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OFFICIAL World of Warcraft: Legion (Discussion)

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^Bunch of WoW addicts ^
 
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I'll probably try it... I tried to enjoy WoD but just couldn't get into it.. maybe it was that running that pvp area got me full conq geared in like 3 weeks. That used to actually take skill in arenas and rbg's.

Also couldn't find a socially active guild which is a put off :/
 

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I wish I could be a WoW addict again :(
Same here...I really, really, truly agree. I wish I could re-up my account, with at least a strong feeling that I'd be pulled back into that game the same way I was during closed beta... but it's not going to happen. At some point in the past, Someone at Blizzard decided that the numbers of accounts they had, weren't right. And they started changing things. And then they convinced the PTB, that they'd be better off making things dumber. you look at the numbers here, and I can't figure out why someone hasn't pointed to this graph and said "We're going the wrong way!!"
wow.JPG
 
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World of Warcraft: Legion Cinematic Trailer

 
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You loaded WoW - achievement
You made a new char - achievement
You bought the new exapnsion - achievement
You loged out - achievement

Will give the new exapnsion a go as always but this game is getting boring very fast due to everything being dumbed down to the max.

No longer feel like anything is an achievement because it gets handed to you on a plate :(.
 
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Game has been dumped down too much since the arrival of WotLK. That's the side effect of catering to the masses (read casuals / none talented players) and it's alright tbh. Just move on and don't look back.
 
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well @Dethroy , the masses did not want to use any of the WoW sites to do proper toon builds so cookie cutter approach was taken. Good bye threat stealing rogue dps monsters, stamina tanks or insta regen mana priests/trees for healing. I have not played in over 3yrs and I feel good about life now.
 

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well @Dethroy , the masses did not want to use any of the WoW sites to do proper toon builds so cookie cutter approach was taken. Good bye threat stealing rogue dps monsters, stamina tanks or insta regen mana priests/trees for healing. I have not played in over 3yrs and I feel good about life now.
*sigh* I ran raids for our guild, and a couple of others when I was in the game, and those are some of my fondest memories of the game. I still remember (as a hunter) losing an off tank, and calling "Silver's tanking! ", throwing that distracting shot, sending in the big cat, and ticking off whatever it was that gave me increased dodge for so many seconds (don't remember what, but it was #6 on my keyboard :) ).
 
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@Ahhzz thanks for the walk down memory lane, yeah good old raiding days.... :)
 
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The changes they are doing in Legion sound interesting... Zone Leveling scaling & 5-Man Dungeon difficulty scaling

They will probably slow down the rate which one gets bored running the same content over and over but not by much.
 
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no, scaling is for people who can not and want to play harder areas. They are once again bending to kiddies who just want to blow thru as much content as possible and be done. Do not scale the game or levels and go back to the days of vanilla and burning crusade wow, where if you were not of level and geared high enough you got your face chewed off. The cookie cutter approach and start of scaling with panda land is why I stopped. If you can not build a character and play with the big boys you stay home.
 

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no, scaling is for people who can not and want to play harder areas. They are once again bending to kiddies who just want to blow thru as much content as possible and be done. Do not scale the game or levels and go back to the days of vanilla and burning crusade wow, where if you were not of level and geared high enough you got your face chewed off. The cookie cutter approach and start of scaling with panda land is why I stopped. If you can not build a character and play with the big boys you stay home.

man im glad i never managed to get into WoW. given tis user base if even 20% of them have the elitest douchebag attitude you do I wouldnt be able to justify paying for it monthly.
 
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Needsto go back to the days where i had to work for my doom guard and had people stalking me around orgrimmer because 90% of them had not seen the doom guard before.

I was well happy when i finally got that and it was something to work for when you was bored and had nothing else to do.
 
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no, scaling is for people who can not and want to play harder areas. They are once again bending to kiddies who just want to blow thru as much content as possible and be done. Do not scale the game or levels and go back to the days of vanilla and burning crusade wow, where if you were not of level and geared high enough you got your face chewed off. The cookie cutter approach and start of scaling with panda land is why I stopped. If you can not build a character and play with the big boys you stay home.

At least read what's coming out of BlizzCon.

Suramar isn't scaled and the 5-Man are scaled until end game then there 5-man end game dungeons which scale from Heroic on up depending on the new system.

This eliminates going to the easiest zone and leveling up to get into the intro dungeon like before. Most of the zones will be scaled and will be equal in difficulty while leveling so you don't spend X amount of time in one then go to another and its a cake walk. The thing your talking about is what's addressed not emphasized.

