Jul 7, 2012, 12:11 PM
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#15
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Banned
Join Date: Mar 2012
Posts: 1,262 (2.78/day)
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Quote:
Originally Posted by qubit
There's a really good article on what triple buffering is all about on either Ars Technica or AnandTech, I can't remember now and I'm too busy to go look.
However, it basically gives you all the benefits of regular vsync while minimising the inpu lag, which is important in fast FPS games. In short, use it.
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Quote:
Originally Posted by robal
Triple buffering allows to use hardware more efficiently. If your GPU could render, say: 50 fps, you'll see benefit of it (it won't drop immediately to 30fps).
That comes at a cost of increased input lag (which is quite noticeable, and prevents any competitive shooter gaming).
When you've got a good GPU, a very good idea is to get a "3D" monitor (or projector in my case).
These displays support 120Hz. That makes Vsync work at beautifully fluid 120fps, and when you GPU can't sustain it, it drops to 60fps, which is still great.
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So confused, will Triple Buffering hinder me in competitive online FPS or not?
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