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Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

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This is NOT a down grade. A downgrade would mean using a different piece of code on different hardware, which in the case of TressFX and anything Gameworks is not what is hapenning: the exact same code, shader, texture etc are `running on both AMD and nVidia hardware, it's just that it runs a lot slower on one GPU architecture than the other.

A similar story in x86-land would be something like program with AVX2 code running seriously fast on Haswell/Broadwell/Skylake, but running slower on older chips like Ivy Bridge of Vishera because you have to downgrade to poor old AVX1 or even mere SSE4 codepaths. Another example would be running VMs with VT-x/AMD-V disabled/unavailable, where things run a lot slower than with the features enabled.

Yeah, comparing cross-licensed features (AMD can use any Intel x86 extension they want) to nVidia's proprietary crap, feels just about right.
Sigh.

In real world, however:
http://gamingbolt.com/amd-nvidia-ga...ty-of-the-developers-gamers-who-run-amd-cards

“AMD already makes game-enhancing graphics samples available for free in our public graphics SDK. Mantle was conceived to one day be a public SDK. Keeping this material free and open ensures that gamers can receive code from the developer that’s been vetted against, and optimized for, all industry hardware,” he said to GamingBolt.

“The same cannot be said for Gameworks, which remains a mystery to developers unless they commit to a special license for which there are no public details.
`

Lovely. And even more so:

https://en.wikipedia.org/wiki/GameWorks_(API)
AMD Chief Gaming Scientist, Richard Huddy, has claimed that developers who use GameWorks are contractually forbidden to work with AMD.[2]

He also claims that GameWorks adds specific performance-crippling effects for AMD cards and older Nvidia cards, such as unnecessary tessellation, which only marginally affects their own more recent cards.[6] In 2014 AMD was considering making an open source GameWorks competitor.[7]
 
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Apologies, but what is so impressive? I can still see the low polygon objects and unrealistic reflection/refractions. Also the objects design looks cartoonish like hell... Too much metallic aspect.
I agree that it doesn't look realistic, but I wouldn't say it looks bad. It has a certain video-game style of the nowadays, it's not something we will remember years from now, but it can still be nice to look at if it runs at a high fps. And also; don't forget that you are looking at a YT stream.
 

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You have to admit it is a huge jump up from DXHR. It's not the best looking game out there but it is definitely in the top 10%. Jensen almost looks alive...standing still anyway.

Edit: just look at that (cropped for PNG):


Except a few rogue hairs that look out of place on his mustache and the super-greasy look of his head hair, there's only a few hints here and there that give it away (like the lighting on the nose). I think it's the best character design I've ever seen. Even the carbon fiber popping through on his neck and arms...

The environments might not be the best but they hit the ball out of the park with Jensen himself.

Edit: OMG, look at the opacity of his right ear! That's spot on! :eek: And the reflection in the glasses! His lips look a little weird though.
 
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That goes up there as possibly the most photorealistic face in a game, definately!
 
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It's "i couldn't care less" as if to say i don't care so much i couldn't possibly care any less so many times i have seen that wrote wrong.
Yeh down with the future(dx12) bring back dx 6 you sods i want less features and performance not more wtfff.
Written.

I wrote that.

It was written incorrectly.

My Mother was an English Major. :shadedshu:
 

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What about Psycho from Crysis 3?


It is pretty good but I think the hair on Jensen makes him stand out a bit more. In terms of skin though, Psycho wins. The clothing on Jericho looks wrong compared to Jensen's body. It's like they spent a lot of time on Psycho's face and said "fuck it" to the rest of him. Square Enix Montreal, even on DXHR, paid a lot of attention to Jensen's hardware and that trend continued with DXMD. I think, overall, Psycho wins the face competition but Jensen wins everything else.

It does help that Psycho had an actual human being to pull the entire head from. I don't think Jensen has a human analogue.
 
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It is pretty good but I think the hair on Jensen makes him stand out a bit more. In terms of skin though, Psycho wins. The clothing on Jericho looks wrong compared to Jensen's body. It's like they spent a lot of time on Psycho's face and said "fuck it" to the rest of him. Square Enix Montreal, even on DXHR, paid a lot of attention to Jensen's hardware and that trend continued with DXMD. I think, overall, Psycho wins the face competition but Jensen wins everything else.

It does help that Psycho had an actual human being to pull the entire head from. I don't think Jensen has a human analogue.
Actually they used a man named Elias Toufexis for both the dialogue as well as performance capture for Jensen.
 

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Toufexis doesn't look much like Jensen though...

http://www.cbc.ca/live/elias-toufexis---the-man-behind-adam-jensen-of-deus-ex.html
Which would you prefer, video game and voice acting or actual on-camera acting?

For a lot of games I'm working on now, they'll record me at the same time as they're filming me and motion capturing my body. Basically, it's a film. It feels like working on a film, the cameras are everywhere. They're surrounding you, but you act with your fellow actors and you do it just like a film

So if you did 400 hours of voice work, how much time did you spend doing motion capture?

For this, not that much. It's a first person shooter so for a lot of my dialogue you don't see the body. But for games like Splinter Cell I probably spent two or three weeks doing straight nine hour days doing the character. That was just as the bad guy, not even the main guy. But that kind of stuff's so much fun.


On the other hand...

'Nuff said. :laugh:
 
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