- Joined
- Sep 17, 2014
- Messages
- 20,951 (5.97/day)
- Location
- The Washing Machine
Processor | i7 8700k 4.6Ghz @ 1.24V |
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Motherboard | AsRock Fatal1ty K6 Z370 |
Cooling | beQuiet! Dark Rock Pro 3 |
Memory | 16GB Corsair Vengeance LPX 3200/C16 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Fractal Design Define R5 |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | XTRFY M42 |
Keyboard | Lenovo Thinkpad Trackpoint II |
Software | W10 x64 |
Side note: Does anyone remember when you could overclock the Core domain separate from the shader domain on nVidia GPUs (last one I had that could do that was a GeForce 8600 GTS.) It's too bad you can't just overclock certain parts of the GPU like the ROPs, the shaders, or the cache. This is a complaint for both camps IMHO. With that said, it would clearly be highly architecture dependent.
Same thing happened with CPU overclocking, we lost control over pretty much everything except multiplier and turbo with Intel, due to integration of more and more components on the cpu die itself. Can't really say it's a complaint for me, simplification also makes overclocking more accessible.