If your finishing quest this makes it more of a challenge if you comeback to a zone combat should scale up to your level.
 

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I actually still like WoW, but mostly because I have a crazy amount of greenies and artifacts I never get rid of and I like to shuffle stuff around characters. I'm almost ashamed it has some truth to it. :oops:

No but serious, the garrison could've been a neat idea, but it wasn't (and I'm not even touching the subject of how it fudged up crafting even more) so it'll just rot away into nothing. And I can honestly say I miss Pandaria. I've had my Hearthstone (Innkeeper's Daughter BTW yay!) set to the farm there for the entire duration of WoD, and every time I go there all this .... niceness flows over me. Draenor is hard and warmongering and gritty and annoyingly so. And I'm sick of saving worlds, and entire timelines, and stupidly dramatic crap, which is why I liked Pandaria so much. It was a bunch of dudes who happened to be cuddly and fat and beerguzzling (IE sympathetic in the extreme) nice guys who got crapped on by most other civilizations on the planet, and they just want to go back to their beerswilling, storytelling, ways. I don't know, it was just nice. The music was calm, the sceneries filled with farmers fighting rabbits instead of you vs RRRAAARRRGGGHHHHHHHHHHHH IIIIIRRRROOOOOOONNN HHHHHOOOOOOOORRRRDDDEEEEEEEE [battle music battle drums battle battle battle are we gritty yet] ARRRRGHGHGHHGHHHHHHHHHHH. There where other elements there too, but the world was just so nice to be in. And the stories made a whole lot more sense than WoD, and probably Cata too. Apart from that whole Garrosh going insane thing and everyone are selfish dicks thing.

The older I get the more I appreciate nice things. You know one of the worst moments (well if you can call it that in a game with cartoonish graphics) in WoW for me was? I'm a highly casual player, and I usually play a few months around the release of a new expansion and maybe some months more, so I was off doing LifeTM things and came back to a destroyed Vale of Eternal Blossoms. I had the orc hunter I've had since vanilla (with my trusty lizard Myrddin by my side and anyway technically it was a few months before the release of TBC so it wasn't right from the start), and right there and then I truly felt like an old man.

Then we got WoD and blergh. The nicest thing there was the piano music you sometimes got in Frostfire Ridge. Also I've wanted to play an Ogre since the first day. IT'S OGRE COUNTRY, WHERE'S MY OGRE? Not to mention the lore gets worse and worse for each expansion.


In short, yes, make something else. This is my End of WoW timeline:

  • Blizzard comes out with a short blog post saying "In two months we'll kill all servers. Expect strange things." The subscription price is dropped to €5 for the duration of the game.
  • A month later, servers are mashed together (if possible), filling each one to the brim with players.
    • Bosses besiege the capitals. I mean real bosses that require all the players to defeat. Chaotic drops, items of massive power that alter the characters. These drops goes out totally randomly, and the alterations are also quite random, and any character on the server can get the item even if said character did not participate in the fight.
    • Some characters become Game Masters, with game altering powers. I'm talking straight up sourcery here.
    • Said Masters are by default hostile to everything. Everything, including critters, will attack them, any player can attack them.
    • A Game Master will not remain so for longer than 36 hours. The powers will at a totally random time pass on to a new character.
  • After a week of that, mobs are randomly altered as well. Some become mega-bosses. With new, unknown and hilariously random powers, which they pass on randomly to characters when they die.
    • The rules of the game will at this point start to deteriorate ie becoms a whole lot buggier. This include things like, say, mob pulling distance and who exactly pulls them.
    • Hardcore mode, ie permadeath.
  • After a week of that, graphical glitches. More bugs. More randomness. I mean boiling clouds stuff and melting eyes, seas of blood and wailing from the ground.
  • A week after that, a megaboss appears. Blizzard announce cash rewards for the survivors. And no, you cannot get away from this boss. You have to do something, but what that thing is is not random but not very clear either.
  • At the beginning of the last week, if there are any survivors, unexpectantly shut down the servers premature.
  • Announce the release of the code under some sort of Absolutely No Way In Hell Can Anyone Make Money On This Ever Again Not Even If They Mod It-license. The players can have their character files or whatever back so they can import them onto a private server. Including tools for simple setting up of servers and adding characters and so on.
  • Twist: The code is somehow made so that no server can house more than a few hundred players, and should be essentially impossible to change.
  • Blackthorne II is revealed.

