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What is this weird effect?

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I've noticed this in quite a few games recently where you run forward, then stop and the scenery in front seems to come towards you.
Rise of the Tomb Raider is a case in point and I'm curious to know if this can be turned off.
Here's a short clip to illustrate:
 
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Interesting... Its some visual dynamic touch. All I can say is rifle through settings, start with graphics obviously ;)
 

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Whatever it is, that's awful. I'd go into the video options and turn everything off to see if *any* of them will effect it. If they don't, one would have to look at how Crystal Engine handles configuration and compare notes between Tomb Raider and Rise of the Tomb Raider to find out what settings were added and tinker with those.

Apparently Tomb Raider's are stored at: HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics

I have never run Tomb Raider on this system so I don't have that key to provide a reference.
 
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i think its just the scenery zoom rate adjusting.. when close to something as the character runs towards it the scenery has to zoom in to appear closer.. the player isnt moving the player view is simply zooming in to make it appear as if the player is moving.. when close and when the player is running the zoom rate is quite high and happens after the player has stopped..

now its been pointed out i will have to look for it.. he he

trog
 

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It's not the scenery, it's the perspective moves. Notice how you can see well below her feet when standing still but you can only see about to her calves when running. It appears to be moving the perspective forward and down to lessing peripheral view and increase distance view.

It may be doing some conical rendering too to give the illusion that you're moving faster through the environment than you really are.

I hate this kind of tom foolery. The eyes and brain know how to preceive motion. The software emulating it on top of what the brain knows is irritating. The blur effect spawns the same reaction from me. I can totally understand why anyone would want to eliminate that effect.
 
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I call this effect "forward zoom". You can try it yourself by using a compact digital camera with optical zoom. Walk or run forward, looking at the viewfinder and then zoom in while walking/running. You'll get same effect. What they do in game is they dynamically change FOV (Field of view) to simulate how FOV becomes narrow at high speeds. Which is idiotic considering humans cannot run fast enough to cause this effect naturally (at least not at such scale as in the game). You can experience it in a car however where due to speed, your FOV narrows down and you can only actually perceive a very narrow spectrum of your vision directly in front of you and peripheral vision becomes extended into your otherwise normal vision field, making your FOV limited. But like I said, human evolution made sure your vision doesn't get impaired at speeds humans can achieve on foot. We don't have high speed vehicles for long enough for us to adapt and evolve in such a way to be able to perceive high speed motion without affecting our FOV. Hm, I wonder how cheetahs are affected at their high speeds...
 
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Either way, it's an irritating effect that's also present in Dying Light and one which, in spite of all my efforts, cannot be changed.
You get used to it of course, but if you concentrate on it too long, it's dizzying so to speak.
 

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It's not the scenery, it's the perspective moves. Notice how you can see well below her feet when standing still but you can only see about to her calves when running. It appears to be moving the perspective forward and down to lessing peripheral view and increase distance view.

It may be doing some conical rendering too to give the illusion that you're moving faster through the environment than you really are.

I hate this kind of tom foolery. The eyes and brain know how to preceive motion. The software emulating it on top of what the brain knows is irritating. The blur effect spawns the same reaction from me. I can totally understand why anyone would want to eliminate that effect.

Don't get me started on motion blur! All great points there, as usual. :)

I call this effect "forward zoom". You can try it yourself by using a compact digital camera with optical zoom. Walk or run forward, looking at the viewfinder and then zoom in while walking/running. You'll get same effect. What they do in game is they dynamically change FOV (Field of view) to simulate how FOV becomes narrow at high speeds. Which is idiotic considering humans cannot run fast enough to cause this effect naturally (at least not at such scale as in the game). You can experience it in a car however where due to speed, your FOV narrows down and you can only actually perceive a very narrow spectrum of your vision directly in front of you and peripheral vision becomes extended into your otherwise normal vision field, making your FOV limited. But like I said, human evolution made sure your vision doesn't get impaired at speeds humans can achieve on foot. We don't have high speed vehicles for long enough for us to adapt and evolve in such a way to be able to perceive high speed motion without affecting our FOV. Hm, I wonder how cheetahs are affected at their high speeds...

TO BOTH: It looks like the dolly zoom is being used here where the camera distance from the subject (Lara in this case) and the zoom are changed in sync to give this effect. I think the effect is actually very interesting, but it's very annoying in this context and should be switchable.

Check out the article below, which has a handy video on the right when demonstrates this effect nicely.

https://en.wikipedia.org/wiki/Dolly_zoom
 
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The effect is too intense if you ask me. It should be slightly more subtle. Unless you'd be going at really high speed. Would look cool when you'd be catapulted from something or for example on a jet fighter takeoff looking straight forward. But for just running, it's more annoying than "nice".
 
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I believe what you're seeing there is many games now when you run put the camera farther back, so when you suddenly slow to a stop, it looks like a zoom effect, but is really just the camera resetting closer.
 
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I'd never have discovered Dolly Zoom in a month of Sundays, so thanks for the research Qubit.:toast:
 

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I'd never have discovered Dolly Zoom in a month of Sundays, so thanks for the research Qubit.:toast:
Hey, glad to help. :) I also only found out the name of this effect recently when watching a vsauce video on YouTube which explained it.
 
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I believe what you're seeing there is many games now when you run put the camera farther back, so when you suddenly slow to a stop, it looks like a zoom effect, but is really just the camera resetting closer.
Ugh, yeah, a lot of the new games seem to love doing that. Talk about being thrown off, darn crap gives me headaches.
 
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Camera fov / zoom changes. Looks like even a bit of tilt.
 
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