I meant that a lot of people say Mass Effect 2 is the best the trilog
Yes I know, just saying I don't agree with them that it was best in series.
Back on current topic, this link excludes PC sales but it shows Dead Space and Dead Space 2 sold about the same in the first five weeks with Dead Space 3 failing miserably:
Not showing PC sales, which can't even be fully accounted for anyway due to the majority of them being DDL, and only accounting for 5 weeks, doesn't begin to tell the whole story. I chatted on Aegis 7, the unofficial DS3 forum, for several months after launch of DS3, and the interest in the game definitely picked up.
I feel a lot of it had to do with many of us clarifying how crafting works, and reminding people that only 3 missions (vs 7 for sp) were coop only, and that the darkest content was in many of the optional sp missions (dungeons) .
It also picked up even more when the Awakened DLC was announced, esp near and after it's release. The DLC had more of a so called survival horror feel many were looking for. I say so called because I still feel it's a bit of a misconception that DS1 was survival horror. They've all had intense action, whether it be via random encounters, waves that are triggered, or boss fights.
One of the most common questions and complaints on the forum was in regard to understanding how the weapon crafting worked, and trying to make the best weapons possible with the least amount of resources. That is a survival horror feature in itself when you have to carefully manage resources to build adequate weapons, and I feel DS3 did that better than the other two.
Another misconception was that you had to have a heavy arsenal at your disposal. There's a Classic Mode for DS3 that restricts you to only stock DS1 weapons with no upgrading allowed. The game plays much differently on that mode, because you never feel overpowered, esp in the dungeons.
Even though I don't feel DS3 was quite as good a game as DS2, I actually played through it more times than any of them, because there are so many ways to play it. Replay value counts a lot for me in horror games, because the ones that lean more toward survival horror lose a lot of their effect on subsequent play throughs.
Honestly, the story isn't as good as the other two, esp the cheesy love triangle dialog, but that only accounts for a very small part of the game. I just feel DS3 initially got a lot worse reviews than it deserved, and in the end, the change in reception proved that.