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OFFICIAL Metal Gear Solid V: The Phantom Pain (Review)

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It's a game made for consoles and game pads it's very playable with an Xbox pad
 

cadaveca

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Actually no, the least I worry about when it comes to poor porting is frame lock, because usually there's an easy file edit workaround. Worse case scenario is they issue a patch like Tango did with TEW, because most PC players if it's not hackable shout their disapproval and it gets changed.

I'm talking about the horrid control scheme restrictions we were discussing above regarding not being able to even walk using a keyboard (which kills stealth), and mouse support could be a lot better. The control menu or readout is also very consolized apparently. I've read that the menu doesn't support mouse and even if you have no gamepad connected you'll see Start, LT, X, Y etc.

This is just pathetic for a massive AAA title to crap on PC to this level.
Meh. IF the controls were not the way they are (and I've got 43 hours in the game)m it'd be a great disservice to the MG heritage. The game is nearly perfect in my eyes. If you can't handle how screwed up the game is control-wise, then the game is not for you, since that's just how Kojima games have ALWAYS been.
 
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I'd like to see vsync off when doing performance benchmarks because reasons.

But then all my charts would just say 99% 99% 99% and nobody would learn anything. The purpose of those is to show what hardware is required to get 60FPS. The FPS benchies are done without VSync on always, the only time they say 60 max is if the max FPS is capped.

As for the screen tearing, yeah. I've reviewed so many games with 60FPS caps I've become delirious when I get the option :D If your game is capped at 60FPS, I don't see the point in giving an end user the choice to turn VSync off at all.

Meh. IF the controls were not the way they are (and I've got 43 hours in the game)m it'd be a great disservice to the MG heritage. The game is nearly perfect in my eyes. If you can't handle how screwed up the game is control-wise, then the game is not for you, since that's just how Kojima games have ALWAYS been.

I admit, the control scheme is less retarded than MGS 2, which until Phantom Pain, was my favourite.

Sneaking is a big part of the gameplay

Not if you unlock the rocket launcher and grenade launcher immediately. Then you can complete the entire game on horseback, carpet bombing every base in sight.
 
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When the heck did next power up get a youtube page?
40 odd cassette tapes un-listened to? You know that's where 99% of the exposition comes from? Btw you can shower at the base; just use the map to locate a portable shower on a platform to wash off blood. I did read that doing lots of bad stuff can gain you unwashable blood stains until you do more heroic actions, however i have never personally come across this in game.

For the written portion of the review, your use of commas is bloody disjointing. Please use more semi colons or just rewrite sentences. There was a lot of incorrect usage of double commas which are like parenthesis but with commas instead of brackets. Parenthasis eg extra information in a sentence not particularly prominent or as important to the rest of the sentence.

The video wasn't too bad although i felt it was more of gameplay interjected with the odd overview of the mechanics, than a review of the game like the written portion was.
 
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Aye, grammar NAZI alert. :D

The controls matured in Snake Eater when CQC was first introduced. I do not understand the control complaint's. It ain't a FPS shooter only. In any game after an hour our brain does their own driver update and everything is alright... :D. My usual problem is the driver wrapper seeing Xbox control signs mapped to Sony symbols :D.

About that shower... well... at least better than eating a Vulture... and if you catch one who fed before on human bodies(killed by yourself) it will regain more stamina :D, afterwards you got noted by Sorrow - that... it was actually a very bad thing to do :D. In first MGS I got complaints about my mental health from Naomi after killing a dozen rats... :D
 
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When the heck did next power up get a youtube page?
40 odd cassette tapes un-listened to? You know that's where 99% of the exposition comes from? Btw you can shower at the base; just use the map to locate a portable shower on a platform to wash off blood. I did read that doing lots of bad stuff can gain you unwashable blood stains until you do more heroic actions, however i have never personally come across this in game.

For the written portion of the review, your use of commas is bloody disjointing. Please use more semi colons or just rewrite sentences. There was a lot of incorrect usage of double commas which are like parenthesis but with commas instead of brackets. Parenthasis eg extra information in a sentence not particularly prominent or as important to the rest of the sentence.

The video wasn't too bad although i felt it was more of gameplay interjected with the odd overview of the mechanics, than a review of the game like the written portion was.

I am an obsessive compulsive comma user. It takes a lot of force to not use them, but duly noted. (In fact I've gone through my current review text to ensure commas are where they need to be, with only a single additional clause in simple sentences). As for the video review, couldn't agree more. Things kept happening which caught me off balance. Running the next review video tonight, which will hopefully be a bit more compartmentalised and a hell of a lot shorter too.
 
