- Joined
- Sep 15, 2014
- Messages
- 231 (0.07/day)
System Name | hazazs |
---|---|
Processor | Intel Core i7-6700K @4.0GHz |
Motherboard | MSI B250 GAMING M3 |
Cooling | be quiet! Shadow Rock Slim / 2 * be quiet! Shadow Wings 140mm / 3 * be quiet! Shadow Wings 120mm |
Memory | 2 * 8GB Corsair Vengeance LPX DDR4 @2133MHz CL13 Red |
Video Card(s) | MSI GTX 980 Gaming 4G |
Storage | Samsung 970 EVO Plus 1TB / Kingston DataTraveler SE9 G2 8GB |
Display(s) | Dell P2219H / SONY KDL-43W755C |
Case | Cooler Master Silencio 652S |
Audio Device(s) | Creative Inspire P580 / Sennheiser PC 320 |
Power Supply | Cooler Master V550 Semi-Modular |
Mouse | Logitech G300S |
Keyboard | Logitech Ultra-Flat |
Software | Microsoft Windows 10 Professional x64 |
Microstutters are to do with things like the performance of the graphics card (especially dual/multi GPU setups) game engine issues, driver issues and maybe one or two other things.
Hitching can be due to things like loading graphics data from storage on the fly, this will always hitch, no matter how fast your SSD and is worse when using high res modes and high res textures where more data needs to be pulled in. It can also be due to driver issues, or other running programs on the PC suddenly taking up resources which interrupts the smooth processing of the game. Hitching can either be very intermittent or almost continues depending on the exact details of the problem.
For example, I ran Call of Duty: Advanced Warfare when it first came out and it played well enough (I had only one 780 Ti back then) in 1080p, with only slight hitching sometimes. Bump the resolution up to 4K DSR however and it hitched unplayably, although the card wasn't overloaded. One of the updates I saw for that game was to improve hitching issues, in fact. Also, there's a setting in the game which allows more data to be preloaded at the expense of longer level loading times. It made no difference when I tried 4K at the time though. I haven't played the game for ages now, so I couldn't tell you what 4K DSR hitching performance is like now.
DSR = Dynamic Super Resolution, an NVIDIA feature. I think AMD has something similar under a different name.
I have a VGA with one GPU (R9 280X) with Omega driver. Nothing special runs in the backround, just (maybe one of these is the source of the problem):
-ESET smart security (Game mode enabled, so during games it doesn't work)
-D3DOverrider (to force VSYNC and Triple buffering)
-Fraps (to monitor FPS)
Should I lower the resolution even if the game runs with 60fps fix? Except those microstutters of course (1-2 per hour). Or as you said is it "normal"?