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Old Mar 15, 2010, 12:00 AM   #1
W1zzard
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System Specs

HIS Radeon HD 5450 1 GB


Introduction





AMD's Radeon HD 5450 is the first and only low-end DirectX 11 capable graphics card. It is designed in a way to make it the premier choice for silent media PC systems that still pack enough punch to decode full HD content. Another important field of engineering for such a product is energy efficiency, not only because it is more environmentally friendly and reduces operating costs, but reduced power draw also means less heat, which allows less complex cooling solutions resulting in less fan noise.

HIS has engineered a low-profile, fanless, noiseless HD 5450 that comes with 1 GB of GDDR3 memory and native HDMI.


GeForce

9400 GT
Radeon

HD 5450
HIS

HD 5450
Radeon

HD 4550
GeForce

9500 GT
GeForce

GT 220
Radeon

HD 5570
Radeon

HD 4670
Shader units 16 80 80 80 32 48 400 320
ROPs 8 4 4 4 8 8 8 8
GPU G96 Cedar Cedar RV710 G96 GT216 Redwood RV730
Transistors 314M 292M 292M 242M 314M 486M 627M 512M
Memory Size 512M 512 MB 1024 MB 512 MB 256 MB /

512 MB
512 MB /

1024 MB
1024 MB 512 MB
Memory Bus Width 128 bit 64 bit 64 bit 64 bit 128 bit 128 bit 128 bit 128 bit
Core Clock 550 MHz 650 MHz 650 MHz 600 MHz 550 MHz 625 MHz 650 MHz 750 MHz
Memory Clock 400 MHz 800 MHz 800 MHz 400 MHz 900 MHz 790 MHz /

1012 MHz
900 MHz 1000 MHz
Price $40 $45 $70 $40 $50 $80 $80 $65



Packaging



HIS uses a fairly compact package that is styled nicely in white. The product highlights are stated on the front, while the back goes into more detail what to expect from the product.

Contents





You will receive:
  • Graphics card
  • Driver CD + Quick Install Guide
  • DVI to HDMI Adapter
  • Full Height Bracket
  • Detachable D-Sub connector


The Card



Out of the box, the card comes configured for operation in a low-profile case. The extra VGA connector on the ribbon cable can be easily detached in a few seconds - or installed in an unoccupied slot.


HIS uses a truly single slot cooling solution. We have seen cards from other AIBs that are a little bit thicker than just one slot.


The card has a DVI port, one HDMI port, and a detachable VGA D-Sub connector.

For HDMI Audio, NVIDIA requires you to feed an external audio source, for example from your motherboard's on-board audio, to the card via SPDIF cable. AMD on the other hand has integrated a sound device inside their GPUs which is the easier solution for most users. Also AMD's integrated sound device has been upgraded to support HDMI 1.3a which includes Dolby TrueHD, DTS-HD, AC-3, DTS and up to 7.1 channel audio with 192 kHz / 24-bit.


While CrossFire is possible, there is no dedicated connector for the bridge. All data transfers for CrossFire are implemented via the PCI-Express bus, which is a sufficient solution for this performance class. The HD 5450 can also pair up with certain AMD 7-series and 8-series chipsets with integrated graphics for a small performance boost, Hybrid CrossFireX.


Here are the front and the back of the card, high-res versions are also available (front, back). If you choose to use these images for voltmods etc, please include a link back to this site or let us post your article.


A Closer Look



HIS uses a fairly simple heatsink which is just a big chunk of metal with some cooling fins. AMD's latest generation of graphics processors consumes extremely little power, so there is no need for elaborate cooling solutions.


Like all other HD 5450 cards, the HIS HD 5450 requires no additional power connector. All power is supplied via the PCI-Express bus.


The GDDR3 memory chips are made by an unknown manufacturer and have been relabeled to say "ATI". According to the markings the chips are specified to run at 1.2 ns, at 833 MHz (1666 MHz GDDR3 effective).


uP6101 is an affordable voltage regulator that does well on less complex cards. It does not support the I2C interface, so software voltage control is not possible.


This is AMD's Cedar GPU, it comes with 292 million transistors and is produced on a 40 nm process at TSMC Taiwan. The die size is 59 mm˛ - really tiny!


