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NVIDIA GeForce Game Ready Drivers 531.41 WHQL Released

GFreeman

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NVIDIA has released the latest version of its GeForce Game Ready drivers, the version 531.41 WHQL. The new release provides the best day-0 gaming experience for Diablo IV beta phase, including support for DLSS 2, as well as the same DLSS 2 support for The Last of Us Part I, Smalland: Survive the Wild, and Deceive Inc. The new NVIDIA GeForce Game Ready Drivers 531.41 WHQL is also the Game Ready driver for Resident Evil 4 and it adds DLSS 3 support for Forza Horizon 5. Most importantly, it also adds support for the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode. The new NVIDIA GeForce Game Ready Drivers 531.41 WHQL also adds several GeForce Experience Profiles, as well as fixes several issues.

DOWNLOAD: NVIDIA GeForce Game Ready 531.41 WHQL

Update: Added Open Issues to the release highlights.



Release Highlights

Game Ready for Diablo IV Open Beta
This new Game Ready Driver provides the best day-0 gaming experience for the latest new games including the open beta for Diablo IV featuring NVIDIA DLSS 2 technology. Further support for new titles leveraging DLSS 2 technology include The Last of Us Part I, Smalland: Survive the Wild, and Deceive Inc. Additionally, this Game Ready Driver supports Resident Evil 4 and the addition of DLSS 3 technology to Forza Horizon 5. Lastly, this Game Ready Driver offers full support for the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Fixed Bugs
  • Adobe application stability issues using 531.18 [4008751]
  • Enscape crash at startup with 531.18 [4008190]
  • Beamr - Issue with AV1 encoding in PTD=0 mode [3981172]
  • Derivative TouchDesigner - NVAR: crash when using multi-person tracking [3808674]
  • [Forza Horizon 5] Rainbow like artifacts in game after driver update [3839021]
  • [Portal with RTX] "Background application max frame rate" setting is getting engaged while game is in focus [3897352]
  • Disable Horizon Zero Dawn Resizable Bar profile on Intel platforms [3759681]

Open Issues in Version 531.41 WHQL
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used.
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled.
  • [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering
  • [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky
  • Increase in DPC latency observed in Latencymon
  • Applying GeForce Experience Freestyle filters cause games to crash
  • Assassin's Creed Origins stability issues using 531.18

View at TechPowerUp Main Site | Source
 

Space Lynx

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Nvidia and AMD graphics releases are like my neighbors mowing lawns, once one starts doing it, the other is like HELL FUCKING NO and rushes out to start mowing to keep up...


lmao
 
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Nvidia and AMD graphics releases are like my neighbors mowing lawns, once one starts doing it, the other is like HELL FUCKING NO and rushes out to start mowing to keep up...


lmao

unless you are a 6000 series owner amd might make you wait 2+ months. :laugh::toast:
 
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Nvidia and AMD graphics releases are like my neighbors mowing lawns, once one starts doing it, the other is like HELL FUCKING NO and rushes out to start mowing to keep up...


lmao
Amazing :laugh:
 
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1679591330040.png


DPC Latency is still not fixed, thanks nVidia, I sure do love your stutters. /s

*Edit* (It just gets better)

1679592122732.png
 
Last edited:

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View attachment 288902

DPC Latency is still not fixed, thanks nVidia, I sure do love your stutters. /s

stutters in what games? i never notice any stuttering on my gtx 1070 laptop or my 6800 xt desktop. my guess is this is game specific?
 
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stutters in what games? i never notice any stuttering on my gtx 1070 laptop or my 6800 xt desktop. my guess is this is game specific?

Everything; it's been an issue for so so so soooooooooooooooooooooooooooo many years, but they never fixed it, we have been bitching forever. Think of it like this, you are happily playing a game at 163FPS, and all of a sudden, you get a frame-time spike, this is what causes that spike, what reviewers like to call 1% lows, these piece of shit drivers from nVidia, that is one of the causes and their drivers have been doing this since ancient times.
 
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Everything; it's been an issue for so so so soooooooooooooooooooooooooooo many years, but they never fixed it, we have been bitching forever.

Also no stuttering issues here, depends on the games you play probably, otherwise your system's hardware may not play nicely with eachother some way...
 

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Everything; it's been an issue for so so so soooooooooooooooooooooooooooo many years, but they never fixed it, we have been bitching forever. Think of it like this, you are happily playing a game at 163FPS, and all of a sudden, you get a frame-time spike, this is what causes that spike, what reviewers like to call 1% lows, these piece of shit drivers from nVidia, that is one of the causes and their drivers have been doing this since ancient times.

do you have gysnc turned on in drivers? nvidia only enables gsync by default for fullscreen mode, you have to manually turn it on for windowed mode (i always do and it works flawless) not sure why they don't just have it on by default for windowed mode, its never given me any issues.

maybe that is your problem, you are gaming without gsync being on cause a lot of games play in borderless fullscreen.
 
