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-   -   Powercolor HD 3870 SCS3 Passive 512 MB (http://www.techpowerup.com/forums/showthread.php?t=51697)

W1zzard Feb 5, 2008 11:32 AM

Powercolor HD 3870 SCS3 Passive 512 MB
 

Introduction



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PowerColor has been using the SCS3 cooling system on a number of products before. When the HD 3870 was released they soon started working on their implementation of a completely passive HD 3870. The final product is a blessing for all media PC owners or users who want to build a quiet PC. All other SCS3 cards use a cooler designed by Arctic Cooling, the HD 3870 SCS3 does not.

The card's clock speeds, memory configuration and PCB design are exactly the same as the AMD reference design. So the only change other than packaging of course is that the SCS3 cooler has been mounted instead of the AMD reference cooler.

<table border="1" class="resulttable" cellspacing="0" cellpadding="3">
<tr>
<th></th>
<td>Radeon <br />
HD 2600 XT</td>
<td>GeForce <br />
8600 GTS</td>
<td>Radeon<br />
HD 3850 </td>
<td><strong>PowerColor<br />
HD 3870</strong></td>
<td>GeForce<br /> 8800 GTS</td>
<td>GeForce <br />
8800 GT</td>
<td>Radeon <br />
HD 2900 XT </td>
<td>GeForce <br />
8800 GTX </td>
<td>GeForce <br />
8800 Ultra </td>
</tr>
<tr>
<th>Shader units </th>
<td align="right">120</td>
<td align="right">32</td>
<td align="right">320</td>
<td align="right"><strong>320</strong></td>
<td align="right">96</td>
<td align="right">112</td>
<td align="right">320</td>
<td align="right">128</td>
<td align="right">128</td>
</tr>
<tr>
<th>ROPs</th>
<td align="right">4 x2 </td>
<td align="right">8</td>
<td align="right">16</td>
<td align="right"><strong>16</strong></td>
<td align="right">20</td>
<td align="right">16</td>
<td align="right">16 x2 </td>
<td align="right">24</td>
<td align="right">24</td>
</tr>
<tr>
<th>GPU</th>
<td align="right">RV630</td>
<td align="right">G84</td>
<td align="right">RV670</td>
<td align="right"><strong>RV670</strong></td>
<td align="right">G80</td>
<td align="right">G92</td>
<td align="right">R600</td>
<td align="right">G80</td>
<td align="right">G80</td>
</tr>
<tr>
<th>Transistors</th>
<td align="right">390M </td>
<td align="right">289M</td>
<td align="right">666M </td>
<td align="right"><strong>666M</strong></td>
<td align="right">681M </td>
<td align="right">754M</td>
<td align="right">700M </td>
<td align="right">681M </td>
<td align="right">681M </td>
</tr>
<tr>
<th>Memory Size</th>
<td align="right">256 MB</td>
<td align="right">256 MB </td>
<td align="right">256 MB </td>
<td align="right"><strong>512 MB </strong></td>
<td align="right">320 MB<br />
640 MB </td>
<td align="right">512 MB </td>
<td align="right">512 MB</td>
<td align="right">768 MB</td>
<td align="right">768 MB</td>
</tr>
<tr>
<th>Memory Bus Width </th>
<td align="right">128 bit </td>
<td align="right">128 bit </td>
<td align="right">256 bit </td>
<td align="right"><strong>256 bit </strong></td>
<td align="right">320 bit </td>
<td align="right">256 bit </td>
<td align="right">512 bit </td>
<td align="right">384 bit </td>
<td align="right">384 bit </td>
</tr>
<tr>
<th>Core Clock</th>
<td align="right">800 MHz </td>
<td align="right">675 MHz </td>
<td align="right">670 MHz </td>
<td align="right"><strong>777 MHz </strong></td>
<td align="right">500 MHz </td>
<td align="right">600 MHz </td>
<td align="right">742 MHz </td>
<td align="right">575 MHz </td>
<td align="right">612 MHz </td>
</tr>
<tr>
<th>Memory Clock</th>
<td align="right">1100 MHz </td>
<td align="right">1000 MHz </td>
<td align="right">828 MHz </td>
<td align="right"><strong>1126 MHz </strong></td>
<td align="right">800 MHz </td>
<td align="right">900 MHz </td>
<td align="right">825 MHz </td>
<td align="right">900 MHz </td>
<td align="right">1080 MHz </td>
</tr>
<tr>
<th>Price</th>
<td align="right">$105</td>
<td align="right">$149</td>
<td align="right">$179</td>
<td align="right"><strong>$269</strong></td>
<td align="right">$260<br />
$350</td>
<td align="right">$249</td>
<td align="right">$380</td>
<td align="right">$530</td>
<td align="right">$650</td>
</tr>
</table>

