to me and is ridiculously small, it also doesn't really cater well to a zombie themed game. They really should have gone for a modern and posh metropole, like it was a well developed part of the same city. But none of these things really detracted to the gameplay for me.

What I found most annoying about this game is that the zombies really are not threatening enough; parkour always saves the day. Running and jumping around is actually a little bit too fast for the zombie mechanic, it detracts from the sense of fear you should have. I mean I was terrified in the first few hours of the game, and then you learn you can just whack everything to bits and run anytime it gets hot.

About lazy... naah. Dying Light is in NO WAY a hastily or lazily developed game. I mean everything is well polished, the game launched quite successfully (it was playable, and ran relatively well except for the idiocy of the Draw Distance slider) and the concepts and mechanics it uses work well and create some really cool moments. It is also very telling of the development that every single side mission has its own little backstory with voiced characters (done well in general) and lots of cool writing behind it. The side missions are actually nicer stories than the main one :) There is lots of attention for detail too.
 
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What I found most annoying about this game is that the zombies really are not threatening enough; parkour always saves the day. Running and jumping around is actually a little bit too fast for the zombie mechanic, it detracts from the sense of fear you should have. I mean I was terrified in the first few hours of the game, and then you learn you can just whack everything to bits and run anytime it gets hot.

Assassin's Creed suffers the same issue - you just jump all over the place with such a lack of realistic physics and human stamina that there's no challenge left. I actually thought that to counter this, the zombies would go World War Z style and run/jump to catch you.
 
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Going to get dying light this Tuesday via Fedex


Cost me R312.00 / about $20 :roll:

Next GTA V PC !!! :D
 
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Going to get dying light this Tuesday via Fedex


Cost me R312.00 / about $20 :roll:

Via what source? At that price it's likely one of those obscure key sites. Better hope you don't get burned, or they'll be the ones doing this...:roll:.
 
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Via what source? At that price it's likely one of those obscure key sites. Better hope you don't get burned, or they'll be the ones doing this...:roll:.
Takealot.com physical copy (retail)
 
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Obscure key sites work just fine. Before buying ANYTHING I always check G2A and stuff, they sell keys for 15-20 eur for relatively new games and they always work, for 1 euro you get a buyers protection incase something wouldn't work... there is little to no risk involved.

The only time these key sites got burned was when keys were being bought using fake credit card details and Ubisoft picked out those orders and cancelled them. One. Time. And they sell millions of keys.
 
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Obscure key sites work just fine.
Uh, as a general rule of thumb like you make it sound, no. There are tons of testimonials on Steam stating otherwise. Not that you have to pay Steam's high non-sale prices, but clearly not all obscure sites are consistent or legit.
Before buying ANYTHING I always check G2A and stuff, they sell keys for 15-20 eur for relatively new games and they always work.

Apparently you missed the thread someone here just made recently stating he got burned by G2A, and they have yet to compensate him. It's now going on nearly a year since he made the purchase. He also bought the so called guarantee they charge a dollar something for.
 
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