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Old Oct 4, 2012, 01:28 PM   #12
newtekie1
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System Specs

Quote:
Originally Posted by Flibolito View Post
FXAA, Morphological AA, so on always ruins the point for me. Whether its 1080p or 1440p, the fact it blurs the entire scene makes high res textures look like bawls. At first I thought OMG BF3 looks alot less sharp than BC2, until I turned of that terrible post processing AA. I guess if you are used to gaming at low res and low GPU power its better than nothing but it still cant even touch a real algorithm AA for quality. Multi-sampling and Super-sampling are still kind, to me that one of the main reasons to buy a high end card is to be able to use those features at reasonable frame times.
Any time you force AA, no matter the method, it is going to blur pretty much everything on the screen. That is just what AA naturally does.

Games really need to be optimized for AA for AA to really look good without blurring the entire screen. In the games that are actually designed to use FXAA it looks amazing, but just forcing it through the control panel makes most games blurry. But so does forcing MSAA through the control panel, or CSAA.
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Rig1: System Specs.
Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5
Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD
Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate
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