No long winded moaning here.
Quote:
Originally Posted by FreedomEclipse
...most of the games today dont come with SDK tools, and thats the major thorn in this whole arguement as it forces us to run the game as is and only buy whatever DLCs they have to offer instead of being able to download community made content....
The dev studios dont seem to understand that by 'locking' the game they reduce the games overall longevity as long as people carry on making custom content for games...
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I think they understand perfectly well. A game that makes money is one that can be reworked every year, and get people to pay full price for.
Where exactly would EA be if they couldn't pump out a new Football game every year. Where would they be if they couldn't pump out a FIFA game?
EA knows that if they released one good game and an SDK then people in the community would create new rosters every year. The 60 dollar game is sold once, and EA cannot sell it again the next year. The sensible business decision is to pump out an endless stream of slightly rehashed games, which amount to little more than a roster change, to minimize development costs and maximize profits.
It doesn't take a genious to see that longevity in a game is bad for a publisher. SDKs increase longevity (yes, unreal tournament and fallout 3 are still frequently used on my computer), so it counter to business good to release them.
Reality=sad