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Call of Duty 4

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Well the multi won't take over your life if you're looking for something different than COD2 or something more realistic.

It's the same old story. You can shoot 'from the hip,' with better accuracy at fifty yards, than when aimed down the iron sights.
It's just COD2 with a new theme and skinning.


Too bad the SP is so short.
 
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PVTCaboose1337

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Well the multi won't take over your life if you're looking for something different than COD2 or something more realistic.

It's the same old story. You can shoot 'from the hip,' with better accuracy at fifty yards, than when aimed down the iron sights.
It's just COD2 with a new them and skinning.


Too bad the SP is so short.

You mean like BF2 vs BF2142... same game but different age...
 
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Yes, it feels just like COD2, or any of the previous CODs for that matter, but the 'modern' theme.

It's not terrible, and the SP is quite fun, but it's not the new team strategy FPS game. Sadly enough Vegas and GRAW2 are still leading that department.

It feels like a mod for Unreal Tournament.
 

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I just beat it last night and it took me about 6 hours on normal. HOWEVER.....without ruining anything it has a TON of replay value. Its one of the best games Iv played in a few years. For me it was better than Bioshock. But then again I am a nut for "warfare" games. Also the plot was something a little deeper than I expected. Very good indeed.
 
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Well, the game selected hardened as the difficulty level for me. Its been really enjoyable until after the assassination where you have to hold out for the chopper to arrive. Then about 25-30 or so men with a couple of dogs charge at you and its near impossible to survive :p . All my claymores were used up in the first wave. So basically im stuck. :( . Anyone know any good sniping spots?

/rant

Amazing game though.
 
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Ghost, the claymores do help. You should plant most of them as far forward as you can but not too close together that they trigger one another and waste multiple clays at a time. Put any left over clays, back behind the right side ticket booth, so if they flank you...etc.

You can help buy yourself some time, by sniping the guys coming down the ropes outta the choppers. It's pretty rough trying to pick them all off, but even half would help.

Then swing over to the left side, where your mate is sniping from (damn forgot his name already!) and pick off any stragglers who are northwest of you ( I don't mean northwest in relation to the real map, I just mean in front of you and to the left), where the first chopper dropped them off. Then, quickly start picking off guys who are running far right, keep them at bay.

Hurry over to that right ticket booth where you dropped the last claymore, and hide in there, popping up to pick off guys now and again. Make sure to clear any that rush you. Not necessarily because they get too close to you physically, but rather that as soon as they get to the front-most cars, they start chucking huge loads of grenades, as I'm sure you've seen. 90% of the time hiding in that booth, and staying low you can avoid the nade-fest, but definatley take them out ASAP.

Once you've cleared that initial wave, and the nader-nuts, the reinforcement wave in the far back of the apartments will start coming. Hopefully some of your clays will still be helpful, and you have time to pick them off as well.

When the chopper comes, don't hesitate, grab him and get inside. Switch to your assualt rifle(hopefully you swapped your pistol for an AK-47 at some point!). Two or three guys will rush the ramp, as the rest of your guys are boarding. Spray them down, then as you lift off, drop a nade.


It's a bit of luck too, but mainly just suppressing the onslaught. If you pick off the right guys, at the right time, your teammate does his share, and does it well, as he's scripted to shoot certain enemies based on which ones you shoot, or so it seems.
 

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Nice post newconroer. Has your mind changed a little about this game? I agree its short but I found it like a good book or a movie. You cant stop playing it until its done. Iv played games (STALKER) that were way longer but couldn't hold my attention near as well.

Have you ever gotten attached to a character in a video game before? I could care less most of the time but for some reason I got a little attached to some of the characters in this one. weird. :shadedshu
 
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is the LAN play on par with cod2? we've played cod2 to death at the lans here, and we're looking for the next LAN game with DM and TDM, and Cod4 is just the first one i thought of...

anyone with opinions on gameplay for 4-12 people?
 
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CoD4 looks and feels like the best war shooter EVER to me.
Such brilliant atmosphere!
 

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is the LAN play on par with cod2? we've played cod2 to death at the lans here, and we're looking for the next LAN game with DM and TDM, and Cod4 is just the first one i thought of...

anyone with opinions on gameplay for 4-12 people?

Very much on par gameplay wise (Better). Almost the same thing except the inclusion of air strikes and "perks". If COD2 is what you play now then you WILL NOT be disappointed with this installment.
 

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Very much on par gameplay wise (Better). Almost the same thing except the inclusion of air strikes and "perks". If COD2 is what you play now then you WILL NOT be disappointed with this installment.

you got perks/could call in arty in Cod:UO, i guess its teh same as that?
 