Test System




Test System
CPU: Intel Core i7 920 @ 3.8 GHz
(Bloomfield, 8192 KB Cache)
Motherboard: Gigabyte X58 Extreme

Intel X58 & ICH10R
Memory: 3x 2048 MB Mushkin Redline XP3-12800 DDR3

@ 1520 MHz 8-7-7-16
Harddisk: WD Raptor 740ADFD 74 GB
Power Supply: BFG ES-800 800W
Software: Windows 7 64-bit
Drivers: NVIDIA: 195.62
ATI: Catalyst 10.3
HD 5450: Catalyst 10.1
Display:
LG Flatron W3000H 30" 2560x1600

  • All video card results were obtained on this exact system with the exact same configuration.
  • All games were set to their highest quality setting

Each benchmark was tested at the following settings and resolution:
  • 1024 x 768, No Anti-aliasing. This is a standard resolution without demanding display settings.
  • 1280 x 1024, 2x Anti-aliasing. Common resolution for most smaller flatscreens today (17" - 19"). A bit of eye candy turned on in the drivers.
  • 1680 x 1050, 4x Anti-aliasing. Most common widescreen resolution on larger displays (19" - 22"). Very good looking driver graphics settings.
  • 1920 x 1200, 4x Anti-aliasing. Typical widescreen resolution for large displays (22" - 26"). Very good looking driver graphics settings.
  • 2560 x 1600, 4x Anti-aliasing. Highest possible resolution for commonly available displays (30"). Very good looking driver graphics settings.


BattleForge




BattleForge, a card based RTS, is developed by the German EA Phenomic Studio. A few months after launch the game was transformed into a Play 4 Free branded game. That move and the fact that it was included as game bundle with a large number of ATI cards made it one of the more well known RTS games of 2009. You as a player assemble your deck before game to select the units that will be available. Your choice can be from forces of Fire, Frost, Nature and Shadow to complement each other.
The BattleForge engine has full support for DX 9, DX 10 and DX 10.1, we used the internal benchmark tool to acquire our results.




Call of Duty 4




Call of Duty 4 is a first-person shooter that is built on the award winning Call of Duty Series. It is the first version to play in modern times. In a near-future conflict between the United States, Europe and Russia you get to play as a United States Marine and a British SAS operative. The engine is Infinity Ward's own creation and has true dynamic lighting, depth of field, dynamic shadows and HDR. Even though the game plot is scripted you will find yourself in intense battles, often working together with computer controlled team mates.




Call of Juarez 2




Call of Juarez 2: Bound in Blood is a prequel to the first Call of Juarez game which was one of the first DX10 titles available on the market. This time the plot evolves around two brothers, before each mission you may pick one to play. Your choices affect the game play since both characters have different ways of handling situations and doing combat.
Call of Juarez 2 uses Techland's Chrome Engine 4 which adds Edge Anti Aliasing as one of the first engines on the market. Edge Anti Aliasing looks similar to normal AA but comes with a considerably reduced performance drop. However, due to the deferred shading design of Edge AA, normal AA can't be used on top of it.




Company Of Heroes




The real-time strategy game Company of Heroes is set during World War II where you take two American companies through several fights all over France to liberate the country from German occupation. Company of Heroes is the first game to use Relic's next-generation engine "Essence Engine" which includes support for HDR lighting, Shader Model 3.0, normal mapping, dynamic lighting and shadows. You are able to zoom in from the tactical view of the battle field to see the individual units fighting. Often you catch yourself admiring the detailed animations of the soldiers while the fight around you is raging.




Crysis




After the tremendous success of Far Cry, the German game studio Crytek released their latest shooter Crysis in 2007. The game was by far the most hyped and anticipated game in 2007, the forums were full of "Can my system run Crysis?" threads because of the high hardware requirements of this game. Just like in Far Cry the plot evolves on a small island with a thick and richly detailed jungle world. A lot of attention has been given to small details like correct physics. For example when you fire on a tree trunk, it will shatter and the tree will fall over leaving a stump behind. Enemies in a car can be stopped by shooting the tire of the car. The game graphics are by far the best ever seen in a PC game so far, yet the game still runs well on most computers.




Warhammer 40,000: Dawn of War 2




Warhammer 40,000: Dawn of War II by Relic Entertainment is an RTS game based on the Warhammer 40,000 universe. Unlike other Dawn of War titles there is no base-building element in the game, you simply command units on the battlefield. Due to the non-linear mission design, the choices which mission and objective you pick to pursue have considerable impact on game play and mission difficulty. A "hero" unit concept adds RPG elements to the game, allowing you to advance the unit in terms of levels and abilities. Dawn of War 2 uses the Essence Engine 2.0, version 1.0 was used in the Company of Heroes Series.




