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HyperX Expands Console Gaming Headset Lineup with Cloud Stinger 2 for Consoles

TheLostSwede

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HyperX, the gaming peripherals team at HP Inc. and brand leader in gaming and esports, today announced the release of the HyperX Cloud Stinger 2 Gaming Headset for PlayStation and the officially licensed CloudX Stinger 2 Gaming Headset for Xbox, both in white colorways. Offering signature HyperX comfort and durability with soft memory foam and premium leatherette, Cloud Stinger 2 gaming headsets for consoles offer lightweight comfort with impressive audio, ideal for long gaming sessions and chatting with friends.

The Cloud Stinger 2 for PlayStation and CloudX Stinger 2 for Xbox are built on the foundation of the original HyperX Cloud Stinger. The headsets feature large 50 mm drivers for clear audio and rotating earcups for a comfortable fit with easy-access audio controls and a swivel-to-mute microphone for added convenience and clear voice quality.




"We're thrilled to expand our console headset lineup with Cloud Stinger 2 for PlayStation and CloudX Stinger 2 for Xbox," said Andrew Ewing, Director of Console/Cloud Gaming, HyperX. "Lightweight with exceptional features and extraordinary comfort, the new console headsets stay true to the legacy of Cloud Stinger predecessors and deliver immersive in-game experiences, all at affordable price points."

The new Cloud Stinger 2 for PlayStation and Xbox offer enhanced features and options to cater to a wider range of gamers. Weighing under 300 g, the headsets are designed to provide quality user experiences with excellent sound and lightweight comfort. As an officially licensed headset by Xbox, the CloudX Stinger 2 ensures seamless connectivity to Xbox controllers through the 3.5 mm jack.

Availability
The new Cloud Stinger 2 for PlayStation and CloudX Stinger 2 for Xbox are available through the HyperX US Shop for $49.99. For more information on HyperX products, please visit HyperX.com.

Pricing from HyperX.com is subject to change without notice. Retailer pricing may vary.



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What's the use of having two different SKU, since both are basically the same?
As both have an jack 3.5mm plug, it should be analogic then then internals are most likely the same.
I fail to comprehend why won't they roll out an universal version (as it should since its analogic, and it doesn't have an intergrated sound chip as most USB headsets have)
 

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What's the use of having two different SKU, since both are basically the same?
As both have an jack 3.5mm plug, it should be analogic then then internals are most likely the same.
I fail to comprehend why won't they roll out an universal version (as it should since its analogic, and it doesn't have an intergrated sound chip as most USB headsets have)
It's a marketing thing. Microsoft and Sony actually pay HP (HyperX) for accessories branding. They are physically the same headset, so HP saves money in production costs but gains a lot more selling "two" products for their respective console audience.
 
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Microsoft and Sony actually pay HP

It's likely the other way around, HP pays Sony/MS a licensing fee to be able to sell branded devices, but yes, basically a marketing thing.

They are not only the same 2 headsets, but the same 3 as they also sell a regular non branded version
 
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