Complete Specifications

  • 666 million transistors on 55nm fabrication process
  • 256-bit GDDR3/GDDR4 memory interface

Ring Bus Memory Controller
  • Fully distributed design with 512-bit internal ring bus for memory reads and writes

Microsoft® DirectX® 10.1 support
  • Shader Model 4.1
  • 32-bit floating point texture filtering
  • Indexed cube map arrays
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Read/write multi-sample surfaces with shaders
  • Gather4 texture fetching

Unified Superscalar Shader Architecture
  • 320 stream processing units
  • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
  • Common instruction set and texture unit access supported for all types of shaders
  • Dedicated branch execution units and texture address processors
  • 128-bit floating point precision for all operations
  • Command processor for reduced CPU overhead
  • Shader instruction and constant caches
  • Up to 80 texture fetches per clock cycle
  • Up to 128 textures per pixel
  • Fully associative multi-level texture cache design
  • DXTC and 3Dc+ texture compression
  • High resolution texture support (up to 8192 x 8192)
  • Fully associative texture Z/stencil cache designs
  • Double-sided hierarchical Z/stencil buffer
  • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
  • Lossless Z & stencil compression (up to 128:1)
  • Lossless color compression (up to 8:1)
  • 8 render targets (MRTs) with anti-aliasing support
  • Physics processing support

Dynamic Geometry Acceleration
  • High performance vertex cache
  • Programmable tessellation unit
  • Accelerated geometry shader path for geometry amplification
  • Memory read/write cache for improved stream output performance

Anti-aliasing features
  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
  • Adaptive super-sampling and multi-sampling
  • Temporal anti-aliasing
  • Gamma correct
  • Super AA (ATI CrossFire™ configurations only)
  • All anti-aliasing features compatible with HDR rendering

Texture filtering features
  • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
  • 128-bit floating point HDR texture filtering
  • Bicubic filtering
  • sRGB filtering (gamma/degamma)
  • Percentage Closer Filtering (PCF)
  • Depth & stencil texture (DST) format support
  • Shared exponent HDR (RGBE 9:9:9:5) texture format support

OpenGL 2.0 support
ATI Avivo™ HD Video and Display Platform
  • Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
  • High definition (HD) playback of both Blu-ray and HD DVD formats
  • Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
  • Motion compensation and IDCT
  • ATI Avivo Video Post Processor
  • Color space conversion
  • Chroma subsampling format conversion
  • Horizontal and vertical scaling
  • Gamma correction
  • Advanced vector adaptive per-pixel de-interlacing
  • De-blocking and noise reduction filtering
  • Detail enhancement
  • Inverse telecine (2:2 and 3:2 pull-down correction)
  • Bad edit correction
  • Two independent display controllers
  • Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
  • Full 30-bit display processing
  • Programmable piecewise linear gamma correction, color correction, and color space conversion
  • Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
  • High quality pre- and post-scaling engines, with underscan support for all display outputs
  • Content-adaptive de-flicker filtering for interlaced displays
  • Fast, glitch-free mode switching
  • Hardware cursor
  • Two integrated dual-link DVI display outputs
  • Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)2
  • Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
  • Two integrated 400 MHz 30-bit RAMDACs
  • Each supports analog displays connected by VGA at all resolutions up to 2048x15362
  • DisplayPort output support
  • Supports 24- and 30-bit displays at all resolutions up to 2560x16002
  • HDMI output support
  • Supports all display resolutions up to 1920x1080
  • Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
  • Integrated AMD Xilleon™ HDTV encoder
  • Provides high quality analog TV output (component/S-video/composite)
  • Supports SDTV and HDTV resolutions
  • Underscan and overscan compensation
  • MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
  • Seamless integration of pixel shaders with video in real time
  • VGA mode support on all display outputs

