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OFFICIAL Fallout 4 (Discussion)

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Possible locations of all power armor!



I don't believe the person that ran this particular map is shooting at 100%.

The locations are correct, but the armor seems to spawn dependent upon your level rather than anything else. IE, the armor that spawned for me at the National Guard outpost was X-01 and X-01 MkIII respectively. I didn't enter that area until I'd reached level 39 though, Conversely, I passed near the two armors around Finch Farm, and received a T-51 set and an empty frame respectively (passed near them at around level 30, but didn't find them until on my way back from raiding the National Guard post).

Additionally, there are a few extra things to note.

The armor at the National Guard depot generally has a raider pop into it immediately, so the pieces respawn every 30 days. It's easy to kill them, and get 2-4 pieces of level dependent armor regularly.
Said raiders seem to be about 2 levels below your spawn. IE, my first encounter with them was raider armor, then T-45, and most recently T51 (when I was finding X-01).
If you manage to get the armor before they get in (as I managed at the Interstate Crossing) you don't have it respawn.
For a better description, check this out: http://fallout.wikia.com/wiki/Power_armor_frame
 

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Almost reach level 30 and I am handling baddies quite well now. I pretty much went all INT + LUCK so I have advanced weapons with tons of ammo. Armor is kinda weak but don't really need it when one shot killing people.
 
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Almost reach level 30 and I am handling baddies quite well now. I pretty much went all INT + LUCK so I have advanced weapons with tons of ammo. Armor is kinda weak but don't really need it when one shot killing people.
I grinded it out to level 41 so I now have Gun Nut Rank 4, along with Blacksmith/ Science/ Armorer...

Got a full set of X-01 Power armor, even installed a custom skin mod for it. Got it colored full Matte Dark red with Black flames. Pretty badass looking. Also equipped with a jetpack ;D
 

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I grinded it out to level 41 so I now have Gun Nut Rank 4, along with Blacksmith/ Science/ Armorer...

Got a full set of X-01 Power armor, even installed a custom skin mod for it. Got it colored full Matte Dark red with Black flames. Pretty badass looking. Also equipped with a jetpack ;D

Sounds awesome. Too bad the game is getting a bit stagnant now though. The missions are all the same. Go here, shoot this person, come back, repeat. I think I am going to focus on charisma so that I can setup settlement trading, etc.
 
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Sounds awesome. Too bad the game is getting a bit stagnant now though. The missions are all the same. Go here, shoot this person, come back, repeat. I think I am going to focus on charisma so that I can setup settlement trading, etc.

Agreed. I kind of realized this at first and kind of just made the settlement development / defending part of my story line gameplay. Once I got bored of the standard gameplay, I go back to my 4-story high-rise mansion and RP a small bit ;)

I am not really far into the story at all, still need to travel to the glowing Sea. I have 95 hours of gameplay.
 
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When in VATS, I cannot select the body part I want to hit consistently. It's often unavailable or nothing happens when I move the directional key.
At first I thought this was by design, because your character has to get better at it, though I cannot find it mentioned any where online.

Anyone? Couldn't be the controller..it's official 360. Really stumps me.
 
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Agreed. I kind of realized this at first and kind of just made the settlement development / defending part of my story line gameplay. Once I got bored of the standard gameplay, I go back to my 4-story high-rise mansion and RP a small bit ;)

I am not really far into the story at all, still need to travel to the glowing Sea. I have 95 hours of gameplay.

I don't think the main story line is nearly as important as the side quests. I almost forgot which one was the main quest, until go towards Diamond city and enemies are suddenly much easier than anywhere else. I've finished up the introduction to the Minutemen, and that's as far as I've gotten in the main story. Just took back the castle, because I'm looking forward to calling a mortar strike on the mental hospital. I think the main quest is going to be the last thing I do, given that most of the factions are grade A a**holes in my book.


For everything else screwy with the game, it seems like there's finally a decent amount of questing designed to introduce you to the locations. One settler tells you about another settlement, and when you clear it our you can build another base. From there, you get local items that introduce other places on the map (notices, fliers, etc...). Heck, I had Hallucinogen Inc. and Jamaica Planes introduced on my map before I met Paladin Danse for the first time. It's a huge step up in the story, compared to the previous games where exploration was just "run in some direction until you hit something."

