Originally Posted by Flibolito
FXAA, Morphological AA, so on always ruins the point for me. Whether its 1080p or 1440p, the fact it blurs the entire scene makes high res textures look like bawls. At first I thought OMG BF3 looks alot less sharp than BC2, until I turned of that terrible post processing AA. I guess if you are used to gaming at low res and low GPU power its better than nothing but it still cant even touch a real algorithm AA for quality. Multi-sampling and Super-sampling are still kind, to me that one of the main reasons to buy a high end card is to be able to use those features at reasonable frame times.
Any time you force AA, no matter the method, it is going to blur pretty much everything on the screen. That is just what AA naturally does.
Games really need to be optimized for AA for AA to really look good without blurring the entire screen. In the games that are actually designed to use FXAA it looks amazing, but just forcing it through the control panel makes most games blurry. But so does forcing MSAA through the control panel, or CSAA.