ATI PowerPlay™
  • Advanced power management technology for optimal performance and power savings
  • Performance-on-Demand
  • Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
  • Clock and memory speed throttling
  • Voltage switching
  • Dynamic clock gating
  • Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required

ATI CrossFireX™ Multi-GPU Technology
  • Scale up rendering performance and image quality with two, three, or four GPUs
  • Integrated compositing engine
  • High performance dual channel bridge interconnect


Packaging & Contents


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This is a typical PowerColor box which features a Final Fantasy type character on the front and detailed specifications in multiple languages on the back.

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Both fin arrays are suspended floating over the card with only the heatpipes holding them in place. To protect the delicate construction from damage during shipping, two foam pads have been inserted between card and cooler. These can easily be removed. A note or sticker "please remove me before use" can not be found, let's hope nobody forgets them.

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You will receive:
  • Graphics card
  • Instruction Manual + Driver CD
  • DVI Adapter + HDMI Adapter
  • TV out cable
  • PCI-E power cable
  • iClone 3D software (our sample didn't come with that)


The Card


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As you can see the massive cooler covers both sides of the card which means it's a three slot design. This makes the card a bad candidate for CrossFire setups or small cases. The hole in the cooler is there to let the guys at the factory screw on the cooler, it is right above the upper two GPU screws.
Also the two heatsinks are held in place only by the heatipes which seems to be a quite durable but not unbreakable construction. I think it is safe to transport the case to and from LAN parties with the cooler installed but you can't drop heavy things on the cooler assembly.

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The card features two DVI outputs which can be used with digital flat panels for resolutions up to 2560x1600. In case you still have an old analog display you can use one of the two included DVI adapters. Of course the card also supports HDMI+HDCP+Audio via the included HDMI adapter.

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Here are the front and the back of the card, high-res versions are also available (front, back). If you choose to use these images for voltmods etc, please include a link back to this site.


A Closer Look


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The base that makes contact with the GPU is made from Copper; all other parts are made from Aluminum which makes sense to keep weight and cost down. The thermal paste used is a very solid gum like substance which is extremely difficult to remove if you don't have a solvent cleaner like Arctic Silver Arcticlean. Even with Arcticlean it took me like 10 minutes to clean up the cooler base and GPU core.

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The memory is cooled by this metal plate which is nothing more than a heatspreader. This is also the reason that the memory overclock is rather slim even though fast memory chips are used on the card.

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This plastic pin which holds the voltage regulator heatsink in place is tall enough to provide a little support for one of the two heatsinks.

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This card is compatible with CrossFire and CrossFireX once it is available. But given the three slot design it might be hard fitting four of these cards on one motherboard. What might be possible though is that you use one HD 3870 SCS3 and one reference design card, so there is less space needed but still a noise benefit for you.

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The power connector is located in the normal location which makes it a bit difficult to work with the power cable. Plugging it in is not too hard; you just have to press the connector in. Removing is more difficult because you have to press down on the connector and there is very little space to squeeze in a finger between heatsink and plug and press down. It can be done though with the card installed but not as easy to do as when the heatsink wouldn't be there or had a little cutout.

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The GDDR4 memory chips are made by Samsung and carry the model number K4U52324QE-BC08. With 0.8 ns latency (= 1250 MHz) they should have some headroom left for overclocking which is limited by the memory cooling assembly.

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As GPU the ATI RV670 is used which is made in a 55nm process at TSMC. The small black squares are in place to make sure the cooler can not move and chip the GPU silicon.


