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Not that that I am aware of. The OS and all other background tasks make it impossible to know how much of the app is landing on any given core. All that is known is how much of the total CPU power is being consumed by the app. From that, I can only guestimate how many cores the process actually needs.
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Golden Rule of Programming: Never assume.
try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
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