qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.98/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
If this result by a Reddit user turns out to be anywhere near true across both AMD and NVIDIA cards, low end to high end and on existing hardware, DX12 is gonna be a killer reason for gamers to get Windows 10. You can be sure that games developers will jump at the chance to use DX12 too, preventing the classic chicken and egg situation.
http://wccftech.com/directx-12-draw-calls-330-3-year-gtx-670/
According to him, the tests he ran show a boost of close to 400% in draw call throughput. As visible in the image below, the draw call count according to the results on DirectX 11 was 1,515,965 whereas on multi-thread, it was 2,532, 181. Although, when the user switched to DirectX 12, the number of draw calls raised to 8,562,158, which is around 330% increase in the total performance.
http://wccftech.com/directx-12-draw-calls-330-3-year-gtx-670/