Test System


<table border="1" cellpadding="3" cellspacing="0" class="ramtable" width="450">
<tr align="center">
<th colspan="2" scope="row" style="font-size:larger;text-align:center">Test System</th>
</tr>
<tr>
<th width="150" scope="row">CPU:</th>
<td scope="row">Intel Core 2 Duo E6550 2.33 GHz<br />(Conroe, 2x 2048 KB Cache)</td>
</tr>
<tr>
<th scope="row">Motherboard:</th>
<td scope="row">Gigabyte P35C-DS3R<br />Intel P35</td>
</tr>
<tr>
<th scope="row">Memory:</th>
<td scope="row">2x 1024MB A.DATA DDR2 1066+ CL4</td>
</tr>
<tr>
<th valign="top" scope="row">Harddisk:</th>
<td valign="top" scope="row">WD Raptor 740ADFD 74 GB</td>
</tr>
<tr>
<th valign="top" scope="row">Power Supply:</th>
<td valign="top" scope="row">OCZ GameXStream 700W</td>
</tr>
<tr>
<th valign="top" scope="row">Software:</th>
<td valign="top" scope="row">Windows XP SP2</td>
</tr>
<tr>
<th valign="top" scope="row">Drivers:</th>
<td valign="top" scope="row">NVIDIA: 169.04<br />ATI: Catalyst 7.11<br />3870 X2 tested with Catalyst 8.1 v8.451.2</td>
</tr>
</table>
  • All video card results were obtained on this exact system with the exact same configuration.
  • All games were set to their highest quality setting

Each benchmark was tested at the following settings and resolution:
  • 1024 x 768, No Anti-aliasing, No anisotropic filtering. This is a standard resolution without demanding display settings.
  • 1280 x 1024, 2x Anti-aliasing, 8x anisotropic filtering. Common resolution for most gamer flatscreens today. A bit of eye candy turned on in the drivers.
  • 1600 x 1200, 4x Anti-aliasing, 16x anisotropic filter. Highest non-widescreen resolution available to a wide range of users. Very good looking driver graphics settings.
  • 2048 x 1536, 4x Anti-aliasing, 16x anisotropic filter. Highest non-widescreen resolution available to any consumer video card. Very good looking driver graphics settings.


Company Of Heroes



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The real-time strategy game Company of Heroes is set during World War II where you take two American companies through several fights all over France to liberate the country from German occupation. Company of Heroes is the first game to use Relic's next-generation engine "Essence Engine" which includes support for HDR lighting, Shader Model 3.0, normal mapping, dynamic lighting and shadows. You are able to zoom in from the tactical view of the battle field to see the individual units fighting. Often you catch yourself admiring the detailed animations of the soldiers while the fight around you is raging. We tested the DX9 version of the game at maximum details.

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Crysis



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After the tremendous success of Far Cry, the German game studio Crytek released their latest shooter Crysis in 2007. The game was by far the most hyped and anticipated game in 2007, the forums were full of "Can my system run Crysis?" threads because of the high hardware requirements of this game. Just like in Far Cry the plot evolves on a small island with a thick and richly detailed jungle world. A lot of attention has been given to small details like correct physics. For example when you fire on a tree trunk, it will shatter and the tree will fall over leaving a stump behind. Enemies in a car can be stopped by shooting the tire of the car. The game graphics are by far the best ever seen in a PC game so far, yet the game still runs well on most computers. We tested the DX9 version with graphics set to "High", which is the highest non-DX10 setting in the game.

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Enemy Territory: Quake Wars



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The first-person shooter Enemy Territory: Quake Wars is set in the science-fiction universe of Quake and requires several classes to work together to achieve certain goals on a map. In the campaign mode you gain experience which you can use to buy upgrades for your class. The player gets to pick from five classes of either the Global Defense Force or the Strogg faction. As underlying game engine, the successful id Software Doom 3 engine has been licensed, but several features like MegaTextures have been added, giving the outdoor world a much more detailed appearance. We tested the DX9 version of the game at maximum details.

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Far Cry



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Far Cry was released in early 2004 by the new development studio Crytek. It quickly became a massive success because it was one of the first titles to take you in a beautiful 3D outdoor world. Far Cry was one of the most demanding games at its time. Even with today's video cards you can still see big differences in frame rates, especially at the higher resolutions.