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Also no stuttering issues here, depends on the games you play probably, otherwise your system's hardware may not play nicely with eachother some way...

This isn't system specific, happens on several of my computers, it's definitely their shitty driver, they all do the same.
 
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it's definitely their shitty driver, they all do the same.
I don't have that stutter experience... Must be the games you play then.
 

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Everything; it's been an issue for so so so soooooooooooooooooooooooooooo many years, but they never fixed it, we have been bitching forever. Think of it like this, you are happily playing a game at 163FPS, and all of a sudden, you get a frame-time spike, this is what causes that spike, what reviewers like to call 1% lows, these piece of shit drivers from nVidia, that is one of the causes and their drivers have been doing this since ancient times.

This happens to me as well. I HATE it.
 
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Must be playing a lot of games with shader compilation issues. Maybe try disabling one CCD maybe only having 6 cores in each is making windows try to access the other one while gaming.

1% lows is going to be a thing on any gpu or cpu regardless of system setup and will vary on a game by game bases that's why it's important when buying a cpu to only look at the min average framerate not the actual average.
 
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DPC latency is also bad for audio applications, you'll get crackles.

Over at audio forums there is a tradition of recommending AMD graphics cards [shudder].
 
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Must be playing a lot of games with shader compilation issues. Maybe try disabling one CCD maybe only having 6 cores in each is making windows try to access the other one while gaming.

1% lows is going to be a thing on any gpu or cpu regardless of system setup and will vary on a game by game bases that's why it's important when buying a cpu to only look at the min average framerate not the actual average.

My system isn't the problem lol. Many experiences this. If you want, you can also download LatencyMon, run it for 30 minutes to an hour, don't let your machine be idle, watch a movie, or play a game, I can pretty much guarantee you, that you too sit with the exact same issue.

This problem is as old as I have owned nVidia cards, from GTX580+, this should give you an idea of how long this problem persists and nVidia keeps wiping their asses off on the people that know where their stuttering comes from.

The stutter I refer to is simple, playing at say163FPS and getting a quick, sudden, fast "Pause" and then it resumes, it happens quicker than a blink of an eye, but my brain doesn't lag, I see that shit. This is nothing to do with the normal texture loading from SSD / M.2 or from RAM, or that, it's their shitty drivers causing it.
 
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My system isn't the problem lol. Many experiences this. If you want, you can also download LatencyMon, run it for 30 minutes to an hour, don't let your machine be idle, watch a movie, or play a game, I can pretty much guarantee you, that you too sit with the exact same issue.

This problem is as old as I have owned nVidia cards, from GTX580+, this should give you an idea of how long this problem persists and nVidia keeps wiping their asses off on the people that know where their stuttering comes from.

The stutter I refer to is simple, playing at say163FPS and getting a quick, sudden, fast "Pause" and then it resumes, it happens quicker than a blink of an eye, but my brain doesn't lag, I see that shit. This is nothing to do with the normal texture loading from SSD / M.2 or from RAM, or that, it's their shitty drivers causing it.

I don't have issues with stutter on either of my systems other than in unreal engine games with shader compilation issues so there is no need.

I play a ton of warzone which is apparently Ryzens Achilles heel but also don't have stuttering at 1440p/165 or 4k/120 so lucky me I guess.

Maybe buying a fast gpu with inadequate vram and pairing it with a dual ccd ryzen cpu that takes a latency hit any time the OS doesn't want to play nice isn't a good idea.
 
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I don't have issues with stutter on either of my systems other than in unreal engine games with shader compilation issues so there is no need.

I play a ton of warzone which is apparently Ryzens Achilles heel but also don't have stuttering at 1440p/165 or 4k/120 so lucky me I guess.

Maybe buying a fast gpu with inadequate vram and pairing it with a dual ccd ryzen cpu that takes a latency hit any time the OS doesn't want to play nice isn't a good idea.

Clueless, remain that way then, ignorance is bliss.

