Quote:
|
Originally Posted by Tatty_One
Alec we will have to stop meeting like this!........
"Get a gaming console.".....why? will it send and receive e mail for me?....burn DVD's or CD's for me I wont go on....u take my point.
|
It's been my point all along in fact... you don't get a PC just to play games, not by a longshot!
Quote:
|
Originally Posted by Tatty_One
I think you and I may be a slightly older generation than many on here, in the UK, 90% of all male PC users (in the home) under the age of 25 use a PC almost exclusively for gaming and for gaming currently L2 Cache or dual core processors make litttle difference especially when taken into account with the average higher costs.
|
And, that means what, vs. what I stated above?
It doesn't change the fact that SMP & multithreading is & has been the design of softwares and OS' for more than a decade now & it shows definite overall gains (even on consoles, which for example, the xbox360 uses an NT-based OS core, AND consoles today use multiple CPU/SMP designs also - why is that?)
Quote:
|
Originally Posted by Tatty_One
In fact in many cases a dual core processor running at the same speed as a single core will be slower in a game.
|
Did I say that wouldn't happen? No. With single core apps it is how it is... but, note the Quake 4 SMP gains over its early single-thread designs (25%-87% depending on CPU type used (HT vs. true SMP/DualCore)... again - there's talk here of "future proofing" one's self... & if you think SMP ready/multithreaded games are NOT the future?
Well, see the Quake 4 SMP stuff above.
Quote:
|
Originally Posted by Tatty_One
I know you programme and do various other stuff, I do a little video editing and number crunching but game some too and I like the fact that I can edit some Video and watch a dvd in a window at the same time for example (hence I have a x2)....but the majority will not be interested in that I think.
|
I think they will be... especially if buying CPU's today, for the games of tomorrow (of which Quake 4 SMP truly IS the prototype view/look @ the future)... and for tasks such as you mention, it helps as well! I've noted it for YEARS now, nearly a decade running SMP (true dual physically present CPU's setups) & always could multitask smooth as glass because of it.
Quote:
|
Originally Posted by Tatty_One
Yes of course but who buys the tyres before they have bought the car? To use one or two games as a reason a gamer should buy a dual core TODAY TBH is not an arguement, he should buy it tomorrow when there are 50 games and the CPU is 50% of the price, just look how much dual cores have come down in price in the last 6 weeks alone! I bet you could almost get 2 of yours today for the price you paid and how many games will really fully utilise it?
|
You do it, so you don't have to buy again, tomorrow basically & get MORE out of your existing codebase you already own as well (future proofing yourself to a good extent, because who says you have the money for a "State-of-the-Art" PC in the future?) and that code (see for yourself in taskmgr.exe)?
It's MOSTLY multithreaded on what you run in usermode apps, & @ the OS kernel level as well (otherwise, w/out re-entrancy for multithreading? We wouldn't have SMP ready OS period!)
APK