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FEAR



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The first person shooter F.E.A.R, developed by Monolith Game Studios, was released in Fall 2005 and has a great 3D engine that uses a large number of shading and shadow effects to accurately model the game world. In addition to that it features a realistic physics engine that lets you interact with many objects in the game world. The game was voted game of the year by several publications.

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Prey



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Prey is based on a highly modified 3D engine made by id Software. This first person shooter brought a completely new way of gaming to the genre. In many levels you find yourself walking upside down or on the walls. This adds a completely new aspect to the gaming experience in this genre.

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Quake 4



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The Quake titles are among the most successful first person games. Developed by id Software, the famous game studio that brought you DOOM, you find yourself in a scifi world that is full of aliens and shocking effects. The main focus of the game is the single player story line. Quake 4 puts you on the home planet of the Strogg. In a number of missions you and your fellow marines will encounter all sorts of enemies, including some really huge aliens.

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Splinter Cell 3: Chaos Theory



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The Splinter Cell Series is endorsed by popular book author Tom Clancy. In the 2005 title Splinter Cell 3: Chaos Theory you play the NSA agent Sam Fisher who has to use stealth and finesse to make his way through a number of levels mainly set in eastern Asia. The game is based on a modified Unreal 2 engine with support for HDR, normal mapping, parallax mapping and soft shadows. A patch added Shader Model 2.0 support for ATI in addition to the Shader Model 3.0 support which was already part of the original shipping game.

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S.T.A.L.K.E.R.



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Before its release in 2007, S.T.A.L.K.E.R.: Shadow of Chernobyl was one of the most hyped games of the last years. This RPG/FPS hybrid game is set a few years in the future, after a nuclear disaster occurs at the Chernobyl Nuclear Power Plant. The release of radiation causes strange things like mutations in the nearby area. You take the role of a Stalker who seeks fame and riches in the contaminated area around Chernobyl. The game engine features all the latest buzzwords like HDR, bullet physics, skeletal animation, soft shadows and weather effects. Stalker's vast outside world is richly modeled, you can interact with a large number of objects in the game thanks to the physics engine.

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Supreme Commander



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If you hear people talk about a real-time strategy game with "massive numbers of units fighting" you can be sure they are talking about Supreme Commander. The unofficial successor to the Total Annihilation Series completely redefined some aspects of the RTS genre. In Supreme Commander you can zoom out so far that you can see the whole map on your screen and units are just little blips. This is much needed in fights when several hundred units go at each other. Supreme Commander is also one of the most demanding RTS games with support for up to four CPU cores - a dual-core system with high-end graphics is recommended for optimum game play.

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Unreal Tournament 3



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The fourth game in Epic's highly successful Unreal Tournament Series is simply called Unreal Tournament 3. It is based on the all-new Unreal 3 engine which is a major step forward from the previous engine. The game principle is centered about an arena style gameplay where several contestants try to reach a certain kill count or capture a flag for example. As you would expect from a new 2007 title, the graphics are top notch, with large and detailed textures. One major drawback of the way the engine is designed is that there is no support for Anti-Aliasing. While video card vendors like ATI have found ways to force this in their drivers we did all our testing with AA disabled in DX9 at maximum settings.

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X3



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X3 is a space combat/trading simulation game with beautiful graphics. The game world is gigantic and there is always something new to see. Even though the user interface is not that great, the title has found many fans that love to explore the rich content. When you are flying in your spaceship you are sometimes tempted to just stop the action to take a look at the highly detailed ships and planets.

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3DMark03


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Futuremark Corporation is the number one player in the world of synthetic benchmarking. The 3DMark series is the most popular test suite for video card testing and is used by gamers, overclockers and manufacturers alike to determine how fast their hardware is. Even though it is a few years old, 3DMark03 can easily stress today's video cards.

