Quote:
Originally Posted by phanbuey
physX is an interesting idea... but the fact that it is proprietary will kill it.
Doesn't DX 11 have some sort of GFX physics built in? I think once a standard adapts physics on gfx hardware it will really take off - as it is a great idea, and considering AMD's cards have a bazillion simple shaders - it might work well.
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DirectX 11 does not have a physics engine built in, however it does have DirectCompute, which is an open version of nvidias Cuda/ATI's stream. If someone writes physics for DirectCompute, then bam - all DX10 (and up) cards have access to a unified physics engine.