I've managed about 15 power armor frames, 80 full fusion cores, and have yet to feel like it's anything but a crutch. Even when a ton of enemies have the skull, it's hard to feel like I'm being punished when a sniper build can accidentally one shot a legendary. I'd almost say that if you added the Ninja, Rifleman, and Sniper perks (along with either instigating or 2 shot special weapons) together that the game would be broken. They "fixed" this by locking perks to minimum levels, but I'd say about 80% of the perks aren't useful (10% everyone needs, and 10% are needed based upon your weapon choice).



Another screwy tip. If you hit building limits, there's a workaround. Pull a bunch of your junk out, and drop it. Go into crafting, and scrap the items into their components. The game doesn't count the dropped items as built items for your limit, but the scrapping actually decreases the count of built items. I've managed to do this at both the Starlight Drive-in and Sanctuary Hills accidentally, and it makes a gigantic 5 story palace possible where the bottom is food and water, the first and second levels are power and shops (due to generator/shop heights eating into the floors above them), the third level is sleeping quarters, the fourth and fifth levels are personal spaces, and 20 heavy laser turrets can obliterate a Deathclaw in less than 3 seconds.



I've also been blessed with some of the screwiest drops ever. There was a super mutant butcher than dropped a Junkie's Deathclaw gauntlet (making a boozed and drugged out melee character 100% playable and surprisingly lethal). The Instigating sniper rifle is amazing, and a two-shot 10mm pistol provides a surprising amount of stopping power at close range (while being cheap on the ammo costs). The only weapon I'm still looking forward to is the double shot Fatman. That+MIRV = utter devastation (16 projectiles per one consumed). I'd like to test it on a Mirelurk Queen and see if even it can survive that devastation.
 
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I don't think the main story line is nearly as important as the side quests. I almost forgot which one was the main quest, until go towards Diamond city and enemies are suddenly much easier than anywhere else. I've finished up the introduction to the Minutemen, and that's as far as I've gotten in the main story. Just took back the castle, because I'm looking forward to calling a mortar strike on the mental hospital. I think the main quest is going to be the last thing I do, given that most of the factions are grade A a**holes in my book.


For everything else screwy with the game, it seems like there's finally a decent amount of questing designed to introduce you to the locations. One settler tells you about another settlement, and when you clear it our you can build another base. From there, you get local items that introduce other places on the map (notices, fliers, etc...). Heck, I had Hallucinogen Inc. and Jamaica Planes introduced on my map before I met Paladin Danse for the first time. It's a huge step up in the story, compared to the previous games where exploration was just "run in some direction until you hit something."

I've managed about 15 power armor frames, 80 full fusion cores, and have yet to feel like it's anything but a crutch. Even when a ton of enemies have the skull, it's hard to feel like I'm being punished when a sniper build can accidentally one shot a legendary. I'd almost say that if you added the Ninja, Rifleman, and Sniper perks (along with either instigating or 2 shot special weapons) together that the game would be broken. They "fixed" this by locking perks to minimum levels, but I'd say about 80% of the perks aren't useful (10% everyone needs, and 10% are needed based upon your weapon choice).



Another screwy tip. If you hit building limits, there's a workaround. Pull a bunch of your junk out, and drop it. Go into crafting, and scrap the items into their components. The game doesn't count the dropped items as built items for your limit, but the scrapping actually decreases the count of built items. I've managed to do this at both the Starlight Drive-in and Sanctuary Hills accidentally, and it makes a gigantic 5 story palace possible where the bottom is food and water, the first and second levels are power and shops (due to generator/shop heights eating into the floors above them), the third level is sleeping quarters, the fourth and fifth levels are personal spaces, and 20 heavy laser turrets can obliterate a Deathclaw in less than 3 seconds.



I've also been blessed with some of the screwiest drops ever. There was a super mutant butcher than dropped a Junkie's Deathclaw gauntlet (making a boozed and drugged out melee character 100% playable and surprisingly lethal). The Instigating sniper rifle is amazing, and a two-shot 10mm pistol provides a surprising amount of stopping power at close range (while being cheap on the ammo costs). The only weapon I'm still looking forward to is the double shot Fatman. That+MIRV = utter devastation (16 projectiles per one consumed). I'd like to test it on a Mirelurk Queen and see if even it can survive that devastation.

I didn't get into Fo3 much, I only played a little. Played new vegas a good amount, But I don't think I ever fully completed that one either.

But yes, I really lost track of what the main quest was and I was kind of just focusing on the minutemen / BOS quests along with building up some of my settlements.

I try to pick and choose settlements because having all 30 settlements to build on is just to much work.