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3DMark05



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Another benchmark from Futuremark is 3DMark05 which comes with four completely new game tests that make massive use of shaders and lighting effects. 3DMark05 is a great test for modern video card architectures - in some tests you are often close to the 30 fps mark, below which your games will feel sluggish.

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3DMark06



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Even though it's based on Futuremark's 3DMark05, the new 3DMark06 adds new tests for Shader Model 3.0 and HDR rendering. It is also the first 3DMark to incorporate a CPU score into the final 3DMark score. All tests have received an overhaul, for example in the Canyon Flight test you can now see beautiful sun glare effects with the help of High Dynamic Range rendering.

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Power Consumption



Cooling modern video cards is becoming more and more difficult, especially when users are asking for quiet cooling solutions. That's why the engineers are now paying much more attention to power consumption of new video card designs.

<table border="1" cellpadding="3" cellspacing="0" class="ramtable" width="450">
<tr align="center">
<th colspan="2" scope="row" style="font-size:larger;text-align:center">Test System</th>
</tr>
<tr>
<th width="150" scope="row">CPU:</th>
<td scope="row">Intel Core 2 Duo E6550 2.33 GHz<br />(Conroe, 2x 2048 KB Cache)</td>
</tr>
<tr>
<th scope="row">Motherboard:</th>
<td scope="row">Gigabyte P35C-DS3R<br />Intel P35</td>
</tr>
<tr>
<th scope="row">Memory:</th>
<td scope="row">2x 1024MB A.DATA DDR2 1066+ CL4</td>
</tr>
<tr>
<th valign="top" scope="row">Harddisk:</th>
<td valign="top" scope="row">WD Raptor 740ADFD 74 GB</td>
</tr>
<tr>
<th valign="top" scope="row">Power Supply:</th>
<td valign="top" scope="row">OCZ GameXStream 700W</td>
</tr>
<tr>
<th valign="top" scope="row">Software:</th>
<td valign="top" scope="row">Windows XP SP2</td>
</tr>
<tr>
<th valign="top" scope="row">Drivers:</th>
<td valign="top" scope="row">NVIDIA: 169.04<br />ATI: Catalyst 7.11</td>
</tr>
</table>

In order to characterize a video card's power consumption, the whole system's mains power draw was measured. This means that these numbers include CPU, Memory, HDD, Video card and PSU inefficiency.

The three result values are as following:
  • Idle: Windows sitting at the desktop (1024x768 32-bit) all windows closed, drivers installed.
  • Average: 3DMark03 Nature at 1280x1024, 6xAA, 16xAF. This results in the highest power consumption. Average of all readings (two per second) while the test was rendering (no title screen).
  • Peak: 3DMark03 Nature at 1280x1024, 6xAA, 16xAF. This results in the highest power consumption. Highest single reading

Power consumption is essentially the same as on the reference design HD 3870. Only the fan power draw is missing since the card is fanless.

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Fan Noise


Since there is no fan, and the card is only cooled passively, there is no noise at all. This makes the card the perfect choice for a quiet Media PC if you have the space for it.


Performance Summary


To create this graph we took all performance results of all benchmarks and all resolutions, threw them together and calculated the relative performance of each card, compared to our review sample.

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Performance per Watt


This graph was created by taking the relative performance numbers and putting them in contrast to the average power consumption results. To offset power consumption of the rest of the system we subtracted 50W from the average consumption.

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Performance per Dollar


If you are looking for the best bang for the buck, then you will love this graph. We looked up the current USD price of each card on the online shop Newegg and used it and the relative performance numbers to calculate the Performance per Dollar Index.

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Overclocking


To find the maximum overclock of our card we used a combination of ATITool, AMD GPU Clock Tool and our benchmarking suite.

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The final overclocks of our card are 837 MHz Core (8 % overclock) and 1161 MHz Memory (3 % overclock). Personally I did not expect any overclock at all from a passively cooled card. Especially the GPU overclock is very nice and shows that there is some cooling potential left in this card. The memory overclock is limited by the memory cooling construction which is just a sheet of metal acting as heatspreader. We did not use any fan blowing on the cooler for our testing. With a fan or excellent airflow in the case you can probably get higher overclocks.

