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Old Oct 27, 2008, 11:46 AM   #8
DarkMatter
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System Specs

Quote:
Originally Posted by eidairaman1 View Post
they have a form of auto aim for those games, but honestly, they should have 2 diff dev teams for the game 1 for PC the other for the Consoles.because it seems they dev the game for console by the time its ready to release they rush the PC version and its garbage.
Even with auto aim they "have" to do it that way for two reasons (at least):

1 - Usually in a console you play from farther away. That makes it harder to see the details (enemies included) even with the higher screen. The screen size/distance ratio is much higher in the PC.

2 - Thanks to point one, in part, the FOV issue is not so noticeable in the TV. In fact, because you are farther from the screen the FOV should naturally be smaller. And also by making it smaller, you improve performance on constrained systems that are consoles. Less FOV = less details on screen at a time = less memory/power required.

About the PC version of multi-platform games, although it's not ideal, nowadays is much better than with previous generations of consoles. The ports are much better right now than in the past, even if they spend less time optimizing them. Because consoles and PC share a lot more nowadays, the game engine and various things are already better optimized than in the past. Maybe because they spend less time on them it's easier for things like this FOV issue to appear, but this things can easily be fixed with a patch, the core of the game can't.
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