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The reason I switched from F@H to BOINC is because BOINC didn't use GPUs. The reason is simple: CPUs are more accurate. An incorrect value often gets caught immediately in a CPU where a GPU requires testing on a separate machine in order to verify it's correctness and still not with 100% certainty.
We're doing science here: slow, correct results are more desirable than fast, incorrect results.
If TPU starts adding GPU work to its project list, I'll have to stop running BOINC for TPU. I refuse to compromise science for an arbitrary, altogether meaningless number.
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Golden Rule of Programming: Never assume.
try { SteamDownload(); }
catch (Steamception ex) { RageQuit(); }
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