Originally Posted by newtekie1
Yeah, I know, I'm not blaming you, just clarifying.
I believe, in theory, no core is more real than the other as it appears to Windows. It is just that each physical core can handle 2 threads, so each thread isn't more real than the other. So work sent to each thread is automatically handled by the physical core's scheduler.
game needs/uses two threads worth - and they end up on the one physical core, giving you less performance than if they had two physical cores each. that is my concern.