Originally Posted by Fluffmeister
Actually the Unreal Engine 3 uses PhysX regardless, so it's hardly a case of sticking it in willy nilly. It's a great physics API and people need to get used to it.
That may be so but like every other game there is a trade off using it. It still drags FPS down when used which effects gameplay.
Bottom line, it is still just "Window Dressing" and you pay a price for using it.
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Last edited by INSTG8R; Sep 21, 2012 at 09:21 PM.