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When I first saw those temperatures I couldn't believe them to be true for this completely fanless card. Measuring the surfaces with a thermometer confirmed the numbers though; the heatsinks get just warm even during load. We tested with the system in a case, fully closed, only fans are in the PSU and the CPU cooler, no case fans.
What is kinda funny is that the AMD reference design which uses an active cooler reaches load temperatures of 90°C and the fanless cooler of the SCS3 card runs much cooler and quieter than that.


Value and Conclusion


<table width="100%" cellpadding="5" cellspacing="0" id="result">
<tr><th>http://www.techpowerup.com/images/dollar.gif</th>
<td>
  • PowerColor is offering their HD 3870 SCS3 Edition Card for a price of $269, which is about $20 more than a regular HD 3870 reference card.
</td>
</tr><tr>
<th>http://www.techpowerup.com/images/thumbup.gif</th>
<td>
  • No fan noise
  • Passive cooling
  • HDMI+HDCP+Audio
  • Fair price
  • Some overclocking headroom left
  • Low temperatures
  • PCI-Express 2.0 support
  • Fast 0.8 ns memory chips
</td>
</tr>
<tr>
<th>http://www.techpowerup.com/images/thumbdown.gif</th>
<td>
  • Three slot cooling design
  • Probably too big for CrossFire
  • Memory cooling limits overclocks
  • Cooler seems to be a bit flimsy
</td></tr>
<tr><th>9.5</th>
<td>When I first heard about PowerColor creating a completely passive HD 3870 card I expected a card that was running extremely hot and needing excellent airflow in the case for proper operation. But apparently the SCS3 design of PowerColor does a great job _reducing_ the card temperatures compared to the reference design. Yes, you read right. The passive cooler's temperatures are actually lower than the reference design temperatures with a fan. We could even do some mild overclocking on our sample.<br />
Being completely noiseless and offering HDMI+Audio this card is an excellent candidate for use in a Media PC system that stands in your living room. Only the three slot design might limit the use since it will probably not fit your small form factor case. I also think it will be difficult finding a motherboard that has enough space for a CrossFire setup of these cards. But maybe your board has space for one HD 3870 SCS3 and one reference design HD 3870. This will still allow for a quiet solution and CrossFire.<br />
With a price premium of only $20 over the reference design this card is really a no-brainer when you are looking for a HD 3870 card. The only exception being if you are really on a tight budget, don't care about noise or are going the CrossFire route.
</td></tr>
<tr><th></th><td>http://www.techpowerup.com/images/editorschoice.gif</td></tr>
</table>

WarEagleAU Feb 6, 2008 09:35 PM

As always. great review W1zz. Im flabbergasted at a card at this price and for the cooling on it, that the memory cooler is just a thin piece of what amounts to tin foil.

regan1985 Feb 6, 2008 09:35 PM

thats crazy look at those load temps, thats got to be one of the best fanless cooling on a gpu ive seen on the market,shame its 3slot design good review as normal cheers w1zz

W1zzard Feb 6, 2008 09:43 PM

i think one reason for the sucky memory cooler is the assembly .. it took me like half an hour to safely disassembly the card. you have to unscrew the cooler first, then remove it from the gpu, move it a bit to reach the screws of the memory cooler. then fiddle the memory cooler out out of the cooling construction while moving the main cooler to make space. once the memory cooler is gone you can remove the main cooler. re-assembly is even more of a pain :)

a111087 Feb 6, 2008 10:28 PM

wow! what a cooler :)

DrunkenMafia Feb 6, 2008 11:18 PM

I wonder how well it would oc with a couple of 120mm fans strapped to it!!!! seems like a fairly good functioning cooler.

I have a Q for W1zz:

How come we can't see your whole review on the one page anymore??? I used to like it loading the whole review up rather than reading a little bit and waiting for another page to load.....

WhiteLotus Feb 6, 2008 11:24 PM

there has been a thread about this

edit:http://forums.techpowerup.com/showth...mments+reviews

CY:G Feb 6, 2008 11:37 PM

WOW, thats impressive for a video card with no fans, this is perfect for people building silent setups

Pinchy Feb 7, 2008 12:40 AM

Awesome review, as per normal W1z :D.