DiRT 2



DiRT 2 is the first game to offer basic DirectX 11 features, even though they are very limited, the title has been used extensively by AMD to market their DX11 products. The game features a large number of different racing events all over the world with tracks ranging from off-road, over stadiums to complex city courses. We chose not to benchmark DX 11 at this time since this would result in incomparable scores for many of the cards. It should also be noted that SLI does not work at this time which explains the low score of the GeForce GTX 295.




Enemy Territory: Quake Wars




The first-person shooter Enemy Territory: Quake Wars is set in the science-fiction universe of Quake and requires several classes to work together to achieve certain goals on a map. In the campaign mode you gain experience which you can use to buy upgrades for your class. The player gets to pick from five classes of either the Global Defense Force or the Strogg faction. As underlying game engine, the successful id Software Doom 3 engine has been licensed, but several features like MegaTextures have been added, giving the outdoor world a much more detailed appearance.




Far Cry




Far Cry was released in early 2004 by the new development studio Crytek. It quickly became a massive success because it was one of the first titles to take you in a beautiful 3D outdoor world. Far Cry was one of the most demanding games at its time. Even with today's video cards you can still see big differences in frame rates, especially at the higher resolutions.




Far Cry 2




Four years after the success of Far Cry, Ubisoft has published the sequel called Far Cry 2. While the first part was set on an island, Far Cry 2 takes you deep into Africa with game play that resembles Grand Theft Auto much more than the original Far Cry, which was a classical 3D shooter. Ubisoft engineered a completely new 3D engine called "Dunia" which offers a large amount of popular features like DirectX 9 and DirectX 10 support, destructible environments, physics and non-scripted AI while not being as much of a resource hog as Crytek's CryEngine.




Tom Clancy's HAWX




Tom Clancy's H.A.W.X. is one of the very few recent flight simulator games on the market. Being a console conversion it emphasizes "flight" more than "simulator". It is set in a near future in which private military companies have begun fighting conflicts for nations with their own military gear. You are playing an elite pilot who was recruited by such a private company. During the game you get to fly over 50 different aircrafts, ranging from the MIG 21 to the mighty F22 Raptor. One notable feature of its engine is the use of GeoEye satellite imagery for terrain generation which offers one of the most realistic incarnations of battlefield terrain available today.




Prey




Prey is based on a highly modified 3D engine made by id Software. This first person shooter brought a completely new way of gaming to the genre. In many levels you find yourself walking upside down or on the walls. This adds a completely new aspect to the gaming experience in this genre.




Quake 4




The Quake titles are among the most successful first person games. Developed by id Software, the famous game studio that brought you DOOM, you find yourself in a sci-fi world that is full of aliens and shocking effects. The main focus of the game is the single player story line. Quake 4 puts you on the home planet of the Strogg. In a number of missions you and your fellow marines will encounter all sorts of enemies, including some really huge aliens.




The Chronicles of Riddick: Assault on Dark Athena




The Chronicles of Riddick: Assault on Dark Athena is a first person shooter game set in a far future. You are Riddick, a notorious space criminal played by Vin Diesel in the movies. Dark Athena continues where Escape from Butcher Bay ended. A major aspect of the game is its tactical use of shadows and stealth so that enemies can't detect you. Vin Diesel's voice acting also adds greatly to the game experience.
The 0.0 FPS scores for NVIDIA cards at 2560x1600 are caused by driver crashes which seem to be related to card with 512 MB memory and below. Since it works fine on ATI this is not a game problem but an NVIDIA driver issue.




S.T.A.L.K.E.R.




Before its release in 2007, S.T.A.L.K.E.R.: Shadow of Chernobyl was one of the most hyped games of the last years. This RPG/FPS hybrid game is set a few years in the future, after a nuclear disaster occurs at the Chernobyl Nuclear Power Plant. The release of radiation causes strange things like mutations in the nearby area. You take the role of a Stalker who seeks fame and riches in the contaminated area around Chernobyl. The game engine features all the latest buzzwords like HDR, bullet physics, skeletal animation, soft shadows and weather effects. Stalker's vast outside world is richly modeled, you can interact with a large number of objects in the game thanks to the physics engine.