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I don't understand why so many complain about CoD4 and its graphics. It looks great, runs great at high settings, and gameplay is nice too (but that's the only thing that really remembers me of CoD2).
I find the game much better-looking than CoD2, and also more fun than CoD2. The only thing worth complaining about is, as pretty much everyone else says, is that it's way to SHORT! I started playing after I got home, and I beat the game during the evening.

This is the best CoD so far.
 

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you got perks/could call in arty in Cod:UO, i guess its teh same as that?

Exactly like that. Only with jets and choppers. The Perks have to do with the weapons like BF2. If the multi had vehicles then it would be perfect for lan/internet.
 
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CoD4 looks and feels like the best war shooter EVER to me.
Such brilliant atmosphere!

I dunno. GoW is pretty damn amazing on the PC.
 
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It seems (and I myself am partially guilty as well) that many people were hoping (even though they knew better), that COD 4 would be more realistic, at least via the PC version; something similar to old R6, Ghost Recon, and possibly even as ruthless as SWAT 4. But really, we were just kidding ourselves.

We should have known that it was COD2 more or less, and that a ranking system with points scoring was destined to give it a SOCOM feel.

If you were looking for something more realistic, consider these obvious flaws that they didn't address, that we've seen in COD2 and other 'shooter' games. It may make you reconsider...



1. Insta-prone: This is when you can run around and drop straight to a prone no matter where you are or what you are doing, to not only gain accuracy quickly, but to avoid taking damage, as well as confusing your enemy(throwing off his aim). This was a big problem in COD2 and BF2 (though they fixed it in BF2). Basically when someone does this to you, you should just laugh, because they're essentially saying "I suck, I had to do it or else you would have killed me!"


2. Jump shooting : This is something that you take with a grain of salt. In self-promoted fragfest games like UT, Quake and etc, this is very common and accepted. There's no qualms about the process. Yet in games like CounterStrike, COD2 and COD4, it was an aggrivating maneuver that gained you movement and evasion advantages, while allowing you to still be a threat to your enemy in terms of outgoing fire/shooting. As previously mentioned, we accept it openly in known fragfest games, but it's extremely out of place in any product that is centered around anything relating to historical warfare. Could you imagine a civil war game with guys jump shooting musket guns? Then trying to 'Jump Reload' them? You'd have to have slow down bullet time effects just to stay in the air long enough to reload those ancient weapons.


3. Turbo straffing: Again, like with Jump Shooting, Turbo Straffing is openly accepted in fragfest games; titles where most of the avatars or characters are super human in size and strength and endurance, or are armored with a special body suit that increases their abilities.
Yet when it comes to anything in the theater of realism, it's sorely out of place. I don't know about you, but shooting an assault rifle is pretty hard. Shooting an assault rifle while moving is exceptionally hard. Shooting an assault rifle while moving back and forth, side to side non stop is a ridiculous notion in terms of both accuracy and stamina. To give yourself an idea of how ludicrous it is: Stand up from your computer, back up a few feet and give yourself some space. Don't wear anything heavy(sweaters, jackets, shoes etc)or have anything in your hands. Now, attempt to straffe like you do in the game, moving back and forth left and right constantly. Notice how awkward that feels? Can you see yourself tiring out soon? Stop, and while you get your breath, think about how difficult it would be to do that with thirty+ lbs. of military equipment and gear on, while under fire, while trying to retain even a SLIGHT bit of accuracy....WHILE on the move...??? Think you can still do it? Think you might even throw a jump move or insta-prone in there too?


4. Hip Shooting: The game rewards you more for using open 'hip shooting' rather than iron sight aiming. This was to be expected though, and it won't change for these types of games. Obviously a sniper rifle will require a scope most often, but an assault rifle or pistol would, unfortunatley, be better used without the sights in this game. Either the accuracy for non sights is too high, or it's too low for sight mode(s).

5. Throw back grenades: Yes, it COULD happen, but most likely only in the movies. When you see a grenade you run like a son of a bitch; you don't pull out some cinematic move and grab it like Rambo and try to throw it back.


6. MP engine: It's built the same as COD2. All of the online and network connectivity woes of COD2 have reared their ugly head with COD4, thanks to poor master server designs, limited connectivity options and the lovely punk buster module.


Naturally, these aren't a big deal to most players, because A) They like how COD2/4 plays and B) They haven't a clue what realism is, and nor do the developers, so it works out quite well.


With that said, if you just accept that it's not realistic, and doesn't seem that it was intended to be, you can swallow it's faults a bit easier and focus on what it is good for.

Which unfortunatley isn't much when it comes to MP. If you liked COD2 and you like modern warfare, then this is probably your deal though and worth a purchase.