Or a Warcraft IV, but at this point ... probably not. They'd make a boatload of money anyway, but it will probably not be what the old games were (coherent storytelling).

no, scaling is for people who can not and want to play harder areas. They are once again bending to kiddies who just want to blow thru as much content as possible and be done. Do not scale the game or levels and go back to the days of vanilla and burning crusade wow, where if you were not of level and geared high enough you got your face chewed off. The cookie cutter approach and start of scaling with panda land is why I stopped. If you can not build a character and play with the big boys you stay home.
man im glad i never managed to get into WoW. given tis user base if even 20% of them have the elitest douchebag attitude you do I wouldnt be able to justify paying for it monthly.

You are both right. I absolutely found the old times a whole lot more fun even as a vastly casual player. Part of that is logistics, that everything was so much harder to do so it took more time doing it. But on the other hand it was Warcraft and I've always loved Warcraft and it was coherent so it made sense for it to be difficult. Crafting was more rewarding because you had to work for it. Just the simple task of exploring was a dangerous journey, riding was slower and actually took effort to get to, so the world was so much bigger and so much more interesting.

OTOH, that was some time ago. I did play Nostalrius for a bit and it was very nice indeed ... but I probably wouldn't pay for it and even if I remember I actually liked grinding all that leather with my hunter, it probably wasn't very fun. And the elitists are always annoying, even when I'm among them.

EDIT: As for scaling, that is the devils work.
 
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@Xzibit then I misunderstood which way you were talking about @Solaris17 I was by no means an elitist douche bag you made me out to be, I played from the beginning and learned how to make toons and figured out what gear and stats did what to help my toons. The problem I had after Wrath of LK was the cookie cutter approach to toons and nerfed everyone into one class or other. Gone were the days of having a dps character that could fill the role of an off tank in a moments notice and still keep the raid going. Once pandaland hit anyone could make a tank and make it work because all the skill trees for tanks were linear not a threat tank or a stamina tank or even a dps tank. Blizz is doing everything they can to keep the cash rolling in, I left 3 yrs ago because I could no longer justify the monthly fee vs what I was I getting in return. So if I am a douche bag I will take it as a compliment coming from you. :)
 
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Asking for a challenging game has nothing to do with being an elitist though...

I think the game has lost its shine when they made all content and gear readily available to the masses. The majority of people were looking up to the big guilds / pvp legends before blizzard decided to nerf the content, introduce welfare epics and dumb down the mechanics.

I was one of those players too at a time (I started only a couple months before Burning Crusade was released and only turned 60 a month or so before its release) and spent a lot of time looking at other players' shiny gear in Orgrimmar in awe.
It motivated me to such a degree that I told myself to eventually become one of these guys myself with the arrival of Burning Crusade along with its gear reset. Fast forward a little bit and I was widely known as the best shaman on our server / realm (both pve and pvp) and became a multi glad player as well. It was so much fun to be part of a progress driven guild, theorycrafting with likeminded people and figuring out strategies for bossfights and competing for server and realm firsts (fondest memory = Lady Vashj realm first with only 5 members barely alive - those damn bats). Later on one of my toons eventually became a "boss encounter" in an epic pvp quest that was initiated by our server's strongest pvp guild.
I have to admit it was rather amusing to read so many forum complaints that it was simply impossible to complete said quest with such a huge cockblock so early (speaking of my warlock who was encounter nr. 4 out of 7) in the quest line. [Edit: One alliance druid player (alliance's best pvp druid player known for his feral prowess) probably duelled me a couple hundred times in all sorts of different specs, eventually proceeded to specifically farm and craft shadow resistance gear while also utilizing flasks, food, pots and virtually any other available goods/buffs - he even brought allies to buff himself prefight - since people were allowed to take advantage of anything while the quest bosses were only allowed to utilize their own class specific buffs and nothing else, and it was only then that he was finally able to down me and was one of the few handful players that were allowed to proceed to the next boss.]

But I was also widely known for being friendly, helpful, talkative, gladly willing to share insight/deep knowledge about the shaman and warlock class alike and always beeing game for anything - be it dungeons, raids, duels in front of Orgrimmar (my favourite pastime) or simply hanging around and chilling with friends and strangers alike. Ahh, those were the good days.

I think the sort of elitist jerk you were describing doesn't fit me then.
 
