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NVIDIA DLSS Coming to Icarus, Ad Infinitum, Mortal Kombat 1, and More Games

GFreeman

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Last week, we revealed that Lies of P, Party Animals, SYNCED, and Witchfire were all launching with support for DLSS this month, bringing that performance-accelerating goodness on day-1 to even more anticipated games. This week, ICARUS has upgraded to NVIDIA DLSS 3 and more DLSS 2 games are available now including Arcadegeddon, Starsiege: Deadzone, and Warstride Challenges. Looking ahead, Ad Infinitum and Mortal Kombat 1 are launching with DLSS 2.

ICARUS DLSS 3 Update Available Now
In ICARUS, the co-op survival game by Dean Hall and RocketWerkz, players explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter before returning to orbit, then explore and conquer new biomes of greater risk and greater reward. You must meet your deadline for extraction though, or face being left behind forever. Alternatively, play in the persistent Open World mode to build a planet-side encampment that'll give you a base from which to explore the game's massive maps, and beat ICARUS' challenging bosses.



When ICARUS launched into Early Access, it was the first game to feature RTX Global Illumination (RTXGI), a performant ray-traced technique for simulating the natural illumination of indoor and outdoor scenes from the sun and moon in massive open-world environments. And accompanying RTXGI was DLSS 2, accelerating performance by up to 60%.

Mere days ago, a new ICARUS update introduced support for DLSS 3, boosting performance by 2.6X on average, enabling max setting, ray-traced gameplay on many GeForce RTX 40 Series systems.



ICARUS is updated each week with new content and features, so stay tuned to this page to track the latest additions.


Ad Infinitum Launches September 14th With DLSS 2
Trapped between the walls of your family home and the trenches of World War I, you try to piece together your past and take back control of your life. Will the nightmare of the war ever end? Will you find inner peace one day? In Naco and Hekate's Ad Infinitum, you play as a German soldier haunted by the horrors of the Great War. While your mind grapples with memories of your family home and the trenches on the front, you try to break the endless cycle of suffering.

When Ad Infinitum launches on September 14th, GeForce RTX gamers can accelerate their experience with DLSS 2, for the best performance possible.


Mortal Kombat 1 Launches With DLSS 2 On September 19th
Liu Kang has restarted history, crafting a New Era reflecting his vision of peace. Meanwhile Mileena, twin sister of Kitana and rightful heir to Outworld's throne, has been infected by a dreaded and lethal disease. Lin Kuei warriors and brothers Scorpion and Sub-Zero fight for the future of the clan, while Earthrealm champions Raiden and Kung Lao fight for family and honor. Johnny Cage, who is more concerned with staying relevant in the eyes of his fans, fights for his own vanity. Fight your way through the new Universe of Mortal Kombat 1, ushering in a new era of the iconic franchise with a new fighting system, game modes, and new, spectacular fatalities.

At launch, DLSS 2 Super Resolution will be available to ensure GeForce RTX gamers hit a locked 60 frames per second in every match, with every setting maxed out.


Warstride Challenges Exits Early Access With Support For DLSS 2 & Reflex
Blast hordes of demons at lightning speed in bloody gunfights, and race against the clock to overcome everything that comes your way, in Warstride Challenges. Die and retry to get the highest score in increasingly intense trials, create and share your own runs, and attempt to be the best at the hundreds of levels created by the community.

Dream Powered Games and Focus Entertainment's twitch shooter rewards speed and aim precision, which is why DLSS 2 and NVIDIA Reflex were added during Early Access, boosting performance.

Last week, Warstride Challenges exited Early Access with a 93% Steam player rating, and a ton of new content, including a live multiplayer mode, enabling you to compete against friends in real-time, rather than simply on the scoreboards. For further details, check out Warstride Challenges' Steam page.


Arcadegeddon Available Now With DLSS 2
IllFonic's Arcadegeddon is an ever-evolving co-op multiplayer, roguelite shooter that allows you and up to 3 friends to explore multiple biomes, compete in mini games, find hidden chests, and battle a cast of enemies and bosses. Arcadegeddon lets you play at your own pace with its mix of PVE and PVP gameplay. As you get to know the town, you can dive into additional challenges from the local gangs that hangout in Gilly's Arcade, earning you much more than just street cred.