If you don't, for whatever various reasons, then you probably won't spend much time playing it, SP or MP. The game is fun, no doubt, but it's 'par' for MP, and a tad over average for SP, which as we all can agree is considerably short and means I wouldn't expect anyone to pay more than twenty bucks for it. Would you pay more than twenty dollars for a mod or an expansion; because that's pretty much what COD4 is.


Sound 6
Graphics 8
Presentation 8.5
Gameplay 8 (6 native, but another two points for the cinematic style action)
Replay value SP: 5 MP 8
 
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kind of an odd ending one minute your watching the credits and then your thrown into another mission..overall one of the best games i have played in a very long time
 
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for a 7GB game there should be more than 5 hours of play.

probably a bunch of MP maps hopefully

the game does use the Unreal3 engine so i might just be a bunch of high res textures.

so goodbye to your HD space as DX10 games come out.
 
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One of the best single player stories I have ever played and Im not even finished yet!
 

Casheti

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Okay, I've just finished the Single Player. Very disappointed with the length, maybe 5 or 6 hours at most.

The one thing I think is truly amazing about this game is the TV Operator Level (for those who know me, know I have a passion for TV and FLIR and blowing stuff up), and it was so freakin' awesome!















The sniper level was also cool. Firing that weapon is like firing God. It was neat how you had to look at the flag on the guy's car to see which way the wind was blowing, and there was an actual 1s delay between firing and the bullet hitting him, so it was actually important.

I pwnt him in teh head!
 
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did your spotter see his arm blow off on the head shot?

i like the game the multi is cool. and the single player is good too. everyone complains about it being short, but remember bf2. it didnt even have a single mode. these games are built around the multi player aspect and they did a good job on this one.

i just suck at fps games but love to play them. i get so mad i want to break something when i die over and over. but i still play it.:nutkick:
 
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im only abiut half way into the SP missions and ive been totaly been sucked into MP, IMO is the new Counter Strike..
mp is fast and free flowing with level upgrades like extra weapons and perks (eg better aiming, more dammage, more health (there just the basics) and the ability to create custom profiles (engeneer,assault, sniper) with your unlocked perks and weapons.
UAV's, air strikes, choppers can be called in at anytime (to aquire these u need multiple kills with out dieing)
other things have sucked me in as well if you complete little taskes in game (eg 25,75,150 kills with a weapon, 25 head shots with a weapon) it will unlock extra items like silencers and better weapon sites.
i know this is starting to sound more like a review but pplz if there is one game u buy, make it COD4 just for the MP. im hooked
 

Casheti

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did your spotter see his arm blow off on the head shot?

i like the game the multi is cool. and the single player is good too. everyone complains about it being short, but remember bf2. it didnt even have a single mode. these games are built around the multi player aspect and they did a good job on this one.

i just suck at fps games but love to play them. i get so mad i want to break something when i die over and over. but i still play it.:nutkick:

Lol yes he did. Oh well :p

It's such bullsh1t when you're prone in the grass, and people walk right by you and don't see you.

And when you're crawling under the trucks and stuff, you would blatantly get seen.
 

TheMailMan78

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Benchmark Scores Benching is for bitches.
1. Insta-prone: Personaly I have been shot at. More than once. Trust me when I say there is such thing as "Insta-prone". Taking cover and getting low is one of the very basics of CQB and open combat.

2. Jump shooting : I fully agree. Bunny hopping is a pain in the ass but it is just a game and the guys with the highest scores dont tend to do this.

3. Turbo strafing: I agree but how would you change this and still make the game fun? By the way 30lbs. would be a dream. Try 80lbs. 120lbs with a sally pack. Also an "assault rife" depending on the caliber is usually a pretty light load. Personally I have shot .223 with one arm no problem. M21 on the other hand uses .308 and no one I know could do it.

4. Hip Shooting: I agree for the most part. But then again it depends on the type of gun your using. You dont need to aim to much with a shotgun and if you already have the stock to shoulder you dont even have to aim that much with a rifle and or pistol due to the closeness of most combat.

5. Throw back grenades: Yes it does happen. More often than not. If you see one land near your "9" to your "3" and if your with you squad then you better damn sure not run unless everyone is.

6. MP engine: 100% agreed.

Just remember when you play "realistic" games like GRAW and RB6: Vegas that they are FAR from realistic. Intel is perfect in these games. That NEVER happens. Guns jam in real life. Most SF use proven weapon systems. All of this new stuff your seeing in Tom Clancy games is unproven and in a lot of ways inferior to some things. So enjoy them all as GAMES. None of them are "realistic".
 
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