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Originally Posted by Mussels
yup, just finished it myself - cant help but wonder what the eff they were thinking.
its seriously like they didnt have an ending so they gave us some very vague bullshit so they can DLC the ending in later.
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I dunno, the ending(s) they have now were probably pretty expensive to render. I'm positive these ending were always their intent.
The ending emphasizes that but what use is telling a story if the player can't understand it. This happened to me in ME2 and ME3 when dealing with the geth. It doesn't matter how many times I hear it, it's still jibber jabber. I don't think this is a consequence of bad plot elements but a consequence of not explaining it in plain enough terms.
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Originally Posted by PopcornMachine
Haven't finished my first run yet. But I feel worn out by this game.
Maybe due to using an early run of ME2, with Mordin and Garrus dead, and some bad decisions made.
But it just seems they made this one much darker and it feels grueling to get through. A lot more of running around and wearing down of bosses instead the fun skirmishes of ME2.
Perhaps I will like it better with a better game save. The payoff would be a good ending, but from what I hear, that's not going to happen.
At this point I enjoy almost prefer the multiplayer. I get more feeling of camaraderie that I got from ME2.
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A paragon save from ME, to ME2, to ME3 is the most fun. Renegade was emotionally difficult to play in ME1 and especially ME3.