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Originally Posted by EastCoasthandle
Here is the issue with the game. AMD want to use Adaptive Tessellation while Ubi and Nv says no. There is an article that goes into more detail here.
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I haven't read into AMD's "new" tessellation yet. If the only different is below then this benchmark is still legit.
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Without giving details, suggests that Ubisoft AMD and Nvidia have agreed not to use adaptive algorithm designed to avoid application of tessellation where it's totally unnecessary. Given that apart from this aspect, rendering HAWX 2 seems relatively little greedy, Nvidia would have lobbied for Ubisoft that he does not put in place an optimization that would have certainly benefited the GeForce but most permit a big performance gain for Radeon, then removing the enormous advantage which is perfect for his communication. If this proves to be what really happens, we can only regret also see Ubisoft make fun of the way the 25 million users of Radeon DirectX 11.
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