We all regard PC games, as an entertainment medium, but spend hundreds to even thousands of Dollars regularly, to keep our PCs up to date, to be able to play the latest PC games. Imagine a medium that rids us of that, and we are able to consume PC gaming like any other content, like the TV or radio. Well, that the potential a new on-demand gaming platform holds – to make you never have to buy/upgrade a gaming PC again.
Called OnLive, the on-demand platform consists of a web service, an internet connection, and a thin-client, called “micro-console” that connects your input (game controllers), and output (monitor/TV/HDTV). You control the game – whichever you’re subscribed to and playing – the client relays your input to the OnLive servers, that do the processing, including graphics rendering, and send back output to your client. The client then displays the output. Sounds familiar? Cloud computing? Exactly, but for PC gaming. The platform is conceptualized to be advanced-enough to handle any of today’s games, Crysis included. The work-model of this platform is what makes it tick with any game, and is far more future-proof than the present mode of PC gaming (where people own expensive hardware that are in requirement of upgrades, the costs of buying games, buying gaming services separate).
For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed. The service uses patented algorithms that work to counter lag caused by network constraints. The technology is already gaining attention from major publishers, including EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic. People can buy or rent a game to play it, the usage fees are expected not to be much more than the subscription fees for Xbox Live.