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The FPS benchies are done without VSync on always, the only time they say 60 max is if the max FPS is capped.
Isn't there an option to turn off fps limiter in MGS5 ... my whole comment was based on that assumption.
 
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Isn't there an option to turn off fps limiter in MGS5 ... my whole comment was based on that assumption.

Via an .ini file yes, but that's not helpful to joe-public. It need to be in the game settings. Not including it is entirely stupid.
 
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I'm talking about the horrid control scheme restrictions we were discussing above regarding not being able to even walk using a keyboard (which kills stealth), and mouse support could be a lot better. The control menu or readout is also very consolized apparently. I've read that the menu doesn't support mouse and even if you have no gamepad connected you'll see Start, LT, X, Y etc.

This is just pathetic for a massive AAA title to crap on PC to this level.

That is simply not correct. When there is no gamepad connected the games does in fact shows the correct keyboard controls. As for walking/running, uhm left control is the toggle. Perhaps this was corrected after the day one patch, but I can assure you the game is not that lame towards PC users.

Why are you using a keyboard/mouse for a 3rd person game anyway? Massive fail as controllers are $15 for a dual analogue Logitech.

:toast:
 
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Great review. I enjoy heading to TPU and seeing a game review of a game I am playing in amongst the other goodness.

Just want to add that performance wise, this game is very optimized for PC. A single HD7950 3GB OC'd has no problems keeping a steady 50-60fps at 1200P max settings. For Crossfire stock speeds each GPU is only at 65% and is a solid 60fps. I will note though, you have to use the CFX profile for MGS Ground Zero as the current AMD drivers don't include one.

:toast:
 
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That is simply not correct. When there is no gamepad connected the games does in fact shows the correct keyboard controls. As for walking/running, uhm left control is the toggle. Perhaps this was corrected after the day one patch, but I can assure you the game is not that lame towards PC users.

Why are you using a keyboard/mouse for a 3rd person game anyway? Massive fail as controllers are $15 for a dual analogue Logitech.

It's looking like maybe it was a patch at some point. I've been playing Ground Zeroes lately since you can get it cheap and it's therefore less of a risk. The controls are a bit strange, but not as bad as I expected after hearing the complaints about MSGV in general. The weird thing is though, I got stuck in walk mode at one point having forgotten which control it was (must have inadvertently hit L Ctrl), but while it was like that the map crosshair was frozen in one spot and would only spin around that point no matter what. Going back to run fixed it.

On the release version though it seems I have to hold vs toggle L Ctrl to walk. The 1.005 version caused crashing problems for me though. It's not a bad game except for these problems. I don't particularly like the game map, not free moving enough. I also find having to press F while holding RMB just to get iron sights vs crosshairs is strange. I'd prefer a setting in the menu to choose between a tighter over the shoulder reticule, or iron sights aim when using RMB.

I also agree with complaints I've read on Steam that they didn't properly scale the sensitivity when zoomed in with binocs. I'm constantly knocking my mouse DPI down a couple ticks when I zoom in to mark enemies. Overall the game has more pluses than minuses I guess, and as far as Japanese developed games in general, it's about as good as you can expect, since so many are unpolished in that regard, esp for KB/M.

As far as KB/M vs gamepad, it's entirely subjective to what one is used to. I can play pretty much any third person game I choose to buy with KB/M just fine, while others that feel strange with them are at a loss. That is something that's more the player than the game, provided of course KB/M is adequately supported.
 
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Game is amazing, the best game i have played in a long time but mgs is my favorite game series of all time so I am a bit biased. Also the game runs extremely well on my pc better than some games from 2 to 3 years ago. running a mix of high and extra high settings and runs between 40 and 60 fps most of the time but I did notice some big frame rate drops on one mission where i was in a huge open area with lots of geomotry and about 15 or more enemies on screen at once.
 
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I have a Phantom pain in my ass
 
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I'm getting stuck moving forward every once in a while in Ground Zeroes. Going in and out of the Tab function fixes it, but it can get you spotted before you manage to do that sometimes.

Key bindings are another weak area in Ground Zeroes. I just read through a Steam thread on the game where some are using Auto Hotkey to force certain keys and mouse buttons that are locked in the control menu to remap.

The default bindings for CQC is a primary example. They actually have you holding down RMB and Q, while simultaneously needing to reach the arrow keys to issue CQC commands.

Why are Japanese developers always so clueless and/or apathetic about PC support? Then again they had a long stint of exclusivity with Sony, so they've probably still got PlayStation on the brain.

Does anyone have these problems in Phantom Pain? If so I'll consider it a Pain in the Ass as mentioned, and wait for bargain bin prices.
 
