Quote:
Originally Posted by W1zzard
i'm unsure how to handle overlapping sensors. the thing is that if a new users starts the software he expects everything to arranged neatly, not on top of each other.
more advanced users want to position the sensors themselves but overlap should be avoided too, somehow.
any ideas?
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Maybe some pre sets. Like all running along whatever side vertical or horizontal, then an advanced positioning mode...
My setup is I have time at the top middle, fps bottom middle, and cpu gpu temps and usage around the fps. Maybe even make your own locked pre sets. That still might not work with overlapping sensors. I am not a coder, so I couldn't tell you.
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Natural Selection 2 (NS2) - FPS/RTS with depth.
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Studios and publishers seem to have forgotten that games are supposed to be games, not CG films with playable action scenes.
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