Although, with the crossfire thing, I think I could CF two of these in both my computers (yes, including the mATX rig). Reason is, on my P5B, there is one PCI slot and one PCIe 1x slot between the two PCIe slots, and in the mATX rig, there are also two PCI slots between the two PCIe slots :p.

Sure it will render the PCI slots useless...but it is possible :D.

jydie Feb 7, 2008 07:38 PM

This is a bit out of my price range, but I love passively cooled video cards. Despite the price, this card is on the top of my list. Those temperatures are stunning!!!! :twitch:

Thanks for the great review W1zz! :toast:

MrGringo Feb 15, 2008 11:53 AM

Hi,
This card looks like exactly what I've been trying to find for my media center.
Any chance you could post the dimensions of the card (including the cooler) as the heatpipes at the top look like they come up quite high and I'm worried it might not fit.

Thanks

W1zzard Feb 15, 2008 12:31 PM

i already sent the card back, let me try to get that info from powercolor

spykerez Feb 18, 2008 08:02 PM

The dimensions of this card would be a great thing to know. I am concern if this card heatpipe will hit my RAM on this new motherboard of gigabyte I am thinking in buying GA-X48-DQ6 http://www.giga-byte.com/Products/Mo...ProductID=2763 as you can see the dimms seens to be in the way of the PCIe x16 slot, question is if the heatpipe will hit them.

lemonadesoda Feb 18, 2008 08:44 PM

W1z... when testing PASSIVE COOLED designs, its really important to check you results with ambient temperatures. While it is near zero outside and probably well under 20 indoors, this if very different from the Summer months of 30 indoors. That may impact cooling a lot... a 10-15 degree increase in ambient may have MORE than a 10-15 degree impact at load. This card benchmarks temperatures well today... but what about in the middle of the Summer. Could be a bit nasty... and thermal throttling might start kicking in.

Could I ask you to check this issue next time you do a PASSIVE review. Thanks :)

W1zzard Feb 18, 2008 09:02 PM

how do you suggest i test this?

lemonadesoda Feb 18, 2008 09:09 PM

Mit die quasi Dingsbums Maschine!


********

Without spending a fortune on an industrial temperature controlled cabinet, I would suggest placing a large cardboard box over the PC. The box would have a medium/large hole(s) near the bottom and one or two holes at the top. Then cover the holes at the top with a piece of cardboard.

What's needed is for the warm exit air to be trapped within the box so that the air drawn in to the PC is already warm. You would need a thermometer to measure the ambient in the cardboard box. If too cold... wait... if too hot... move the cardboard away from the hole at the top so warm air can escape.

This is a really clumsy pain-in-the-ass approach... but it should work. Basically get the PC to operate in a warm air environment and test.

The real concern I see is that the thermal throttling will start kicking in at around the 65-75C range. In your initial test on this cold winter day you were just around 60C on load... perhaps also becuase you tested with "open box" PC, or you have good cooling. In a closed PC, normal cooling, and warm environment, the thermal throttling could SCREW measured performance and gameplay.

Paithan Mar 7, 2008 06:55 AM

Powercolor 3870 SCS3 Overheating
 
Hi!

After reading this review I went to the store and bought this graphic card and a new 600W OCZ PSU.

But somehow my card runs hot, idling at 60+ celcius, and after 5-10 minutes under load the temperature keep rising to 90+ celsius, where it turns itself off.

I tried the graphic card in another rig and got the same result.

Both tested rigs had powerful PSUs, several case fans and good airflow. And the other components in the computer report 30-40 degrees. And running the system with opened chassi and aiming a fan to the heatsink does not help.

Maybe I just got a bad card and should return it to the store.

/Robert

DanishDevil Mar 7, 2008 06:57 AM

I would put a fan blowing over it, and keep the little expansion slot covers off of nearby expansion slots.

I personally like the Vantec Fan Card (it's UV Blue and has speed control).


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