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I kinda like sneaking games like Deus Ex and Splinter Cell. I assume MGS is similar?
Well MGS was the mother of them actually... :D
The origin of casual tactical stealth action, as I always told my friends. It is designed to be a relaxed and serious stealth experience at the same time. In other words, it is good for your health. :D

Yup! Sneaking is a big part of the gameplay...probably the major part.
You mean the lack of ammunition :D
I think he means the "cover".

On a serious note, has mouse look been improved in The Phantom Pain? In Ground Zeroes, the more you zoom with the scope the more stuttering the mouse moves. It was like skipping pixels. One slight move of the mouse and the crosshair move about a half centimeter in full zoom. The issue does not exist when using a Xbox 360 game controller.
 
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On a serious note, has mouse look been improved in The Phantom Pain? In Ground Zeroes, the more you zoom with the scope the more stuttering the mouse moves. It was like skipping pixels. One slight move of the mouse and the crosshair move about a half centimeter in full zoom. The issue does not exist when using a Xbox 360 game controller.

That is fixed. The made sniping impossible on GZ, but everything works as it should in TPP.
 

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I've never played a MGS game before but I got the game for free on a video card purchase so I will give it a try first with M/K and if it's too awkward then with my Xbox controller. I suspect I will be laughing at the AI a few times. Hiding under boxes and running around. NPC looks around and box is 10 feet away. Turns around. Looks again and box is 2 feet away. NPC thinks, probably nothing unusual about that. :p
 

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this is why i own a console. PC Master Race is a myth. The true master race are those who own both PC and console!!!!
 
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Via an .ini file yes, but that's not helpful to joe-public. It need to be in the game settings. Not including it is entirely stupid.

I do not agree... as a PC gamer, such things are essential... since... I even cannot remember when... on console... yes... no options that's bad. But if there is is ini, commands line option left to played with, those who desire it are advanced enough to find and use it, the devs left those options unlocked for a reason. For example I am trying again to mod to teeth GTA4 and finish it at last... Well... without community/hack support I even could not launch the game due to xlive deficit. And doing so it gives PC gaming another thing that often is missed. The skyrim syndrome :D. Mod the game and you can finish it twice in quite different fashion as it used to be. Tweaking the game to the bits of your hardware profile is a normal thing for a proper PC user I suppose.

But MGS wise... well

Why are Japanese developers always so clueless and/or apathetic about PC support

Gosh... the mechanics are exactly as they have always been, if different old supporter army would start to argue. And those old fans are the ones to whom we have to thank that this franchise continues. And I have zero problems with the controls... You get used to them fast...
 
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Gosh... the mechanics are exactly as they have always been, if different old supporter army would start to argue. And those old fans are the ones to whom we have to thank that this franchise continues. And I have zero problems with the controls... You get used to them fast...

I could show you the threads on Steam forums about their having done things like make certain key functions non map-able, but they're easy enough to find. The worst of which IMO is the horrible CQC command I never use in Ground Zeroes because they actually have you holding Q and RMB, and simultaneously trying to use the arrow keys to select the command. And yes, that is plain idiotic that they do stuff like that. It's clear to me they really only test gamepad controls.

I'm sure a lot of PC players that don't complain about controls are using a gamepad without even saying so. This is what PC gaming has come to. Most PC players are far too passive to expect any level of quality porting.
 

cadaveca

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I could show you the threads on Steam forums about their having done things like make certain key functions non map-able, but they're easy enough to find. The worst of which IMO is the horrible CQC command I never use in Ground Zeroes because they actually have you holding Q and RMB, and simultaneously trying to use the arrow keys to select the command. And yes, that is plain idiotic that they do stuff like that. It's clear to me they really only test gamepad controls.

I'm sure a lot of PC players that don't complain about controls are using a gamepad without even saying so. This is what PC gaming has come to. Most PC players are far too passive to expect any level of quality porting.
That's part of the game challenge is having difficult controls. You are supposed to be fumbling and having issues making those button presses, as it adds to the tension. The fact you are complaining, or anyone else is, says that it has been executed perfectly. If you don't appreciate that, it does not apologize. There is so much in this game, that, if not done just the right way, never works. Your fingers are supposed to be in some spazzed-out position executing some crazy maneuver...
 
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That's part of the game challenge is having difficult controls. You are supposed to be fumbling and having issues making those button presses, as it adds to the tension. The fact you are complaining, or anyone else is, says that it has been executed perfectly. If you don't appreciate that, it does not apologize. There is so much in this game, that, if not done just the right way, never works. Your fingers are supposed to be in some spazzed-out position executing some crazy maneuver...