I'll probably stick to a maximum of 10 bases total and just deck them all out.

The power armor is definitely a crutch... At first I was not using it, but now being level 40+ I run around in it 24/7 just because I have a custom skin installed and It just looks to damn cool to take off.

And yes I agree with your analysis of the perks...

Also too, there's a good file on Fo4 Nexus... Its just a file you place into your Fo4 directory I believe, and you just open your console, select your workshop, and type "bat settlement" in the console and it will clear your building limit. This was much more convenient then scrapping your junk over and over inside your settlement.
 
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I didn't get into Fo3 much, I only played a little. Played new vegas a good amount, But I don't think I ever fully completed that one either.

But yes, I really lost track of what the main quest was and I was kind of just focusing on the minutemen / BOS quests along with building up some of my settlements.

I try to pick and choose settlements because having all 30 settlements to build on is just to much work.

I'll probably stick to a maximum of 10 bases total and just deck them all out.

The power armor is definitely a crutch... At first I was not using it, but now being level 40+ I run around in it 24/7 just because I have a custom skin installed and It just looks to damn cool to take off.

And yes I agree with your analysis of the perks...

Also too, there's a good file on Fo4 Nexus... Its just a file you place into your Fo4 directory I believe, and you just open your console, select your workshop, and type "bat settlement" in the console and it will clear your building limit. This was much more convenient then scrapping your junk over and over inside your settlement.

I'm aware of the file. I have two large settlements (going to be 3 in the end), that feed off of resources from all the rest. The rate of fiber optic material is substantial enough to form a pair of 4 heavy laser turret batteries, which has never failed to defend any settlement. That, and the ability travel over encumbered means I can loot a shop and fast travel to any new shop to immediately setup infrastructure for 20 NPCs (before even one shows up). I've yet to be so pushed for resources that a new settlement couldn't be completed in about 10 minutes after it was cleared of hostiles. Come back in about 7 days, and there were enough NPCs to get things done. After that, just watch the three main settlements pump out huge amounts of resources.

The satellite settlements rarely hit their build limits. I don't exactly like having to run console (it does break achievements), and this does the same things while not having to deal with the game randomly deciding what to break down. It isn't ideal (I've probably wasted an hour just on breaking things down), but it means I'm still in the vanilla game without ever having to decide between building and style.


It does kind highlight the BS amount of items that can be in a settlement though. I'm looking forward to mods to fix that permanently, and some storage containers that NPCs cannot access.


It is fun to armor everyone in dresses and flight helmets though. Seeing an army of NPCs wielding miniguns in that clothing was...trippy.
 

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Do to a promise that I made my wife and kids( I can only play when no one else is home, long story) I am just now starting to play. So instead of going back and reading the last 41 pages, any tips, tricks, hints?
 
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Do to a promise that I made my wife and kids( I can only play when no one else is home, long story) I am just now starting to play. So instead of going back and reading the last 41 pages, any tips, tricks, hints?

1) Build settlements early. Invest at least 5 points into charisma (6 if you aren't going to use the skill book for +1 to Charisma). This will allow you to start automatically harvesting junk items, to convert into weapon/armor mods later. The 6 level of charisma can unlock supply lines, which allow settlements to share crafting resources. It makes having multiple settlements still acceptable for ease of crafting.
2) Spend some time in your settlements. Sometimes people will tell you about the location of other settlements, allowing you to unlock map locations.
3) Science, Armorer, and Gun Nut perks are necessary for the crafting minded. There's nothing like the Deep Pockets mod to allow you to carry more stuff in the early game.
4) Don't sell stuff. The caps system in this game is crazy different than in the past. Weapons sell for next to nothing, so scrapping them for materials is probably a better option.
5) Invest into intelligence. It seems like it has a direct bearing on experience earned for everything. A low intelligence character just doesn't level.