S.T.A.L.K.E.R. - Clear Sky




STALKER Clear Sky is GSC Gameworld's prequel to the 2007 hit "STALKER". Just like in the first part the game is set around the Russian area of Chernobyl and Pripyat, most well known for the nuclear accident that occurred there. You play the role of a mercenary who spends his days in The Zone trying to make a living. The Zone is an area which is affected by so-called anomalies which cause mutants to appear and laws of physics to change. While you investigate these anomalies the plot leads up to the events that happened right before the first game starts. A new in-game faction system encourages you to befriend various groups in The Zone in exchange for information or items. While the graphics of Clear Sky are based on the first Stalker game engine, there are numerous improvements, including support for DirectX10 and depth-of-field/volumetric effects.




Unreal Tournament 3



The fourth game in Epic's highly successful Unreal Tournament Series is simply called Unreal Tournament 3. It is based on the all-new Unreal 3 engine which is a major step forward from the previous engine. The game principle is centered about an arena style gameplay where several contestants try to reach a certain kill count or capture a flag for example. As you would expect from a new 2007 title, the graphics are top notch, with large and detailed textures. One major drawback of the way the engine is designed is that there is no support for Anti-Aliasing.




World In Conflict



The realtime strategy game World In Conflict by Massive Entertainment is set in 1989 taking the player through a fictional conflict during the collapse of the Soviet Union. Unlike other RTS games, World in Conflict is not centered around building a base, you command units on the battlefield with a number of reinforcement points available to replace lost troops.
Massive's Masstech Game Engine makes heavy use of level-of-detail techniques which allow you to zoom in closely on the action displaying fights in high-fidelity with a large number of effects.




3DMark03



Futuremark Corporation is the number one player in the world of synthetic benchmarking. The 3DMark series is the most popular test suite for video card testing and is used by gamers, overclockers and manufacturers alike to determine how fast their hardware is. Even though it is a few years old, 3DMark03 can easily stress today's video cards.




3DMark05



Another benchmark from Futuremark is 3DMark05 which comes with four completely new game tests that make massive use of shaders and lighting effects. 3DMark05 is a great test for modern video card architectures - in some tests you are often close to the 30 fps mark, below which your games will feel sluggish.




3DMark06



Even though it's based on Futuremark's 3DMark05, the new 3DMark06 adds new tests for Shader Model 3.0 and HDR rendering. It is also the first 3DMark to incorporate a CPU score into the final 3DMark score. All tests have received an overhaul, for example in the Canyon Flight test you can now see beautiful sun glare effects with the help of High Dynamic Range rendering.




Power Consumption



Cooling modern video cards is becoming more and more difficult, especially when users are asking for quiet cooling solutions. That's why the engineers are now paying much more attention to power consumption of new video card designs.

For this test we measure power consumption of only the graphics card, via PCI-Express power connector(s) and PCI-Express bus slot. A Keithley Integra 2700 with 6.5 digits is used for all measurements. Again, the values here reflect card only power consumption measured at DC VGA card inputs, not the whole system.

We chose 3DMark03 Nature as a standard test representing typical 3D usage because it offers: - very high power draw - high repeatability - is a standard benchmark that is supported by all cards - drivers are actively tested and optimized for it - supports all multi-GPU configurations - easy to obtain - fairly compact in size - test runs a constant duration and renders a non-static scene with variable complexity just like any normal game.

The four result values are as following:
  • Idle: Windows Vista Aero sitting at the desktop (1280x1024 32-bit) all windows closed, drivers installed. Card left to warm up in idle until power draw is stable.
  • Average: 3DMark03 Nature at 1280x1024, 6xAA, 16xAF. This results in the highest power consumption. Average of all readings (12 per second) while the test was rendering (no title screen).
  • Peak: 3DMark03 Nature at 1280x1024, 6xAA, 16xAF. Highest single reading during the test.
  • Maximum: Furmark Stability Test at 1280x1024, 0xAA. This results in a very high non-game power consumption that can typically be reached only with stress testing applications. Card left running stress test until power draw converged to a stable value.
  • Blu-Ray Playback: Power DVD 9 Ultra is used at a resolution of 1920x1200 to play back the Batman: The Dark Knight disc with GPU acceleration turned on. Playback starts around timecode 1:19 which has the highest data rates on the BD with up to 40 Mb/s. Playback left running until power draw converged to a stable value.

Power consumption is about as low as it can get. Not much to say here, other than that it's amazing and shows how much AMD's GPU design team has done to achieve low power. HIS has done their part with the PCB design, too, which seems to be highly efficient as well.



