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if hit detection is client side and the server lets players move forwards and backwards in time with varying latency, all we are left with is chaos....
how could they have not come across this problem...
their servers simply do not keep players in sync... and we might aswell rename it anerchy online
or even better Instadeath ''you wont know what hit you... literally''...
the netcode is broken beyond belief... its worrying...
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