Thread: TPU's F@H Team
View Single Post
Old Sep 22, 2012, 07:15 PM   #15493
[Ion]
WCG Team Assistant
 
[Ion]'s Avatar
 
Join Date: Sep 2009
Location: North Carolina, US
Posts: 10,671 (7.92/day)
Thanks: 8,251
Thanked 9,339 Times in 4,263 Posts

System Specs

Quote:
Originally Posted by Jstn7477 View Post
I kinda wish that F@H had a "suspend when PC is in use" feature like WCG. I know F@H Tracker v2 had some stuff like that but I can't tell you how much I forget to either suspend or resume folding on my 7950 (not that it produces much anyway, a GTS 450 beats it). Then again, WCG's "suspend above certain CPU usage" is flawed and I can't use it without it trying to run at every possible moment the CPU usage goes down in the game.
That would be a great feature. Particularly the GPU clients make the system sooo laggy.

I've never had any issues with the WCG CPU client messing up games, the GPU client is absolutely problematic, but IMO that's to be expected. Although I haven't tried the "suspend above xx% CPU", I just let it run whenever the computers are on AC power.
__________________
Crunching (64 Threads + 896 CUDA Cores + 6272 Shaders): i3-2100@ 3.1 + HD7850 -- Atom D510 @ 1.66 -- C2D-M T9600 @ 2.8 -- i7-3612QM @ 2.8 -- i7-860 @ 2.9 + HD7950 -- i7-2700k @ 4.4 + 2xGTX470 -- PentDC-M T4200 @ 2.0 -- i7-920 @ 3.83 + 3xHD7770 -- DP Xeon E5420 @ 2.5 + HD7930 -- E1600 @ 2.4
[Ion] is offline  
Crunching for Team TPU More than 25k PPD
Reply With Quote