Originally Posted by Mussels
its not a linear story, its open world (FC2)
its got heaps of scripted missions (FC2)
The grass burned and they thought it was impressive (it wasnt. FC2)
using money/currency to buy weapons (FC2)
checkpoints/enemy bases that you can capture. (new, but if the enemies respawn for no reason, then its FC2)
i could probably find more, but as someone who played both games the similarities really do lean towards it being more like FC2 than FC1. so long as they avoid the pitfalls of FC2, it should be great.
(the main problem was the overwhelming repetition, with never-ending respawning enemies at all the checkpoints)
Yeah I never played FC1 so I had to ask. Though I got to say, this is the first time I have ever seen a Sandbox environment listed as almost a bad thing. Scripted missions though, thats usually a trait more on Linear non-sandbox games. It's the only real reason to go that route, because you can personalize the game more, like enemy pathing for flanking and tactics, where as a sand box game the AI doesn't really have those set paths so sometimes it doesn't look right.