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AMD Radeon Software Adrenalin 20.11.3 Released

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AMD late Monday released the latest version of Radeon Software Adrenalin 2020 Edition. Version 20.11.3 beta adds support for Vulkan Ray Tracing Extensions. Khronos had recently finalized the Vulkan RT specification. Additionally, the drivers add optimization for Immortals: Fenyx Rising. The drivers also address a fairly long list of issues. For starters, it addresses lower performance observed for the RX 6800 series GPUs on Watch Dogs Legion and DiRT 5; and low performance noticed for the RX 5000 and older GPUs on Godfall. Some character models facing display corruption in Crysis Remastered on RX 6800 series has been fixed. Intermittent game crashes with Troy: A Total War Saga, and WoW Shadowlands have been fixed.

A bug that caused WoW Shadowlands to fail to launch on Windows 7 machines with DirectX 12 renderer selected, has been fixed. Some intermittent game crashes seen in Call of Duty: Black Ops Cold War with DXR enabled on RX 6800 series, have been fixed. Doom Eternal with HDR enabled disabling HDR on Windows 10, has been fixed. Certain issues found with Adobe Illustrator and AIDA 64 have been fixed. Some display corruption issues with RDR2 using RX 6800 series at 1080p, has been fixed. Grab the driver from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 20.11.3 beta



Support For
  • Immortals: Fenyx Rising
  • Vulkan raytracing Extensions
Added Vulkan Support
  • VK_KHR_fragment_shading_rate: This extension provides the ability to change the shading rate per fragment. This extension allows for multiple pixels to be shaded via a single fragment shader invocation as opposed to the normal rate of one invocation per pixel.
  • VK_KHR_acceleration_structure: This extension provides acceleration structures for representing geometry that is spatially sorted. Acceleration structures are the most common way for quickly identifying potential ray intersections by raytracing techniques.
  • VK_KHR_ray_tracing_pipeline: This extension introduces raytracing pipelines along with new shader domains and an indirection table to link shader groups with acceleration structures.
  • VK_KHR_ray_query: This extension introduces ray queries, which can be used by any shader type outside of the optional dedicated ray tracing pipeline to return traversal results to the calling shader.
  • VK_KHR_deferred_host_operations: This extension defines the infrastructure and usage patterns for deferrable commands, which allows dependent extensions to defer their own operations. The VK_KHR_deferred_host_operations extension itself does not specify any commands as deferrable.
  • VK_KHR_pipeline_library: This extension introduces pipeline libraries. A pipeline library is a new special pipeline type that defines a set of pipeline states. It cannot be bound, rather it can be linked into other pipelines.
  • VK_KHR_shader_terminate_invocation: This extension indicates support for the SPV_KHR_terminate_invocation SPIR-V extension. The SPIR-V extension introduces a new instruction OpTerminateInvocation that allows a shader invocation to immediately terminate, which provides the behavior required by the GLSL discard statement.
Fixed Issues
  • Lower than expected performance may be experienced on Radeon RX 6000 series graphics products in Watchdogs: Legion and Dirt 5.
  • Lower than expected performance may be experienced on Radeon RX 5000/500/400 series graphics products in Godfall.
  • Godfall is not detected or listed in Radeon Software gaming tab.
  • Crysis Remastered may experience corruption on character models on Radeon RX 6800 Series graphics products.
  • Fixed some intermittent crashes found in Total War Saga: Troy and World of Warcraft : Shadowlands.
  • World of Warcraft : Shadowlands may fail to launch when DirectX 12 API is selected on Windows 7 system configurations.
  • Fixed some intermittent crashes found in Call of Duty: Black Ops Cold War with DirectX Raytracing enabled.
  • HDR on supported Windows 10 desktops might get disabled when DOOM Eternal starts rendering in HDR mode.
  • Fixed issues found on Adobe Illustrator, Adobe Premiere and FinalWire AIDA64.
  • Fixed corruption issues in Red Dead Redemption 2 in 1080p resolution on Radeon RX 6800 Series graphics products.
Known Issues
  • Brightness flickering may intermittently occur in some games when Radeon FreeSync is enabled, and the game is set to use borderless fullscreen.
  • Metro Exodus, Shadow of the Tomb Raider, Battlefield V and Call of Duty : Modern Warfare may experience intermittent application crashes with DirectX Raytracing enabled.
  • Anisotropic Filtering in Radeon Software graphics settings is not taking effect in DirectX 9 applications on RDNA graphics products.
  • Some games may experience stuttering when set to borderless fullscreen and an extended display is connected running the Netflix windows store application on RDNA graphics products.
  • Radeon recording and streaming features may fail to enable on AMD Radeon HD 7800 series graphics products.
  • Modifying the HDMI Scaling slider may cause FPS to become locked to 30.
  • Performance Metrics Overlay and the Performance Tuning tab incorrectly report higher than expected idle clock speeds on Radeon RX 5700 series graphics products. Performance and power consumption are not impacted by this incorrect reporting.
  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
  • Oculus Link users might experience crashes on Polaris and Vega series graphics products.
  • Flickering might be observed if the Radeon Software Overlay is invoked while Immortals: Fenyx Rising is running on an extended display.
  • Tom Clancy's Rainbow Six Siege might experience corruption in Hybrid Graphics scenarios when using the Vulkan API on an extended display.
  • Screen flickering might be observed when using MSI Afterburner.