GeForce RTX gamers jumping into the action can enable DLSS 2 to accelerate their frame rates.


Starsiege: Deadzone Available Now With DLSS 2
Prophecy Games' Starsiege: Deadzone is an Early Access multiplayer corridor extraction shooter set in a dark sci-fi universe where humanity is on the brink of extinction. As space mercenaries, known as Raiders, players will team up with two others to explore the derelict stations taken over by sentient AI. As a Raider, your goal is to extract valuable weapons and resources for your faction. Players will customize a loadout and venture into procedurally generated ships making each match unique. Work alone or together to overcome the ship's deadly traps and defenses in order to escape. However, beware of the other Raiders seeking the same riches.

GeForce RTX gamers battling through the space station can activate DLSS 2 to accelerate performance, for the fastest and most fluid shooting possible.


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Judging by Nvidia's charts, these games will run poorly... then again, you can use fake frames + upscaling(In the most aggressive mode) and pretend it's optimized.
 
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Judging by Nvidia's charts, these games will run poorly... then again, you can use fake frames + upscaling(In the most aggressive mode) and pretend it's optimized.

Developers are wrong to do it, but Nvidia are as guilty for moving each die up a tier (plus raising prices on each tier) and saying, "Using DLSS3 gets you an increase at each tier." Yeah, except most games don't have DLSS3 frame generation, so it's a silly excuse for further raising prices.
 
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Judging by Nvidia's charts, these games will run poorly... then again, you can use fake frames + upscaling(In the most aggressive mode) and pretend it's optimized.
We've gone from complaining about drivers & games not being optimized for multi-card; to complaining about a no upscaling tech being present & I'm pretty sure it's still driver level implementation along with game implementation.
liter's nothing has really changed in gaming for years now, its just a slightly different way to approach the problem that will always exist.
 
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We've gone from complaining about drivers & games not being optimized for multi-card; to complaining about a no upscaling tech being present & I'm pretty sure it's still driver level implementation along with game implementation.
liter's nothing has really changed in gaming for years now, its just a slightly different way to approach the problem that will always exist.
This is really it, isn't it.

The only thing that changes now is that the list of requirements for a decent experience seems to have expanded, rather than reduced. And for what? A net result that is only better with a magnifying glass and frozen image.

Yay for progress! And this is exactly why I don't want to rely on upscale, just give me raw raster perf, and enough of it, backed by a substantial amount of VRAM so you don't hit limits.

Or you can enjoy your 599 ~ 1499 dollar card for sub 50 FPS base perf at 4K. What the actual fuck. Seriously. When a 4070 can't even reliably hit console frames (30 fps) you gotta question whether you even want to look at this game to begin with.

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Or you can enjoy your 599 ~ 1499 dollar card for sub 50 FPS base perf at 4K. What the actual fuck. Seriously. When a 4070 can't even reliably hit console frames (30 fps) you gotta question whether you even want to look at this game to begin with.

View attachment 313440
This is not base performance though. It's max settings with Ray tracing. If a 200W card could run 4K with everything maxed and RT I would honestly be shocked.
 
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The biggest downside of upscaling tech is that devs don't really give a damn about optimizing and instead rely on things like DLSS/FSR/XeSS to fix the performance for them.
 
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This is not base performance though. It's max settings with Ray tracing. If a 200W card could run 4K with everything maxed and RT I would honestly be shocked.
Its sub 30 FPS on a 4070. Ergo unplayable. The game becomes playable at 4080, and even then you're sub 60. You're also looking at $1200,- worth of GPU.

Its abysmal, and it just proves furthermore how not ready even Ada is for RT.

And yeah.. '4K' lol... a term undergoing heavy inflation.
I know what games I'm skipping, though, this is a pretty useful news post :)
 
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MK1 is locked to 60FPS already so if it needs DLSS on top of that it must be a truly craptastic port.
 
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