Originally Posted by FordGT90Concept
S.T.A.LK.E.R.: Shadow of Chernobyl is about the scariest I could stomach. I had to play with the headphones sitting on the desk in some places though because the background sound was enough to make me not want to move. XD
But, that's coming from me who quit the original Halo when he ran into "the flood" until working up enough nerve to play it through several months later. XD
I'm a wussy, I know.
SoC had some very effective moments (especially down in the labs) - shame Clear Sky wasn't on par with SoC . . .
and to think - we modders are taking it to new levels
Originally Posted by Mussels
because you ARE old.
dont worry, i still have my copy of return to zork - its just i was never an FPS/horror fan til more recent years.
damn - ain't played any of the old-text Zork games in years . . .
and for that I'll probably be eaten by a grue in the dark tonight . . .
Originally Posted by TRIPTEX_MTL
I can't wait for FEAR 2.. you post was enough to make me scared again
I was playing the FEAR 2 demo and at some random spot I turned around and Alma was standing right be hind me.... and it wasn't a cut scene or or scripted spot because it hasnt happened again. She was just F***ing standing there
If I didnt look would she still have been there.. ?
supposedly - that's one of the ways the devs wanted to get around the scripted events losing their punch . . . by having instances (such as you described) that are random, aren't scripted - you never know what or when something will just be there . . .
again - I re-iterate my vote for FEAR. It was superbly done, only other game that challenged it in terms of atmosphere was Doom3 . . . but being an ID fan since Wolf3D, 99% of all the scripted "spawns" (which happened with events) didn't take me by surprise.
But, I still stand firm that the Thief: Deadly Shadows mission "Robbing the Cradle" is by far scarrier than FEAR and Doom3 combined. It's a masterpiece of brilliant, artistic and psychological level scripting . . . a lot of time and effort was put into place over even the minuscule details.