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VK_EXT_robustness2 for all.
 
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So can rx6000 cards now run Quake RTX?
 
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At some point with Vulkan you begin to wonder the importance of DirectX or even Windows for that matter.
 
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At some point with Vulcan you begin to wonder the importance of DirectX or even Windows for that matter.

Well pretty much all games released to PC is using DX
 
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crashes, flickering, stuttering , unusable features and more: why this release is even public? :banghead:
 
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Well pretty much all games released to PC is using DX

Many companies are adopting Vulkan natively on their respective games. Take for example, one AAA game released recently... Red Dead Redemption 2 PC, is defaulted API to Vulkan.

Steam on Linux uses Vulkan in coordination with Proton as a compatibility layer for games launched exclusively in DirectX. Most popular games work fine using Proton compatibility layer with little or no user input that Wine requires. Microsoft creates/adopts/supports different codecs, APIs, and software platforms based on market driven decisions... Three mainstream adoption projects which failed to catch on include: H.264, Internet Explorer/EDGE, and Windows Phone Platform.

crashes, flickering, stuttering , unusable features and more: why this release is even public? :banghead:

Version 20.11.3 beta
 
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Many companies are adopting Vulkan natively on their respective games. Take for example, one AAA game released recently... Red Dead Redemption 2 PC, is defaulted API to Vulkan.

Steam on Linux uses Vulkan in coordination with Proton as a compatibility layer for games launched exclusively in DirectX. Most popular games work fine using Proton compatibility layer with little or no user input that Wine requires. Microsoft creates/adopts/supports different codecs, APIs, and software platforms based on market driven decisions... Three mainstream adoption projects which failed to catch on include: H.264, Internet Explorer/EDGE, and Windows Phone Platform.

Thats because the game was developed for consoles probably

Would be nice if Vulkan became standard tho, so I could replace Win 10 with Linux

crashes, flickering, stuttering , unusable features and more: why this release is even public? :banghead:

As a former 5700XT owner, this sounds familiar :laugh:
 
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I've had two issues so far, but not sure if it's related to this driver or Windows update.

After installing the driver update, and apparently some windows updates as well upon restart, everything was fine. I left my PC idle for a bit and when I returned, my desktop resolution was changed to (1280 x 800 recommened)...my native resolution is 3440 x 1440. So I restarted. All was back to normal. Shut down for the night.

Turn it on this morning, and I'm greeted with 1280x800 again. Restart, back to normal. Hopefully this isn't a new trend.
 
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Thanks for update.
I will test it on 6800XT tonight.
 
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Where are traditional the end-of-the-year magical drivers from AMD?
 
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Working fine here. No flickering, stuttering or unwanted resolution changes.
Dissapointed that hardware accelerated GPU scheduling *still* hasn't made it into the main driver branch.
 
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Thats because the game was developed for consoles probably

Would be nice if Vulkan became standard tho, so I could replace Win 10 with Linux



As a former 5700XT owner, this sounds familiar :laugh:

For consumer home use, it's getting close, but there are times Linux still has a high learning curve for simple tasks.

My main point is that Microsoft works best without Proprietary software, APIs, codecs, and other platforms. They have been moving away from Proprietary recently, which was the substantial change that came from leadership change at Microsoft.
 

fullinfusion

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Where are traditional the end-of-the-year magical drivers from AMD?
Now tell me when AMD actually give out the Christmas drivers? It certainly isn't on the 1st of December :slap:

Hang on a bit and wait like the rest of us ;)
 
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I've had two issues so far, but not sure if it's related to this driver or Windows update.

After installing the driver update, and apparently some windows updates as well upon restart, everything was fine. I left my PC idle for a bit and when I returned, my desktop resolution was changed to (1280 x 800 recommened)...my native resolution is 3440 x 1440. So I restarted. All was back to normal. Shut down for the night.

Turn it on this morning, and I'm greeted with 1280x800 again. Restart, back to normal. Hopefully this isn't a new trend.

Hey Nater! I have the same issue, and I am looking for a solution. Whenever I wake my monitor from sleep (not the PC, just monitor) I get stuck with 1280x800. The only option is to turn the monitor physically off and back on or restart the PC. Really annoying. Because of CP2077, I cannot revert to previous drivers which don't have the problem.
 
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