6) Seek out a tutorial on building online. Bethesda did a crap job explaining it.
7) Keep the vault jumpsuit. It's one of a few items that you can wear under the armor bits, and it can be upgraded dramatically. At level 45 I'm still wearing mine.
8) Melee is immensely more amazing now. Bringing a knife to a gun fight is actually pretty amazing.
9) Power armor seems like a good idea in the early game, but it isn't. Too few fusion cores, and too expensive to keep repaired. You don't need it.
10) This is loaded. There are two types of "new" enemies. There are level bound brutes, who have a skull at the end of their name. This means they are higher level than you, and might be difficult to kill. Likewise, there are legendary enemies. These are enemies that when low on health mutate, completely regen health, and come right back at you harder than before (the exception is one shot kills, which prevent mutation). The legendaries drop special loot, with substantial bonuses. For example, an Instigating sniper rifle does +100% damage to an enemy if it hits them at full health. Legendaries pull random items and bonuses though, so I've seen things like a Junkie's Deathclaw gauntlet (suffering from withdrawl makes you hit harder),

11) Screw the story (after the founding of your first settlements), and explore. To that end, get the Aqua Boy/Girl perk soon, as there is quite a bit of water in the commonwealth. The initial weapon choices are terrible (pipe weapons, even fully upgraded, are just barely above garbage), so you'll have to get a few levels to get something awesome. After exploring for a few hours go back and build. I've gone from level 43-44 just building a trio of settlements, and at low levels the experience is even better.
12) If you run into the build limit on a settlement you can manually drop junk from your inventory, and scrap it. This can actually decrease the perceived items "built" down to zero, allowing an settlement to fill all of its space with items.
13) Craft. Craft. Craft some more. If you're farming quite a bit you'll never run out of adhesive. Between the crafting xp, and the building xp, you could theoretically just build a bunch of settlements to power level without ever needing a gun.

14) Have fun. It's a Bethesda game. There are a ton of bugs, some areas where performance absolutely blows, and "special" AI. Despite this, the game is fun. Enjoy it, but don't ever let the minor flaws detract from an otherwise great game.
 
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Do to a promise that I made my wife and kids( I can only play when no one else is home, long story) I am just now starting to play. So instead of going back and reading the last 41 pages, any tips, tricks, hints?
Hmm random tips

Perk
- Prioritize weapon mod perk such as Gun Nut for range or Blacksmith for melee. Armor mod isn't as great.
- Prioritize weapon damage booster perks such as Commando, Gunslinger, or Rifleman. Bigger damage make the game much easier
- If you're ranged, Scrounger perk is a must, at least one point. You can't craft your own ammo, so you need this.
- Locksmith and Hacker too.
- Scrapper perk is nice to have, especially if you want to build big settlements.
- Sneak perk and Cap collector sound good but they aren't really great IMHO. You'll do well without this perk.


SPECIAL
- Charm isn't really useful, except if you want its perks
- Intelligence is not that great either. The XP bonus is relatively low.

Gameplay
- Aim weapon yourself at lower level or low perception instead of using VATS. It's surprisingly accurate.
- Pick every single adhesive-esque objects such as wonderglue, vegetable starch, or duct tape. It's important for weapon/armor mods.
- Don't run when sneaking (except if you 4 star in Sneak perk). It's not as forgiving when running as other Bethesda titles.
- Ninja + Mister Sandman + silenced weapon make 525% sneak damage. Of course if you like challenge, don't use this and stick to your pipe revolver.
- Many quests from Preston (Minutemen) are radiant/repeatable quest. Don't waste your time stuck on that cycle if you don't want.
- Cap isn't as important like in previous Fallout. Don't waste your time maximizing trading profit.
- Settlements isn't important, only for your amusement. If you like it, pick every junk you could carry and transfer it to workshop as is (it'll be accessible to weapon/armor/chemistry/cooking crafter in the area without turning it into scrap first). You need to scrap weapon and armor manually for this.

A bit spoiler (it's at the start of the game if you don't mind), my friend find it the hard way :D
Change appearance only for character you want to play, either Nate or Nora - don't wasting your time changing both. The partner of your character will die shortly.
 
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Interesting..... I plugged a small 3rd monitor in and now when I try to run FO4 in borderless windowed mode the game is automatically locking the game to 30 FPS.

I even went in the Fallout4Pref.ini and changed the command that apparently limits the FPS to 30. Even though before I plugged in the 3rd monitor Windowed mode worked @ 60 FPS just fine.

Even more odd, after I changed the command in the .ini I launched the game and my FPS was reading 59FPS on afterburner, but the game was definitely playing at 30FPS.

If I play at fullscreen it plays fine at 60 fps... but its annoying going from monitor to monitor having to alt tab first.
 
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How the hell was this created? Nice the game didn't crash though. I guess the move to 64bit helped stability a lot.

The textures and models though, that's actually worse than Skyrim. How the hell could they release this in 2015?
 
