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Old Mar 24, 2010, 12:32 PM   #19
Mussels
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System Specs

Quote:
Originally Posted by phanbuey View Post
physX is an interesting idea... but the fact that it is proprietary will kill it.

Doesn't DX 11 have some sort of GFX physics built in? I think once a standard adapts physics on gfx hardware it will really take off - as it is a great idea, and considering AMD's cards have a bazillion simple shaders - it might work well.
DirectX 11 does not have a physics engine built in, however it does have DirectCompute, which is an open version of nvidias Cuda/ATI's stream. If someone writes physics for DirectCompute, then bam - all DX10 (and up) cards have access to a unified physics engine.
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