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@Xzibit then I misunderstood which way you were talking about @Solaris17 I was by no means an elitist douche bag you made me out to be, I played from the beginning and learned how to make toons and figured out what gear and stats did what to help my toons. The problem I had after Wrath of LK was the cookie cutter approach to toons and nerfed everyone into one class or other. Gone were the days of having a dps character that could fill the role of an off tank in a moments notice and still keep the raid going. Once pandaland hit anyone could make a tank and make it work because all the skill trees for tanks were linear not a threat tank or a stamina tank or even a dps tank. Blizz is doing everything they can to keep the cash rolling in, I left 3 yrs ago because I could no longer justify the monthly fee vs what I was I getting in return. So if I am a douche bag I will take it as a compliment coming from you. :)

Yeah absolutely. You cant insinuate that people playing the game are any less competent or "worth" your time just because a games base mechanics changed to favor new players acquiring those skill or goods needed for high levels of play faster just because thats not how it was when you played. That is literally the type of example given to people to help them understand what a toxic community is. I'm going to assume you understand that the rest of the community considers you poisonous based on.

If you can not build a character and play with the big boys you stay home.

Sorry old timer your ventures were for nothing and someone can do in 6 months what it took you 2 years to build.

Welcome to MMOs
 
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Sorry old timer your ventures were for nothing and someone can do in 6 months what it took you 2 years to build.
You are quite correct :) Vanilla and Burning Crusades were the challenging game but as Blizz saw it was getting long in the tooth they made changes to appeal to other people and for them to get somewhat near the satisfaction the vet players were having. Good bye 40 man raids hello 10 man raids because it is easier to roll something with 10 friends then to find 40 some odd people that knew what they were doing, let alone being geared for it. I was reading up on Legion and I believe it started with Panda land with the insta level 1 toon to 85 then 90 now one can insta lvl a toon to 100 when the cap is 110 now. You are right welcome to MMO's but I said good bye to WoW 3 yrs ago. No intention of coming back, well maybe if they have free to play option like the rest do SWTOR, EOS, etc.... *sigh



"
I'm going to assume you understand that the rest of the community considers you poisonous based on.
"

There is a difference, I did not like the changes so I left. I did not berate or tell other people their builds were wrong nor did I exclude people from runs because of gear or changes in the game. I simple made the choice to leave when my sub ran out. I can not count how many times I was booted from a run because I was a point or 2 low on gear score, and that is what people were judging by gear score not talent, or knowing the run and dance you have to do, but yet I am a elitist DB because I voice my distain for Blizz conceding to masses for the all holy cash cow. I understand why they did what they and I left.
 
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Difficulty has always been there with dungeons and raids. People just seem to give up due to time constraints and logistics.

Sure you don't want to drag "a newb" in there but then that's where the community aspect comes in. What was more common in Vanilla and BC started thinning out during WotLK. You could still enjoy the difficulty but you need knowledgeable end game players.

The base content started appealing to the masses with a simplicity entry level curve but that's why they introduced the dungeon raid system for the more dedicated players Normal, Heroic & Mythic. Normal is just a gear grab. Heroic is fun and Mythic is a challenge.
 

Solaris17

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Benchmark Scores I dont have time for that.
You are quite correct :) Vanilla and Burning Crusades were the challenging game but as Blizz saw it was getting long in the tooth they made changes to appeal to other people and for them to get somewhat near the satisfaction the vet players were having. Good bye 40 man raids hello 10 man raids because it is easier to roll something with 10 friends then to find 40 some odd people that knew what they were doing, let alone being geared for it. I was reading up on Legion and I believe it started with Panda land with the insta level 1 toon to 85 then 90 now one can insta lvl a toon to 100 when the cap is 110 now. You are right welcome to MMO's but I said good bye to WoW 3 yrs ago. No intention of coming back, well maybe if they have free to play option like the rest do SWTOR, EOS, etc.... *sigh

sorry I didnt mean to come off a callous well I did actually. But Maybe I misunderstood. I can surely agree that no challenge for more content driven players is a bad thing. I do strongly dissagree with toxic upper level palyers. I don't play and have no interest in playing WoW but I do know the feeling of being a upper tier player in an MMO. I just don't like the elitism that most of these types of players carry and impose on other players.

After all its idiocy to condemn a new player for not needing or having the experience or knowledge of the ins and outs of a character because the base game mechanics no longer require the same amount of study to achieve the same amount of success that it used to require of the now "old hat" players.
 
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you are fine callous or not. you and I agree about the upper level players and how toxic it becomes. I could go on but getting off topic of Legion.

Content and new toon looks promising but not enough to get me back.
 
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I dont want another expansion. I want WOW2 and then I will play again.
 
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