| crazyeyesreaper |
Dec 25, 2011 01:37 AM |
i also call bs
the missed some of the biggest draw backs on various engines they also left out the
4A tech engine used in Metro 2033 which is still currently one of the best game engines in terms of CPU usage also no mention of the X Ray engine.
to give a rough Idea 4A engine for Metro 2033 is multithreaded in a way it schedules tasks directly something no other game engine does :roll: and its performance on 360 allowed 3000 tasks per 30ms Frame. so thats 3000 indivdiual tasks at once PC was of course much higher depending on cpu but in general its why Metro 2033's performance is nearly agnostic, its multi threading is a different approach for a change ;) i would think Maximum PC would in a game engine roundup include the one engine taking a slightly different approach, which has all the bells and whistles and was first to the market in terms of Direct Compute, AND built in AAA aka FXAA / MLAA, along with Sub surface scattering for skin.
they also forgot about Gamebryos glaring CPU Shadow rendering problem, among other things,
Its an OVERVIEW of game engines, but i see nothing else worthwhile, besides a tiny bit of good info and a worthless strength / weakness comparison,
not attacking you Solaris, mostly maxium pc for posting an UNfinished article. They didnt even really try to do a good job this time around.
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