Tell me, how much VRAM am I using with just Google chrome, streaming a movie? 10000000GB of VRAM? What textures am I loading? If you are unwilling to run the test, then don't tell me what is what, if you also bothered to read my posts instead, you would have found, this has been the case for several of my systems for many years, almost a decade now, this problem is that old. It is funny how the problem was always M.I.A when my GPU's were from Radeon or AMD. strange... Do you know how many others struggle with this very same problem? *sigh*

Did you even bother to look at the screenshot? It's there, encircled in RED, it's the highest DPC latency recorded, it doesn't remain there, the <current> DPC latency is at the far top, well within normal, it's just when nVidia's driver decides to do whatever it does, it screws with my FPS, or w/e I am doing, they need to fix it, stop brownnosing for those idiots, they need to fix their crap and maybe, just maybe, others can see has caused their stutters/woes, pressuring these morons to get a fix out.
 
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stutters in what games? i never notice any stuttering on my gtx 1070 laptop or my 6800 xt desktop. my guess is this is game specific?

I've noticed stutters with my 2080 ti and 3080 ti, a lot in MW5. Less in Horizon Zero Dawn, & in Warzone 1 and 2. If I have G-Sync on and in full screen, it lessens the issue. I just assumed my system wasn't fast enough, but it happens at lower resolutions too.
 
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I've noticed stutters with my 2080 ti and 3080 ti, a lot in MW5. Less in Horizon Zero Dawn, & in Warzone 1 and 2. If I have G-Sync on and in full screen, it lessens the issue. I just assumed my system wasn't fast enough, but it happens at lower resolutions too.

Most UE4 games have terrible shader compilation issues on pc regardless of what hardware you throw at them.
 

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View attachment 288902

DPC Latency is still not fixed, thanks nVidia, I sure do love your stutters. /s

*Edit* (It just gets better)

View attachment 288904
It's not entirely caused by nvidia, you can trigger those latency spikes that show as the nvidia driver, from all sorts of external sources - unstable PCI-E risers, unstable overclocks, errors on the SoC from ryzen with bad RAM setups, etc.


It's definitely an issue that's been around for some time, but it's also caused by external events entirely not nvidias fault - something as simple as a secondary display being detected/disconnected from a bad cable can cause that sort of stutter. Hell it can also be as simple as your CPU or VRMs overheating, these software tools dont show the 'why' only 'what process got hung up'

(And gaming stutter is entirely a confusing complicated mess of settings, people STILL dont understand how Vsync works in even the most basic forms and run settings to improve performance, but introduce so many secondary issues)
 
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Ok guys let's take a step back here... latency Mon measures MICROSECONDS of driver latency at the kernel level-- you're not going to see a 2000 microsecond STUTTER -- which is measured in tens of milliseconds.

1 microsecond = 0.001 millisecond.

IF the max driver latency the nvidia driver is putting out is 2 milliseconds (2000 microseconds) -- a 240FPS system has 4ms between frames... That means to realistically feel a stutter caused by the nvidia driver blocking DPC you would have to be at 480FPS locked and it would have to interrupt the game process (which it isn't - that latency mon graph shows a total system interrupt time of 261 microseconds).

Is it bad for REAL TIME AUDIO PROCESSING? Yes! it can cause pops and hisses because the audio driver got blocked on DPC. Is it bad for GAMING? no... Your system is hitching for a different reason and you're blaming the NVidia driver because it looks bad on a LatencyMon graph. 20-40ms framespikes in games is NOT from locking DPC for 1.3-2ms, evidenced by the fact that other people don't have the same issue and they stream at high FPS and create content that includes audio processing and recording without artifacts on NVidia systems with that same DPC latency.

Your system shouldn't be hitching in games. If it is it's very likely caused by something else - memory timings, network cards, fTPM on AM4 systems etc.

Turn off fTPM in your bios and disable hardware virtualization and see if that helps your hitching at 165FPS.
 
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Nvidia admits that there's an increased DPC latency in their driver, but hey, maybe Nvidia has badly optimized hardware or is playing shitty games.
 
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FWIW, here are two discussions from the audio side of the world:
 
Joined
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Processor 13700KF Undervolted @ 5.6/ 5.5, 4.8Ghz Ring 200W PL1
Motherboard MSI 690-I PRO
Cooling Thermalright Peerless Assassin 120 w/ Arctic P12 Fans
Memory 48 GB DDR5 7600 MHZ CL36
Video Card(s) RTX 4090 FE
Storage 2x 2TB WDC SN850, 1TB Samsung 960 prr
Display(s) Alienware 32" 4k 240hz OLED
Case SLIGER S620
Audio Device(s) Yes
Power Supply Corsair SF750
Mouse Xlite V2
Keyboard RoyalAxe
Software Windows 11
Benchmark Scores They're pretty good, nothing crazy.
So TLDR, disable shadowplay and put the driver to 'prefer maximum performance'?
 
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