I'll mention that I previously complained about it being driver issue why AA wasn't working, however, someone here in a thread a started on the issue told me it was only applied to certain textures, and DICE confirmed this for me, as even in your own pics, there is TONNES of jaggy lines that in other games would not be there.
Frankly, I notice no difference from no AA to 32xAA, except for the performance hit. Morphilogical AA works on some stuff, but screws wit htext, so that just isn't an option.
AA is one of the things I will be looking at for BF3, for sure.
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