Quote:
Originally Posted by erixx
Finally, i see, some are recognizing the pure truth!
You do not need to read (but you can) Von Stauffen to understand that without bottlenecks there would be no strategy at all. Free roaming is nonsense in (military) History.
CQ is just an evolution of MarioBros or SpaceInvaders on the first Atari: the one that presses buttons faster wins.
Let's hope they spend our money well and make BF1942-2 
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The strategy is that when encountered a bottleneck a fire team will do what is necessary to find a way around it or through it with the least collateral damage. As in metro's case there is only two ways out of that tunnel and both are heavily guarded so it makes it a meat grinder. There needed to be 4 or more ways out of that place to make it more interesting.