Fan Noise


With a passive card like this there will be no fan noise. I also did not notice any coil noise or similar.


Performance Summary


To create this graph we took all performance results of the five resolutions we tested, threw them together and calculated the relative performance of each card, compared to our review sample. In a sixth graph we also combined all tests in all resolutions to calculate the total relative performance of the review sample.






Performance per Watt


This graph was created by taking the relative performance numbers and putting them in contrast to the average power consumption results.






Performance per Dollar


If you are looking for the best bang for the buck, then you will love this graph. We looked up the current USD price of each card on the popular online shop Newegg and used it and the relative performance numbers to calculate the Performance per Dollar Index.






Overclocking


To find the maximum overclock of our card we used a combination of GPUTool and our benchmarking suite.
The overclocks listed here were achieved with the default fan and voltage settings as defined in the VGA BIOS. Please note that every single sample overclocks differently, that's why our results here can only serve as a guideline for what you can expect from your card.



The overclocks of our card are 765 MHz core (18% overclock) and 850 MHz Memory (6% overclock). For a completely passive card this overclock is decent, yet not too spectacular. But let's face it, for a card in this performance class overclocking does not make much sense.

Overclocked Performance


Using these clock frequencies we ran a quick test of Call of Duty 4 to evaluate the gains from overclocking.


The actual 3D performance gained from overclocking is 11.8%.

Temperatures



I installed the card in our VGA test case, which is a normal full size ATX case with one case side open. There are no case fans, and the only source of air movement is the CPU cooler. As you can see, the card shows excellent temperatures, which are perfectly safe. Remember, this was without any case fan. Just to be safe, when installing any passive card in your system, monitor the temperatures for a few hours over your typical load scenarios to get a feeling whether you need additional airflow.

Clock Profiles


Modern graphics cards have several clock profiles that are selected to balance power draw and performance requirements.
The following table lists the clock settings for major performance scenarios and the GPU voltage that we measured. We measure on the pins of a coil or capacitor near the GPU voltage regulator.


Core

Clock
Memory

Clock
GPU Voltage

(measured)
Desktop 157 MHz 200 MHz 0.96 V
Blu-Ray Playback 650 MHz 800 MHz 1.01 V
3D Load 650 MHz 800 MHz 1.01 V


AMD includes their own overclocking utility with Catalyst Control Center. While easy to use, it also limits the maximum overclock to a predefined limit in the BIOS. This limit may vary from vendor to vendor or product to product. Following are the upwards limits for overclocking CCC gives you.


CCC Overdrive Limits
Core 700 MHz
Memory 900 MHz



Value and Conclusion



  • HIS expects a retail price of $70 for their card.
  • Passive cooled
  • Low-profile, single slot
  • Minimal power draw
  • Improvements to HDMI audio. 7.1 ch HDMI audio with Dolby, DTS
  • Native HDMI
  • 40 nm GPU
  • Support for DirectX 11
  • High Price
  • Low 3D performance
  • No GDDR5 memory
  • No support for CUDA/PhysX
8.5
The HIS Radeon HD 5450 is being what it is - an entry-level graphics card from this generation, suited as a step up from clumsy integrated graphics which can't handle Windows Aero UI, common 3D applications such as Google Earth, Cooliris/Piclens, etc. It can also play any game better than you'd expect this generation's integrated graphics chipsets to. Where stepping up from integrated graphics to the HIS Radeon HD 5450 really shines is with its media features, targeted at silent HTPCs and slim form factor (SFF) cases. It can accelerate full-HD video complete with its own on-chip 7.1 channel HDMI audio which supports audio technologies such as Dolby Digital, DTS 7.1, etc., which could easily be an $80 value considering HDMI sound cards with such features are priced around that point.

Don't expect the moon from the HD 5450 with gaming, but do expect it run slightly older games with acceptable frame-rates at slightly lower resolutions. The 1 GB of memory doesn't seem to help the card in any way with gaming over the 512 MB parts. It unnecessarily adds to the cost, which is where lies the pinch. The 512 MB variant of the same card is priced at around $49.99, which is much cheaper compared to the $69.99 this card asks for. It adds nearly no load on the power supply, runs quiet, and stays cool. If you're looking to dump your integrated graphics to run some basic GPU-intensive tasks which it is not able to handle, look no further than the HIS HD 5450.

Last edited by W1zzard; Apr 8, 2010 at 04:41 PM.
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