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Returnal and The Lord of the Rings: Gollum Get NVIDIA DLSS 3 Support

T0@st

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Each week we're bringing you the latest news on games launching with NVIDIA DLSS and advanced ray tracing. Last week, the list of supported DLSS games and apps surpassed 290, and this week we're adding even more games! Today, Returnal upgrades its DLSS integration to DLSS 3, giving GeForce RTX 40 Series players even higher frame rates in the fast-paced shooter, The Lord of the Rings: Gollum shows off its DLSS and ray tracing tech in a new trailer, and another 3 games add support for DLSS 2. Read on to learn more.

The Returnal: DLSS 3 upgrade launches today. Returnal, Sony and Housemarque's critically acclaimed third-person roguelike shooter, launched on PC in February, featuring out of the box support for DLSS 2 and ray tracing. After crash-landing on a shape-shifting world, players must guide astronaut Selene through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she's defeated - forced to restart her journey every time she dies.



Brought to life by stunning visual effects, the dark beauty of the decaying world around you is packed with explosive surprises. From high stakes, bullet hell-fuelled combat, to jaw-dropping twists and turns set across stark and contrasting environments. You'll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move.


Today, Returnal is being updated with support for DLSS 3, multiplying performance. On the GeForce RTX 4090 frame rates increased by 2.2X, giving players over 180 FPS in our benchmark. On the GeForce RTX 4080, DLSS 3 delivered a similar uplift, enabling gameplay at over 140 FPS. And on other GeForce RTX 40 Series GPUs, DLSS 3 makes 90 FPS+ gameplay at 4K a reality, with every setting and ray tracing maxed out.


Based on the books by J. R. R. Tolkien, The Lord of the Rings: Gollum is a story-driven stealth adventure game from Daedalic Entertainment, creators of Deponia and many other highly regarded titles. Take on a perilous journey as the deformed and twisted Gollum, chasing the only thing that's precious to him: the One Ring.

When The Lord of the Rings: Gollum launches on May 25th, PC gamers with GeForce RTX hardware can accelerate performance with DLSS 3 and DLSS 2, and enjoy the ray-traced reflections and shadows at the highest possible frame rates. Additionally, all GeForce gamers can reduce system latency with NVIDIA Reflex, and GeForce GTX players can increase performance with our best-in-class platform-agnostic NVIDIA Image Scaling (NIS) spatial upscaler and sharpening algorithm. Ahead of the game's release, we're excited to share a new The Lord of the Rings: Gollum gameplay trailer.

For more details on the technology and DLSS-accelerated performance of The Lord of the Rings: Gollum, stay tuned to GeForce.com. And below, you can see the game's recommended specs for RTXON gameplay:



Monster Energy Supercross - The Official Videogame 6 DLSS 2 Update Released
Live all the emotions of the Monster Energy Supercross 2022 Championship with the official bikes, riders, and tracks, in Milestone's Monster Energy Supercross - The Official Videogame 6

.

On April 20th, Milestone added DLSS 2 support to their thrilling dirt bike racer, enabling GeForce RTX gamers to crank up the visuals, and take on the competition at the highest possible frame rates.

GUN JAM Available Now With DLSS 2 Support
Inspired by retro shooters and arcade games, GUN JAM is a rhythm-action FPS where you must shoot, dash and kick to the beat to survive. It features a unique beat-pattern shooting mechanic, a multi-genre OST, custom music and firefights with hordes of enemies in a vibrant world. Prepare to obliterate enemies whilst blasting to the beat.


When GUN JAM launched last week, players with a GeForce RTX GPU discovered day 0 support for NVIDIA DLSS 2, ensuring the rhythm action ran at its absolute best.

STRANGER OF PARADISE FINAL FANTASY ORIGIN Now On Steam, Accelerated By DLSS 2
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), and now available on Steam, STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.


Dive into the action on a GeForce RTX GPU, for the definitive experience, accelerated by NVIDIA DLSS 2.

Check Back Next Week For More
DLSS is continuously being added to the newest blockbusters and latest indie games. Check back next week for a rundown of the next DLSS games, and head here to see the complete list of over 290 DLSS-enhanced games and apps.

View at TechPowerUp Main Site | Source
 
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My interest in DLSS3 waned spectacularly when I learned that the performance scaling wasn't actually close to double, which is what Nvidia were very careful to show with their launch titles.

Most recent DLSS3 implementations have had rather mediocre 25-50% gains, whilst still (by nature of the technology) increasing latency and game tickrate by 100%.

Like the lies about DLSS being an AI feature when it first launched with Turing, I'm actually waiting to see what the reality of DLSS3-FG is once all the selective-truth and launch period hype dies down.
 
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My interest in DLSS3 waned spectacularly when I learned that the performance scaling wasn't actually close to double, which is what Nvidia were very careful to show with their launch titles.

