Quote:
Originally Posted by newtekie1
Why aren't more games using it? Because like I said, most games don't even use 2GB of RAM, so giving them access to 4GB doesn't help any. And even most games that have 64-bit native executables don't really show any improvement over the 32-bit executable.
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fordgt90 wrote that app, and its a lifesaver. supreme commander (original, and then FA before it got patched in) sims 3, sins of a solar empire, and many other games all had crashes prevented if that flag was active in an x64 os, or a modded 32bit os (for the 3GB limit)
the problem is that with or without the flag, if the apps try to use more than 2GB in a non modded 32 bit OS, they crash to desktop. so the game devs put in limits to prevent that happening (which then get breached by people running higher res displays and cranking AA and such past levels that were normal when the game was tested/launched)
it wont go away until x86 gaming machines go away, but when it does, games will finally stop suffering consolitis - look at all the texture limitations skyrim had/has, and all the crashes people get/had running a non LAA version of the game with texture mods enabled.