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Stalker: Clear Sky Thread

Dozdaman

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sorry about that, i now realise it was set to not show them..
 

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ooh goody, a game that looks better AND runs better in DX10. i'll have to get hold of this game soon then.
 

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here are some results here
 

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Instead of just copying and pasting, I'll drop a link.
 
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I'm not going to buy this game, because this game does not support multi-cores.
 

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I'm not going to buy this game, because this game does not support multi-cores.

I'm sure they will do a patch for it soon, but if they don't oh well your loss :(
 

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it's been using both cores on mine..
 

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Thought i'd let ya know that there's a patch out.
http://www.fileplanet.com/191404/190000/fileinfo/STALKER:-Clear-Sky---v1.01-Patch-(Retail)

Changes:

• MultiSample Anti Aliasing
• Added use of special cover during fights.
• Improved dynamic lighting.
• Changes to combat balance: some enemies are now stronger.
• Changes to economic balance.
• Added secondary objectives.
• Changed some animations in the multiplayer.
• Improved sorting of secondary objectives in the PDA.
• Added the ability to communicate with storyline characters, squad leaders and guides without holstering weapons.
• Added description of stash contents when purchasing information about the stash.
• Added additional information to pop-up tips in the PDA.
• Changed traders’ item stocks in certain areas.
• Changed life simulation balance (event intensity, mutant strength).
• Added the opportunity to get your items back after being mugged at the Garbage. Only part of your money is now taken when you enter/leave the Garbage.
• Added rewards for joining factions.
• Changed the PDA log message filtering system.
• Added flares in Limansk and the Red Forest.
• Increased reward for capturing enemy bases in the Faction War.
• Save/load file names can no longer contain brackets.
• Added use of localized strings in game console, chat etc.

Fixes:

• Game optimization (approximately 5% improvement).
• Overall game stability improved considerably.
• Fixed errors in saving the game, which caused consistent crashes during long games.
• Game loading speed increased by 10-15%.
• Fixed error with the emission.
• Fixed error which caused characters to run around with activated grenades in their hands.
• Fixed random enabling of music which had been disabled in settings.
• Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes.
• Fixed error with automatic failure of a number of objectives, which prevented them from failing.
• Fixed errors in some secondary quests.
• Fixed the guide algorithm. Guides can now take you to more locations.
• Fixed an error which caused the player to become an enemy of Clear Sky.
• Fixed the player’s starting position when entering areas.
• Fixed errors in the response of detectors to anomalies and artifacts. The detector no longer responds to artifacts it can’t detect.
• Fixed reward at the Duty base.
• Fixed minor issues in the PDA interface and in the multiplayer main menu.
• Fixed errors which caused the game to crash when the player joined Duty.
• Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations).
• Fixed appearance of items in crates owned by camps.
• Fixed tree penetrability, including the ability to be penetrated by machine gun fire.
• Improved visual presentation of some anomalous areas.
• Fixed appearance of some Freedom stalkers.
• Fixed some text errors.
• Fixed errors which made it impossible to upgrade some items.
• Fixed the error which made it impossible to use grenades in the player’s inventory.
• Characters no longer give out secondary objectives during camp attacks and defense.
• Some traders now sell upgraded weapons.
• Added places to hide from emissions in the Dark Valley.
• Fixed an error with detector activation from the inventory.
• Fixed FPS drop in the main menu.
• Fixed double super-sampling buffering.
• Fixed bug with night vision effect which remained after the suit which provided it was removed.
• Fixed font display in DX10.
• Fixed errors in key assignment in game options.
• Fixed team history in the console following log clearance.

Multiplayer

• Added the Repair Base map
• Changed multiplayer balance.
• Fixed health indicator bug caused by using medkits while invulnerable.
• Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes.
• Fixed the bug which caused a pause after client connection.
• Buy menu improved.
• Fixed BattlEye support.
• Fixed patching system.
• Fixed incorrect error message.
• Fixed error with movement of items in the backpack.
• Fixed first bullet dispersion.


And here which look like there higher versions.
http://www.gamershell.com/search/?q=clear+sky
 

pt

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I'm not going to buy this game, because this game does not support multi-cores.

who fkin cares about u? gtfo kid :shadedshu

im gonna get this game really soon, loved the 1st :)
 
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anyone know of a game demo link for this game?
Id like to try it out first before buying it ;)
 

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anyone know of a game demo link for this game?
Id like to try it out first before buying it ;)

Its too open ended for a demo. I say buy it its really fun. Or if you can find the first for cheap.
 
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Its too open ended for a demo. I say buy it its really fun. Or if you can find the first for cheap.

thanks... from a brief skim of this thread (as I'm at work now)... it seems like the performance isn't that good... would I be ok in high settings on my rig @ 1920X1200?
If i go anything lower on my 24" screen it looks crap... all fuzzy
 

ShadowFold

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thanks... from a brief skim of this thread (as I'm at work now)... it seems like the performance isn't that good... would I be ok in high settings on my rig @ 1920X1200?
If i go anything lower on my 24" screen it looks crap... all fuzzy

Not sure. I can run SHoC(the first) with everything max + 4xAA at 1920x1080 fine. Its just the DX10 thats killing everyone I'm pretty sure. It goes Full Dynamic Lighting, Enhanced Full Dynamic and DX10 Lighting or something like that, if you just do Full or Enhanced you will fine on Clear Sky :)
 
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gotta love the 'Egg! Ordered it 2 hours ago and it's already shipped! Too bad it's friday though, if I'd have done it yesterday I'd be playing right now...:)
 

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Yea I should have it tonight, eb/babages had it on their shelves so my dad grabbed a couple copies :)
 
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Couple of tips:

1. First faction you come accross, do jobs for them. Then, join their faction. Free gun, armour and ammo! Later, leave, go join another one. Rinse and repeat. 2. Green boxes lying around usually have ammo in them. Raid em and sell it. 3. Upgrade your pistol first. Seriously, mine can snipe the balls of an ant at 50 yards.
 

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Couple of tips:

1. First faction you come accross, do jobs for them. Then, join their faction. Free gun, armour and ammo! Later, leave, go join another one. Rinse and repeat. 2. Green boxes lying around usually have ammo in them. Raid em and sell it. 3. Upgrade your pistol first. Seriously, mine can snipe the balls of an ant at 50 yards.

lol nice. You can upgrade guns? And what about bandits wont they just steal my shit? If I upgrade and lose it then that would kinda pointless :( and is repairing expensive?
 

Dozdaman

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thanks... from a brief skim of this thread (as I'm at work now)... it seems like the performance isn't that good... would I be ok in high settings on my rig @ 1920X1200?
If i go anything lower on my 24" screen it looks crap... all fuzzy

I would say probably not.. 1440x900 i'm fine at maximum settings with 8xAA, but if i pump up the resolution past that it gets to be pretty low fps..
 
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I upgraded the first machine gun i found to take pistol ammo and a 45 shot clip :D i do have a browning pistol,but dont need to use it much now,as every body i come across has pistol ammo.
 
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I use my pistol more than my rifle... also, anyone know how to force an emission to take place?
 
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like...a nocturnal emission?


heh couldn't resist!
 
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hey ben, how do you leave factions? i cant seem to find out. thanks
 
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Yeah, I just found that out... looks like the option to leave was removed in the latest patch. You could always try... killing someone in the faction, see if they kick you out, but then you have new enemies.
 
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already tried that...wiped out the whole duty base with no avail :(.. if anyone has any answer to this please tell me ^.^
 
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