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The textures and models though, that's actually worse than Skyrim. How the hell could they release this in 2015?
Nice question but probably because of performance figure and hence userbase.
In my opinion, textures and models seem on par with Skyrim with HQ texture DLC. It's using 2K textures after all.
Or maybe because of its artstyle? people often appreciate lush jungle more than bleakness of post apocalypse.
 
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Hmm you might be correct (I don't even understand how the game can run at higher than zero fps in such situation)
I saw some ultra quality footage and screenshots previously though, and the models looked just as awful. It's not even about the style. Closeup of a supermutant for example is just horrible. I can't tell whether it's extremely bad texture, bad meshes or both.
 
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Hmm you might be correct (I don't even understand how the game can run at higher than zero fps in such situation)
I saw some ultra quality footage and screenshots previously though, and the models looked just as awful. It's not even about the style. Closeup of a supermutant for example is just horrible. I can't tell whether it's extremely bad texture, bad meshes or both.

Both.

I've had textures decide to load low resolution, textures not load, and the game absolutely chug in an area with multiple building.

On the detected settings, with a 7970 and 3930k, the game occasionally decides to flip me the bird. It's a Bethesda game through and through. If you look at those games though, there's no indication it wasn't shot at half speed or lower, then sped into real time to look buttery smooth. I'd hazard that's the only way more than 20 enemies could be on screen at once on anything but a super computer.
 

Frick

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After playing for another hour or so I'm actually angry. This game is so bad it's actually making me angry. I haven't felt things for games in ages, but now I am. I won't detail all the things that sucks about is, because it's EVERYTHING. It's not merely not a Fallout game (because by Marcus it isn't even pretending to be one), it's not even a good anything. And the worst part, the part that is behind the majority of the anger? People want it to suck, and they give Bethsoft and that motherloving son of an actual traffic accident Todd Howard all their money for making crappy games. Had EA published (published, not developed) anything with this level of quality there would have been actual riots in the streets.
 
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Interesting..... I plugged a small 3rd monitor in and now when I try to run FO4 in borderless windowed mode the game is automatically locking the game to 30 FPS.

I even went in the Fallout4Pref.ini and changed the command that apparently limits the FPS to 30. Even though before I plugged in the 3rd monitor Windowed mode worked @ 60 FPS just fine.

Even more odd, after I changed the command in the .ini I launched the game and my FPS was reading 59FPS on afterburner, but the game was definitely playing at 30FPS.

If I play at fullscreen it plays fine at 60 fps... but its annoying going from monitor to monitor having to alt tab first.
Try turning on gpu scaling.
 
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How the hell was this created? Nice the game didn't crash though. I guess the move to 64bit helped stability a lot.

The textures and models though, that's actually worse than Skyrim. How the hell could they release this in 2015?

I thought someone said Fallout 4 comes with HD textures?

anyways, I finished Fallout 4. I think I had a FALLING OUT WITH FALLOUT SERIES.
 
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The contrast/brightness of interiors is starting to ruin the game for me to the point where I don't want to enter any buildings(zones, not just open world buildings).
I don't understand why everything is lit up like a tanning salon bed. Besides being painful to look at, it doesn't work with the surrounding environment nor does it mechanically make sense because there's no light source putting out these K.C. Jeep mounted mag lights everywhere.
Assuming no spot lights, the only lights to be seen around are often the halogen long tube shaped ones. They're everywhere, you first find them in Sanctuary which aren't actually active, they're just objects on a ceiling, looking dingy and worse for wear. They have no power running to them, of course they don't, the building(s) has no power itself.
Yet there they are, lit up making me wonder why I am even bothering to build generators and add lamps.


WHERE ARE ALL THESE LIGHT SOURCES COMING FROM!!!??!?!
 

rtwjunkie

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This sounds like the sort of massive project for which a large mod will be done. There are people that go house by house, square meter by square meter outdoors and fix all that. Similar was done for FNV.
 
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This sounds like the sort of massive project for which a large mod will be done. There are people that go house by house, square meter by square meter outdoors and fix all that. Similar was done for FNV.
I was having this same thought on the toilet and in the shower. The problem is that it may actually have to be room by room, rather than a global adjustment, because these lights are sometimes static and not dynamic - as if it's just a hyper contrasted set of textures.
Then I go and play some Alien Isolation with the uber graphics mod and the removed Alien so I can explore. It's breath taking how good and detailed it is - the lighting is really a sight to behold.

It makes it difficult to go back to Fallout, even though it is nice looking in it's own right.
 
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