LOL, reading this just makes me face palm. You're totally glossing over the fact that gamepads are better supported both via onscreen prompts and function listing in the control menu. So what then, only PC players need this fumbly jumbly design?

It's a simple case of poor PC support, and it's common with Japanese developers. Mikami did the same thing even with the mega popular RE4. They simply don't focus as much on PC, until they start getting flooded with complaints. Example, to execute a point and aim CQC in Ground Zeroes you had to hold RMB and Q down, then press an arrow key to issue the command you want. It was an almost impossible reach even for those with large hands. In The Phantom Pain they changed command selection from arrow keys to 1-4 keys, which are FAR easier to reach while holding down Q. They did that because after MANY complaints, they realized they f*cked up. They also changed the binoculars to being more steady when zooming. In Ground Zeroes you actually have to lower the DPI on your mouse because zoom is so squirrely. These are things that should be obvious in initial design.

No dev in their right mind purposely makes such controls pretty much unreachable for anyone with medium or smaller hands, or in the case of binoc zoom, too shaky without sensitivity adjustment. It simply wasn't play tested well on PC. You get enough challenge from the AI in a game like this without gimping controls. That is a very short sighted analogy. What you're implying actually goes against quality control and is oblivious to the inconsistency of control from one platform to another.

Anyway, for those playing on PC with KB/M, here's a guide I copied from a site that wrote a guide on PC controls for TPP, which attempts to pick up the slack left behind by Kojima and his crew of merry misfits. It does not however include some things, like the aforementioned point and aim method of CQC, and how it differs from that in Ground Zeroes.

Basic Controls:

Hold F - Allows you to go into first person, with no weapons drawn this will bring out your binoculars.
Hold Left Ctrl - Walk pace, allows you to move slowly.
C - Press C allows you to crouch, if crouched you stand. Hold C Allows you to prone, if prone you stand.
Mouse - Left Mouse Button (LMB) fires and Right Mouse Button (RMB) aims, nothing abnormal there.
Q - Allows you to call for help on the radio.
Left-click (unarmed) - Initiates CQC, and holding allows you to grab opponent.
E - Climb, get in vehicle.
WASD - Standard movement and vehicle control (W accelerate, S break reverse).
Space - With no weapon drawn you dive to the ground in the direction you are moving.
Tab - Press to bring up iDroid system, which is an all in one map, mission objectives and tapes playing device.
1 - Selects primary weapon, hold to modify.
2 - Selects secondary weapon, hold to modify.
3 - Selects grenade type, hold to pick type.
4 - Switches to night vision.
When the Controls are Fiddly
One thing which is worth noting is that the mouse does not work for the menus, not an issue as arrow keys or WASD keys work just fine.

The controls become fiddly when dealing with grappling or using the games inventory system.

Grappling:

To initiate a grapple you hold LMB, when near an enemy, with no weapon drawn. You now have a choice of what to do, interrogate, knockout or kill.

Interrogate - You press Q to initiate the interrogation, now you have to use the arrow keys to select the question to ask. But be sure not to let go of Q otherwise you will let go of the prisoner. When you have finished you questioning you let go of Q and quickly hold LMB again to get back to the initial options.
Knockout - Simply tap the LMB, it's slightly counter intuitive to let of the button, but not difficult to pull of.
Kill - Simply press E to kill and done.

Inventory:

You can do several things with the inventory, but every PC gamer knows how to switch weapons, so I am going to talk about modification of those weapons.

Holding down the key for a gun, which would be 1 or 2, allows you to do two basic modifications - remove/add light or remove/add suppressor. These use X and Y, I can imagine on a controller this inventory system working very well, but on keyboard it's a bit of a pain to start with.

iDroid:

Using the iDroid is easy when you get your head wrapped around it.

I found just experimenting with buttons, and looking at the screen allows you to work out what to do. It falls down with the system for changing pages, which use keys 1 and 3.

When you want to call for a helicopter, or go into Walkman menu you need to change the page. I found that using WASD, Space, and Escape (to go back) to be the most effective way to navigate through the iDroid.

This kind of thing wouldn't even be necessary if they'd paid more attention to PC support in the first place. The majority of consoles originated in Japan, and that's still where the mindset of Japanese developers are.
 
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Only 47% complete, so no complaints from me.

I'm not implying it's a bad game, it excels at a lot of things. It's just that Japanese devs are very slow to give PC the proper support, about as slow as American car manufacturers were at making their engines as efficient and reliable as they do.
 

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Only 47% complete, so no complaints from me.

You said last year, while defending the silly ass Titan Z, that you have 3 X GTX 780 Ti and you rarely ever play games. Why bother chiming in on games then?
 
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