Most recent DLSS3 implementations have had rather mediocre 25-50% gains, whilst still (by nature of the technology) increasing latency and game tickrate by 100%.

Like the lies about DLSS being an AI feature when it first launched with Turing, I'm actually waiting to see what the reality of DLSS3-FG is once all the selective-truth and launch period hype dies down.

I do hate the DLSS stuff. It is crap IMHO. Lets use fake resolution and upscale it. Yeah, why should we release optimized drivers for games and game devs too... why should we optimize the game if people are gonna use dlss... this trend is freaking stupid and those dlss fanboys. Makes me laugh almost everytime.

Power of fake resolution - awesome (kidding).
 
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I do hate the DLSS stuff. It is crap IMHO. Lets use fake resolution and upscale it. Yeah, why should we release optimized drivers for games and game devs too... why should we optimize the game if people are gonna use dlss... this trend is freaking stupid and those dlss fanboys. Makes me laugh almost everytime.

Power of fake resolution - awesome (kidding).
Thank you for giving the right explanation of that bullshit, i thought i was the only one to see and know the Truth, are people becomes so dumb to accept that fake things !!? really appreciate that still smart people in this fake world !! :respect:
 

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Yeah, why should we release optimized drivers for games and game devs too... why should we optimize the game if people are gonna use dlss... this trend is freaking stupid and those dlss fanboys
Adding DLSS/FSR/XeSS and optimising games/drivers are not mutually exclusive, it's not a zero sum game.

I fanboy for nothing and nobody, but when DLSS quality mode (and FSR/XeSS where applicable) often looks as good, if not better than Native and crap TAA which never gets updated, while delivering more performance, to me it's freaking stupid not to use it.
Power of fake resolution - awesome (kidding).
people becomes so dumb to accept that fake things !!?
All rendering is fake.

From my perspective it's 'dumb' to draw a completely arbitrary line where the fake-ness is acceptable or not, based on a personal whim, especially when that line isn't drawn on the actual image quality or framerate.
 
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I do hate the DLSS stuff. It is crap IMHO. Lets use fake resolution and upscale it. Yeah, why should we release optimized drivers for games and game devs too... why should we optimize the game if people are gonna use dlss... this trend is freaking stupid and those dlss fanboys. Makes me laugh almost everytime.

Power of fake resolution - awesome (kidding).
DLSS, FSR and XeSS all fall in category of crap that used be frowned upon and GPU manufacturers who used to upscale their launch demos used to be mocked by media now all these upscaling cheats have become selling point.
 
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My interest in DLSS3 waned spectacularly when I learned that the performance scaling wasn't actually close to double, which is what Nvidia were very careful to show with their launch titles.

Most recent DLSS3 implementations have had rather mediocre 25-50% gains, whilst still (by nature of the technology) increasing latency and game tickrate by 100%.

Like the lies about DLSS being an AI feature when it first launched with Turing, I'm actually waiting to see what the reality of DLSS3-FG is once all the selective-truth and launch period hype dies down.

Most recent DLSS3 implementations probably have built in frame pacing, so the gains are not 100%, does make for very smooth frametimes though

for example in Witcher 3, FG OFF vs ON (reflex are enabled in both)
 
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Oh good, just in time for me having uninstalled it months ago. I guess thanks for another reason not to buy things day1!


My interest in DLSS3 waned spectacularly when I learned that the performance scaling wasn't actually close to double, which is what Nvidia were very careful to show with their launch titles.
The uplift from DLSS has always varied. From people unknowingly being fairly CPU bound and then being shocked when turning on DLSS doesnt give them much/any boost at all, to those who dont bother to read the fine print on Nvidias graphs where of course they are trying to put their best foot forward (as they all do) which shows a near doubling in performance when going from native to both DLSS upscaled + DLSS FG combined.

Direct anger to those who just parroted it doubles your FPS without any disclaimer.

Ive tried a few titles now with DLSS3 and its been a good experience each time. I wouldnt use it in a low-ish frame rate scenario when using a mouse, but otherwise if I needed the boost I will gladly turn it on. Im only on 120Hz screen, so for the most part it puts my frame rate way over that. Portal actually needed it on. Ive used it a bit in Forza while capping to keep it inside Gsync range, whatever latency it adds in that game I cant notice it. I only benched F1 (dont own/play it, was a F2P weekend on steam last year), I can tell you that from native to DLSSQ3 it has a 90% uplift (4K max + RT).

As to whether or not any DLSS option is worth it or a gimmick, the result seems to vary from game to game. Things like ghosting which were a bigger problem early on are much better these days. I like using the DLSS tweak tool to give an "Ultra Quality" like mode, and at that it can produce an image thats difficult to tell between the upscaled image and native - while giving a small fps boost. So thats generally what I use. In a couple of cases I use it to force DLAA when a game just doesnt look nice in native (Chernobylite), it gives it a nice IQ bump.
 
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