I need to use a file transfer solution in conjunction with the filesystemwatcher class on the client. The client app will need to wait until the file is done growing in size before sending(or can I send bytes as they are added to a file?)
I found this code:
Code:
Imports System.Net.Sockets
Imports System.Text
Module Module1
Sub Main()
Dim serverSocket As New TcpListener(8888)
Dim requestCount As Integer
Dim clientSocket As TcpClient
serverSocket.Start()
msg("Server Started")
clientSocket = serverSocket.AcceptTcpClient()
msg("Accept connection from client")
requestCount = 0
While (True)
Try
requestCount = requestCount + 1
Dim networkStream As NetworkStream = _
clientSocket.GetStream()
Dim bytesFrom(10024) As Byte
networkStream.Read(bytesFrom, 0, CInt(clientSocket.ReceiveBufferSize))
Dim dataFromClient As String = _
System.Text.Encoding.ASCII.GetString(bytesFrom)
dataFromClient = _
dataFromClient.Substring(0, dataFromClient.IndexOf("$"))
msg("Data from client - " + dataFromClient)
Dim serverResponse As String = _
"Server response " + Convert.ToString(requestCount)
Dim sendBytes As [Byte]() = _
Encoding.ASCII.GetBytes(serverResponse)
networkStream.Write(sendBytes, 0, sendBytes.Length)
networkStream.Flush()
msg(serverResponse)
Catch ex As Exception
MsgBox(ex.ToString)
End Try
End While
clientSocket.Close()
serverSocket.Stop()
msg("exit")
Console.ReadLine()
End Sub
Sub msg(ByVal mesg As String)
mesg.Trim()
Console.WriteLine(" >> " + mesg)
End Sub
End Module
But it looks like it's jsut used to send text data. what do i need to do to stream receive a file instead of text?